Threads manager updated
The code in the game was optimized for Windows XP, it's been updated to check for Windows 10 or higher and uses the new threads/semaphores, etc. Will make the game run a tad bit faster.
| App ID | 200150 |
|---|---|
| App type | Game |
| Developer | Olde Sküül, Sculptured Software |
| Publisher | Interplay Entertainment Corp. |
| Homepage | http://interplay.com/games/battlechess.php |
| Release date | 2015-12-11 22:43 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/200150 |
| Last store refresh | 3 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | battlechessgok.exe | windows | Launch |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:12 UTC | $29.99 | $29.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 11731560 | 2023-07-18 20:30 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 200151 | 1.70 GB | 1.67 GB | 6572739231866524365 | |||
| 200152 | windows | 8.26 MB | 1.53 MB | 8492454695287539376 | ||
| 228990 | windows | from app 228980 · shared install |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 11731560 | public | 2023-07-18 20:30 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
The code in the game was optimized for Windows XP, it's been updated to check for Windows 10 or higher and uses the new threads/semaphores, etc. Will make the game run a tad bit faster.
Here are the release notes for the recent updates: A major resource management fix that reduces the number of crashes after playing for a while. Many audio related issues have been fixed: Corrupted audio files and related memory leak fixed. Fixed erroneous volume level bug. Fixed music cross-fading bug. Background and combat music will no longer play over top of each other. Music volume slider now works correctly. Thank you for playing!
The last audio bug is squished. When in the "Options" menu, you can slide both SFX and Music volume controls and they actually work. The settings are saved so when you quit and play again, the settings will remain.
The music streaming system wasn't properly setting the volume from the background thread. Issue has been fixed. All music have been converted to a new format, the "*.stream" file. Generated from using the original high quality wave files.
It was found that when a game begins, sometimes there is a silence before the game starts and sometimes a combat sound effect won't play. This is found to be that when setting the volume, the code errantly used the PREVIOUS volume, and saved the value of the new volume, but not set it. The code flow was fixed.
In tracking down an issue with audio, it was found that out of 683 .wav files, 2 had invalid headers. After fixing those headers, a possible buffer overrun has been fixed. This is a data update, so it will be a bit of a download. We are hard at work squishing bugs. :)
On occassion, the resource manager used in Battlechess would leak some memory. Leaking memory is bad. This issue is fixed.
The BattleChess Game of Kings 1.1.1 patch is out now. Updated the Steam API to 1.54 (The latest) Fixed an issue where the memory format iterator was performing a buffer overrun under certain circumstances Fixed an out of memory issue that triggers when textures were not properly released as the game is played from 10 to 60 minutes. Texture tracking refactored and the issue was fixed.
A stack overflow was found in the chess logic that causes peices to change color and then the game will crash. The version was updated to 1.1.
Work log Updated Steam API to latest SDK Updated Burgerlib to latest version (Massive sub system re-write) Updated to latest Visual Studio Added support for import / export of standard chess "FEN" save games. Added network framework for future support of cross-chess play. Chess algorithm crash fixes. Replaced use of strtok() to a version that supports multi-threaded operation (Fixed a race condition that caused random crashes) Cleaned up dead code. Updated texture read code. Internally uses UTF-8 exclusively. Report bugs to battlechess@oldeskuul.com
Bugs fixed: Saved over 20 Meg in wasted memory Updated math functions to latest libraries Minor fix for visual error using nVidia 545GT Cleaned up startup/shutdown code Updated to latest Steam libraries Seperated config files for local and roaming data (Hardware values are tied to machine, get settings are in Roaming). Re-did steam manager to allow future update for steam cloud save games. Debuging code added to monitor for issues with loss of texture. (Data stored on local machine only) Plugged up memory leak in streaming audio A big shout out to those who have sent in bug reports!
Bugs fixed: Saved over 20 Meg in wasted memory Updated math functions to latest libraries Minor fix for visual error using nVidia 545GT Cleaned up startup/shutdown code Updated to latest Steam libraries Seperated config files for local and roaming data (Hardware values are tied to machine, get settings are in Roaming). Re-did steam manager to allow future update for steam cloud save games. Debuging code added to monitor for issues with loss of texture. (Data stored on local machine only) Plugged up memory leak in streaming audio A big shout out to those who have sent in bug reports!
Please send an email with what you found and how to reproduce it to battlechess@oldeskuul.com Thanks!
Please send an email with what you found and how to reproduce it to battlechess@oldeskuul.com Thanks!
Pretty much everything is fixed. The only thing that hasn't been fully tested is the Combat Vault, however, the next build is currently being tested which will have the Vault enabled so you can view your previous kills at your leisure! Thank you so much for being patient with us! :)
Full appinfo as delivered by Steam PICS, changenumber 34826618. Also at /api/app/200150/raw.
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