Explore and collect upgrades before the timeloop resets! Collapse Relapse is a 2D platformer where you have to think and plan out your route in order to be able to escape in time, with secrets galore!
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Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:34 UTC
$3.99
$3.99
DLC
AppID
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Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
9397270
2022-08-26 20:37 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
2005751
windows
39.18 MB
35.47 MB
4572700073424050489
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
9397270
public
2022-08-26 20:37 UTC
6 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:34 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-08-26 21:17 UTC · Community Announcements · Jermrellum
Apparently most people have widescreen monitors and not 4:3 CRTS? Huh, ok. So now there's screen settings within the options. These include resolution settings, so that you can play in a desired resolution when windowed, or in a fullscreen resolution if the auto polling isn't your desired resolution. There's also now a "Fillscreen" setting in there, which will make the game widescreen. Instead of just stretching everything though, it only stretches the backgrounds. Sprites for the player and the items go unstretched (text too, because that looks awful stretched), which might make collision a l
2022-06-28 01:41 UTC · Community Announcements · Jermrellum
Upon going back and playing version 2.0 of the game, I immediately noticed the character was faster. I did think my character was going a little slow during dev, but I figured all the jumps were set so there wasn't anything I could do to change this. But upon seeing the character used to go faster, I wondered where I screwed up -- and of course it was in type conversion. Character speed was 2.5, but that was getting truncated to just 2. Not in the most obvious way either -- even looking back at the code it wasn't clear where I made the mistake, but it turns out I was doing an int conversion wh
Full appinfo as delivered by Steam PICS, changenumber 34881137. Also at /api/app/2005750/raw.