2026-09-08 09:28 UTC · Community Announcements · EldaRobster
Hi everyone, We have another hotfix today. This one mostly focused on a number of different pathfinding issues for navy units. Navy pathfinding should work much better now. This hotfix also resolved the issue of refunds not refunding cash and material properly and a certain issue relating to units duplicating after winning a battle. We're continuing to work through other issues that's been reported. Thanks again to everyone who's playing Kaiserpunk and sharing your feedback. 1.05.015 Changelog\ Units no longer get duplicated or N-time multiplied after a battle. \ Another battle situation that
2026-08-31 14:45 UTC · Community Announcements · EldaRobster
Hey everyone, Got another hotfix for you today. We've been primarily focused on tracking and improving autosaves based on reports of autosave crashes, it continues to be illusive but we try and eliminate all potential causes we see examples of and will continue to monitor this. This hotfix does fix a bug that might impact autosave crashing, but it's far from the definitive fix. Any information about this improving or not after the hotfix is helpful, especially if you see any difference between the save/load toggle. Our second focus area are issues around army and navy movements on the world ma
2026-08-21 10:55 UTC · Community Announcements · EldaRobster
Hey all, Got another hotfix for Strategic Warfare! We're continuing to follow up on pathfinding issues and still trying to figure out why some users are still getting crashes or freezes on their autosaves. It's proving increasingly illusive and we still have zero reproduction cases on our end. We keep following up on every case we come across to try and figure it out. If you encounter the autosave crash or freeze. Please grab your logs and save files (where you've seen it occur) and email them to us. Instructions on where to find the right files and email are avilable in this sticky. In some c
2026-08-18 16:41 UTC · Community Announcements · EldaRobster
Hi everyone, Thank you for sending in your fresh logs. While the issue is not yet fully pinpointed it did give us a very good direction. A number of fail safes were added into the save procedure to prevent freezes and/or crashes. Some code blocks were rearranged for the same reason. The big question is: does this completely prevent my game from crashing on save?. We still cannot give you a definitive answer as much as I would love to do so. We're still unable to reproduce the freeze/crash on our end so we cannot confirm the fix in this version covers all situations. That is where we can only a
2026-08-18 09:34 UTC · Community Announcements · EldaRobster
Hi everyone, As some of you probably know, some players have been experiencing crashes when autosave gets triggered or when they overwrite a save manually. I'd like to thank everyone who sent in their saves and logs. Unfortunately, all the logs that came in have shown nothing, zilch, zero. Like everything's dandy, while of course, it clearly isn't. We've expanded the logging of the save process substantially. We hope that will get us all the way or at least closer to the problem and therefore fixing it for everyone. We've also added a "secondary log" to go in parallel, as a fallback. Those of
2026-08-16 15:40 UTC · Community Announcements · EldaRobster
Another hotfix to help resolve some of the most common issues. Note we're aware of an issue where demolishing buildings don't offer a refund properly. We're working on it! Hotfix changelog\ Demolishing a bridge that was saved in a previous session will no longer cause a UI soft-lock. \ Battallions and other divisions will no longer refuse to attack regions or join frontlines. If they do, PLEASE let us know and send us your save file where they are being stubborn. \ Buildings no longer lose connection to the town center or other buildings if part of that connection is via tunnels \ The Closing
2026-08-16 07:30 UTC · Community Announcements · Zyggy "Overseer" Molotch
Finally identified the culprit behind the on save crashes. Decorations. Not all, but some. Saving with them in the city would essentially freeze the game on saving, push it into a loop and crash it. That is the ONLY fix in this tiny update, but I think we can agree it's important. My sincerest apologies to everyone who experienced these issues. As always, if you continue experiencing crashes or other issues, new or old, please do contact us. We watch the forum, discord and the tech support constantly. P.S. Thanks @MasterScorch. Your mention of parks was the key this time. Zyggy
2026-08-15 22:29 UTC · Community Announcements · Zyggy "Overseer" Molotch
Hotfix Changelog \ A potential crash when loading an existing save file. The crash is linked with a specific save file version and a fix for a locked production chain entry. This prevents the crash from happening in any combination. \ Made loading the Supporter pack pooch more bulletproof. If the 'good boy' loads in at a later stage (the beauties of async), he will woof happily instead of being replaced by his non-Supporter pack buddy (also a good boy) \ Crossing world "seams" is no longer a problem. There is one leftover glitch but it's only visual (the blue path), which will be taken care of
2026-08-14 19:00 UTC · Community Announcements · EldaRobster
Hotfix Changelog\ "Finish the tutorial" achievement can now be properly... achieved \ Heritages no longer show they provide Region stability bonus in any form as that is no longer used at all. \ Disbanding a tank division can no longer grant back corvettes and similar nonsense \ Resource overview (default TAB) no longer shows stale icons of what buildings are producing. \ Resource picker used to open the Production chain overview panel now shows military resources and units as well\ Traders visiting Tradeports and Airports no longer have the same stats as those visiting the Market. \ "Recruits
2026-08-14 15:23 UTC · Community Announcements · EldaRobster
Hotfix ChangelogFixed an issue where the Pounder gun artillery unit wouldn't unlock as it should when you reach the appropriate development stage.
2026-08-14 11:42 UTC · Community Announcements · EldaRobster
Hey everyone, got a number of fixes for this hotfix. Thanks for all the feedback that's been coming in, we try and go through everything and get back to you. Recruitment A note on Recruits needed for military unit training. Note that recruitment happens from your unemployed pops. That's the total pool available. Once the unit is trained (drafted) it's removed from your pool, but typically gets replenished by immigration assuming your immigration rate is okay. Just wanted to help clarify that so you can better understand how military training works. Autosave or save crashes We've gotten report
2026-08-14 00:28 UTC · Community Announcements · Zyggy "Overseer" Molotch
I've noticed some lingering issues regarding pathfinding (for example issuing the move command to behind an AI controlled ocean region). This will be addressed ASAP. In the meantime if this happens, please navigate around the ocean regions manually. Also, if by any chance, you have an open battle with a coastal or island region (attacking from the sea), and the battle doesn't resolve, enter the battle view and abandon the "front". This shouldn't have been possible, but just in case ;) Thank you for your patience and apologies for the inconvenience. ZyggyHotfix Changelog\ a number of situations
2026-08-13 19:54 UTC · Community Announcements · EldaRobster
Hotfix ChangelogFixed an issue where immigration for The British Isles were too low to register meaning playing on those maps would prevent your population from growing.
2026-08-13 17:19 UTC · Community Announcements · EldaRobster
Hotfix 1.05.002 ChangelogFixed an issue in the second tutorial "Modern Warfare", where if you click Central Europe while having your infantry division selected the Tutorial soft locks.You need to select Central Europe, any selected division is force deselected to prevent confusion and to enable direct selection of a regionEven if a division is then reselected, the region will recognize clicking on it
2026-08-13 13:16 UTC · Community Announcements · EldaRobster
Governors! Kaiserpunk: Strategic Warfare Update is officially out now! After months of talking about what’s coming, it’s finally time to get your hands on it. New frontline mechanics, new AI, refreshed diplomacy, updated military production - and plenty more. We’re really looking forward to hearing what you think of this update and seeing how you take on the new battlefields. Your input and feedback over the past year has been incredibly valuable and helped us understand where to put our efforts. We’ll continue to gather feedback from you all and likely make some hotfixes in the short term to
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