Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:46 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-05-16 22:26 UTC · Community Announcements · EpicMcDude
- Fixed Player collision with a floor inside the Laboratory part of the Mines level - Fixed Player collision inside a pipe i the Laboratory part of the Mines level. - Added a couple of pipes for easier platforming in that hole. - Dialogue now stops when initiating a conversation with no valid dialogue branches. Not so much a fix but at least your character won't get locked in place anymore. I'm going to take this opportunity to say that I've been working on a new game, a tactical-arcady FPS game and that's where all of my time and focus has been lately. If you'd like to follow along with the d
2026-01-20 22:40 UTC · Community Announcements · EpicMcDude
Fixed New Game+ issues as the previous save files were not being deleted properly, causing a whole bunch of cascading issues.Fixed some weird collision with the ceiling metal bars outside in the Citizen HubFixed some weird collision with holographic plantersFixed a few typosLowered the Stealth requirement for silent footsteps perk from 40 to 15, allowing you to sneak up behind enemies without them turning aroundLowered the Stealth requirement for unarmed stealth attacks from 35 to 20, allowing to knock out or kill unaware enemies with one hitLowered the Stealth requirement for silent stealth a
2025-06-24 19:58 UTC · Community Announcements · EpicMcDude
- Changed the difficulty of the locked analog and digital safes inside the Boarding Hotel to be easier, should've done this one sooner since it's right at the start of the game - Changed Main Menu Theme to an alternate version - Added more loot around the Citizen Hub rooftops - Fixed the Player character not staying grounded when on top of the UnderTram station glass protector. - Fixed a broken lightmap texture inside the Salvation HQ level - Objective marker should now point to the NPC Alger during the first step of "Mine Your Business", this was causing some confusion as the objective marker
2025-04-11 02:58 UTC · Community Announcements · EpicMcDude
A plug-in that optimizes code during build time has allowed for a ~15% fps improvement to the game. Testing the Arboretum level I had ~114fps before the tool and ~130fps after. Pretty neat!
2025-03-16 18:30 UTC · Community Announcements · EpicMcDude
fixed an issue with the ending where a certain dialogue wouldn't play
2025-03-13 19:04 UTC · Community Announcements · EpicMcDude
Hey all, This is small update regarding some SFX, there should be another update with a smaller batch of SFX after this. also I'm not sure when or if I'll release the splitscreen coop/traps update at all. Factions have their own unique text SFX for extra flavour Added some idle sounds to the holographic plants, heartbeat monitors and patients with the oxygen mask. Changed unlocking pin Added protein can impact sound Vending machine has a few different interaction sounds Added/changed ambience for: Apartment building, Arboretum, Mines, Citizen Hub, World Government HQ. Changed door locked sound
2024-12-31 23:58 UTC · Community Announcements · EpicMcDude
This year's finale has arrived and I want to genuinely thank you all for buying and/or talking about the game! 2024 was a very challenging and fulfilling year, spending the better part of the year toiling away at the game dev mines, getting CORPUS EDAX ready within the time and money that I had left. But! It is not over yet. Your continued support has allowed me to work on some things that I had to cut due to lack of time, which brings us to this future update that I've been working on. https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExdnNneXI0dmt0a2o2d3hrcmxzejkyc3NvNHBoMDBuMXRrcXFmdHVsNiZlcD12MV9
2024-11-27 01:04 UTC · Community Announcements · EpicMcDude
- Added some new items throughout the Mines, Arboretum, B-Class Echelon - Fixed some typos - Traveling between places with the UnderTram will cost 35 CorpCreds Currently working on a separate game mode, a bit different from the campaign, that will be added to the game in a couple of months!
2024-10-28 22:35 UTC · Community Announcements · EpicMcDude
- Fixed Marie giving you the explosive again even if you already had it - Fixed getting stuck in the club after revisiting the level when the quest had already been completed - Updated Marie's barks when revisiting the level
2024-10-25 19:02 UTC · Community Announcements · EpicMcDude
Round-Based Arena Mode The Pit has now opened up its arena to regular fights, which means you can sign up for a chance to go through all 12 rounds in one go, to gain a reward as well as the throne-holder title. If you die or quit in any of the rounds you will be ejected from the Arena and will have to start from Round 1! To access this round-based arena mode, you will need to have access to The Pit and have defeated Donovan 'Ribcage' Campbell. Talk to the Pit Overseer to sign up for the arena - only 100 CorpCreds! wow! To accommodate for this extra mode, a few changes to the combat were made C
2024-10-18 21:35 UTC · Community Announcements · EpicMcDude
- Added water SFX footstep sound - Added missing glass breaking SFX to Arboretum big windows - Corrected some Wreader typos - Fixed an 'issue' that could happen when changing to normal stance while blocking, where the player would be in a blocking state without the blocking animation, even when outside of the combat stance. - Fixed a grounded issue when falling from a greater height onto a body of water (theoretically wouldn't happen during a normal playthrough, but at least it's fixed) - Fixed an issue with the Worried Citizen NPC where the dialogue would trigger the 2nd time you entered the
2024-10-10 14:10 UTC · Community Announcements · EpicMcDude
Hey everyone! Happy to announce that the Original Soundtrack for CORPUS EDAX is now available through Bandcamp for 4€. You can support my brother's work by getting it here: https://noai.bandcamp.com/album/corpus-edax-original-soundtrack A couple of tracks in the game are copyright free from other artists, so they're not included in the OST itself but are credited in the game if you would like to listen to them! Thank you for the support ːzombiethumbsupː
2024-10-04 22:49 UTC · Community Announcements · EpicMcDude
A quick fix for lockpick not registering the mouse/joystick. In the middle of getting controller support for this minigame in my test environment, I forgot that this control map wasn't linked to the main game! ːsteamfacepalmː It's fixed now.
2024-10-03 19:36 UTC · Community Announcements · EpicMcDude
Hello! First - thank you to everyone who has bought the game and supported me in ensuring I could keep working on this as well as future projects! This was my first 'big' RPG - I've made many mistakes, both design and feature creep, but learned a lot, so thank you for all the feedback! Now for the update: New Game+ Has arrived with a little extra - beyond being able to start a new game with all your AGNIS, Skills and Perks intact, you'll be able to get a new ability once you arrive at the Mass Abode building and sleep in your bed. This New Game+ option will show up in the Main Menu once you be
2024-09-13 23:54 UTC · Community Announcements · EpicMcDude
Made some level design changes in the Arboretum - Air ventilation props now lead to the breakable office windows inside the trees and flowers area in the 2nd area. Emails are now even more explicit hinting on where to go. Switch Zhang's safe to an analog one so you can have the choice of hacking the face pad or lockpicking the safe Lockpicking pointer magnet is now slower, trying to counter those who have high DPI which affects the pointer speed. Stealth perks for reduced sound propagation and footsteps sound range being reset were fixed Added an analog safe in the Forever Night Club level as
Full appinfo as delivered by Steam PICS, changenumber 37773315. Also at /api/app/2017610/raw.
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