Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:29 UTC.
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2023-07-25 09:20 UTC · Community Announcements · mf.tinyturtle
FREE DLC 'THE DARK ROAD' is a new DLC for Desktopia featuring a new massive level on a strange alien world using some of the features from our upcoming release 'DESKAPE' with: {STEAM_CLAN_IMAGE}/42486639/0207041a114de8f4a8623a01d3d47efc4ea0d942.png A single play campaign with all buildings unlockable from the get-go. A new 'darkness' feature and new weathers. New enemies to battle taken from 'DESKAPE' Hours of new content to play while watching, working, or browsing DESKAPE This free DLC has been created to celebrate the launch of our upcoming release 'DESKAPE' https://store.steampowered.com/a
2023-07-20 08:21 UTC · Community Announcements · mf.tinyturtle
https://store.steampowered.com/app/2390060/dEscape/ We, The Evergloom Team, are super pleased to show off the new trailer and Store Page for Desktopia's sister game 'dEskape' - Can you escape the deadly and dank planet from which you've crashed into? {STEAM_CLAN_IMAGE}/42486639/7e750dfe29cb057d97d9ba9eb2b8a82114c065e3.gif From the team that made Desktopia comes 'dEscape': a new world to build, manage, and defend at the bottom of your desktop! At its core, 'dEscape' is a base-building game which sits across the bottom of your desktop allowing you to work, browse, or watch something else while y
2023-05-01 14:11 UTC · Community Announcements · Michael
A simple update to add interesting and varied weather to the game for a more immersive experience. Don't forget to wishlist our upcoming game 'dEskape' a new Desktopia-style experience! https://store.steampowered.com/app/2390060/dEscape/
2023-01-23 09:21 UTC · Community Announcements · mf.tinyturtle
To gain access to all the new content, you're going to want to download the free DLC https://store.steampowered.com/app/2280100/DESKTOPIA_End_of_the_Road/ ‘End of the Road’ offers a new game mode separate from the existing level-based system. It is designed with a host of new features, and with an absolutely massive map along which you can now grow a truly bustling metropolis. FEATURES: A huge, 122,880-pixel road compared to the average 27,000 of the base game. A corrupted village, with lizard overlords that need to be obliterated. Twelve strongholds positioned along the road at intervals, eac
2023-01-16 14:06 UTC · Community Announcements · mf.tinyturtle
On top of the new ‘End of the Road’ game mode, we’ve overhauled large portions of the basegame to bring you a more fun and streamlined experience. Before we release a full list of changs, I’d like to show you some of the more interesting things that will have a visual impact on how you play the game. Soldier Command {STEAM_CLAN_IMAGE}/42486639/3705ae42ece27aee259ce7ddc27c037cc779fcaf.png With this update you now have more options in controlling your soldiers. While you could already make them run to you, by spending gratitude and using WarCry, you can now toggle your soldiers between two separ
2023-01-13 13:22 UTC · Community Announcements · mf.tinyturtle
Thanks for watching/playing. If you've enjoyed Desktopia, consider voting for us in the 'Game Dev World Championships' by liking our page!
2023-01-02 19:19 UTC · Community Announcements · mf.tinyturtle
With the New Year upon us, I thought it was time to update you on what was going on with Desktopia, and some of the plans we have for the future. Firstly, some sad news: our artist, Angela, has had to take a permanent break from game development. She's been in and out of hospital throughout the design process but is no longer able to continue, despite how much she wanted to. She has poured a lot of love into this game, and we love her for it, but her health must always come first! Her continued ill health has been upsetting, to say the least. She has insisted that we try to move on with update
2022-09-20 08:59 UTC · Community Announcements · mf.tinyturtle
{STEAM_CLAN_IMAGE}/42486639/683ed4a03bfff77869334c517facf49a28024b80.png Firstly, upon request, we've added trading badges, emoticons, and backgrounds for you collectors out there. Enjoy ːthebakerː It's been a crazy few weeks here with us. ːbeholdthisː If you've read any of our posts you may know that our lead artist has been in hospital undergoing long term treatment, and on top of that the remaining two of us have been suffering with a nasty Covid variant over the last few weeks which left me in bed unable to move for some of it. {STEAM_CLAN_IMAGE}/42486639/1c195107e2a64b78dce4f8fe3482f41fb2
2022-08-24 13:41 UTC · Community Announcements · mf.tinyturtle
{STEAM_CLAN_IMAGE}/42486639/22b0079d6eda81314d1d0a5adf336cf07b65e386.png Firstly, thank you to everyone who's offered feedback, left reviews, and supported Desktopia so far. As you probably know, there are only three of us working on Desktopia so we're sorry if updates and responses take a little time. We always want to make sure we're doing our best and taking the game in the right direction. We're here for the long haul and we have plenty of ideas on how we can add content, and a bunch of updates already planned. With that, I'd like to talk a little about 'Tyranny!' , and show you some of th
2022-08-21 10:47 UTC · Community Announcements · mf.tinyturtle
{STEAM_CLAN_IMAGE}/42486639/a73ace021e3064c6040eed8dbadc8c9f15b2bc48.png ACHIEVEMENT UPDATE: - Added twelve level-complete achievements to the game. - Added 2 secret achievements! - Achievements should work with existing saves, just wait for the following, in-game, day! FIXED: - A small error that miscalculated chance to hit of lasers. - A small chance that the player would get stuck in the dog and be unable to move.
2022-08-18 21:19 UTC · Community Announcements · mf.tinyturtle
{STEAM_CLAN_IMAGE}/42486639/837340b7e20bae3f5b01e6da9e3154d8e2bd4a2c.gif Creating art assets, for the current state of this game, is the most time consuming job. Despite their pixel simplicity, every character needs to be animated and every new asset has to match the others. So while we wait for the Tyranny assets to be created we have created a new female character who you can play, with three colour options, and two new colour options for the male character. We haven't been able to put them into the game yet, but if you're after a old-school reskin, and don't mind copying some files, you can
2022-08-17 13:39 UTC · Community Announcements · mf.tinyturtle
CHANGES: - AI 'HOLD' rates have been adjusted for more responsive soldiers. - Various changes to AI sight ranges that make long ranged combat smoother. (including lower the sight ranges of some enemies) FIXES: - Troopers now gain a bonus from the rifle range. - Fixed a bug with enemies getting 'confused' after a kill. -
2022-08-15 21:35 UTC · Community Announcements · mf.tinyturtle
FIXES: - Fixed an issue where the Serfs menu wasn't showing on Linux. - Fixed an issue where Pete's or Lady D's expansion would cause a crash.
2022-08-14 12:07 UTC · Community Announcements · mf.tinyturtle
{STEAM_CLAN_IMAGE}/42486639/c988a5250108b1fdba26127395581d1bc03946a3.png Continuing the theme of adding more information to the game. You are now able to check the exact health of your villagers by hovering over the HP bar. You can also now see their attack strength. The Coop, Smith, and Powdersmith and Rifle Range now state exactly how much they increase the attacks of Specific people, and you can now see this reflected in the villager's stats. Adding this update, may break your Serfs menu for your current level as it will be trying to display stats that don't exist. Next level or restart wil
2022-08-13 10:27 UTC · Community Announcements · mf.tinyturtle
Our original design philosophy was to create a numberless game, which was accessible to everyone: and for the most part we succeeded. Understandably however, many of you wanted more details. How much food does a Bakery provide? How much Fun does Stan the Serf actually need? And why do some buildings seem to add things not mentioned in the text? To help you answer these questions we have added numbers back into the game, although you can still ignore them if you want to! We've created a whole bunch of changes to the games graphs and menus: The Build Menu Now shows exactly how much of each resou
Full appinfo as delivered by Steam PICS, changenumber 37454840. Also at /api/app/2018130/raw.
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