Price Reduction
The price for Pedigree Tactics has been cut in half, from $10 to $5.
Recruit monsters to battle in tactical, turn-based combat. Create the ultimate team through careful fusion to pass on powerful abilities and save this kooky hand-drawn world.
| App ID | 2024990 |
|---|---|
| App type | Game |
| Developer | Schnauzer Schtudios LLC |
| Publisher | Schnauzer Schtudios LLC |
| Release date | 2023-01-06 17:28 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/2024990 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Pedigree Tactics.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:14 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 11928403 | 2023-08-12 13:30 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2024991 | windows | 1.43 GB | 649.22 MB | 6427918278469988435 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 11928403 | public | 2023-08-12 13:30 UTC | 3 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:13 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
The price for Pedigree Tactics has been cut in half, from $10 to $5.
Changes: Naga's fusion formula has been changed to a Cobra Kite and a monster from the Mystic group Reasoning: Turns out I set the same breeding formula (Drake x Mermaid) for both Leviathan and Naga without realizing it until now. Since Leviathan was defined first, it was taking precedence, which meant Naga was not actually able to be fused. This fixes that.
Fixed a rare softlock that could occur during the enemy's movement phase. Please report any other bugs or issues you encounter on the forum so that they can be fixed.
Fixed custom keybinds not persisting after the game was closed. Added achievement for beating hard mode. Please report any bugs or issues you encounter on the forum so that they can be fixed.
Difficulty can now be selected from Easy, Normal, and Hard when starting a new game. Existing saves should load as if Easy was chosen since that's what the previous only difficulty best fits, and you should be able to continue playing. Fixed monsters that received multiple level-ups' worth of experience leveling up more times than they should have. Fixed a timing issue that caused enemies to occasionally target themselves with attacks for no apparent reason. Level and generation are now shown on the party list buttons. Monsters can now be released from your party should you wish to abandon the
Fixed certain combinations of status effects causing a softlock on death Please report any other bugs or issues you encounter on the forum so that they can be fixed.
Corrected textual errors. Please report any bugs or issues you encounter on the forum so that they can be fixed.
Fixed enemies sometimes putting traps on occupied tiles Please report any other bugs or issues you encounter on the forum so that they can be fixed as well.
Increased text and image size of dialog window on larger screens. Fixed teleporting characters sometimes staying shrunk after moving when "Faster Movement" is enabled. Corrected typos. Please report any bugs or issues you encounter on the forum so that they can be fixed.
Today brings yet more usability improvements. It also finishes off my list of reported issues, so unless something else pops up this is likely the last of the series of launch patches. There may be more updates in the future, but not with the same frequency as this past week. When a monster learns too many abilities, you now select all of the abilities to forget at once. Tile highlighting visibility in battle has been improved. If you revisit a completed stage, the world map will now start focused on that stage to better facilitate repeat battles when looking for a specific monster or grinding
Today's patch brings yet more usability improvements, one fix, and a slight balance tweak. Party members can now be reordered from the Party screen. Updated Fusion help text to indicate how to view details when selecting a monster, and made this function easier to use with a mouse and keyboard. Fixed getting double credit for victory in certain circumstances. Damage that gets absorbed now ignores defense, so the healing won't be mitigated. Added option to make the AI take its turns faster. This does not effect what it chooses to do. Please report any bugs or issues you encounter on the forum s
Today brings more usability improvements. Added Full-screen and Resolution settings to Options. Added Music and Sound Effect Volume sliders to Options. The fusion screen will now keep focus on the Flux button when you have selected both monsters, to better facilitate trying out lots of combinations. Added text to in-battle details indicating whether an enemy is recruitable. Text lines have been added to the experience/recruit screen to clarify when a monster was not recruited. Ability details now lists the monster's attack stat next to the scaling factor. Combined battle popups now pull their
Here are some more bugfixes and usability improvements. Fixed softlock during character placement if the previous battle ended under certain conditions. Fixed softlock caused by the AI being able to move but not having anywhere to move to. Fixed softlock caused by map-wide abilities under certain conditions. Fixed story scenes failing to show in certain circumstances (they can be reviewed if missed). Fixed on-screen buttons getting stuck during unit placement while using a mouse. The forfeit confirmation no longer gets stuck in a loop when opened while viewing stats during battle. Selected but
Let's round out the weekend with one more small patch that mouse users will love: Scrollable lists of buttons will no longer auto-scroll when mousing over the buttons, causing the list to jump around. They still auto-scroll when using a keyboard or controller to navigate the list to ensure the selected button is always visible. Please report any other bugs or issues you encounter on the forum so that they can also be fixed.
Today brings more bug fixes and usability improvements: Fixed soft-locking issues related to clicking around the map during enemy turns. Fixed not being able to close the help text for saving and loading files with a controller. Added help text for the "Forget Abilities" state. Added checkbox to hide the "wait without acting" dialog from the dialog itself. This can still be toggled from the Options menu. Achievements now update when saving the game instead of just when loading it. Thank you for your patience as these launch bugs are squashed! If you encounter any more, please post about them o
Full appinfo as delivered by Steam PICS, changenumber 34881829. Also at /api/app/2024990/raw.
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