2019-05-28 23:36 UTC · PC Gamer
E3 surprises are often leaked by retailer databases or blurry photographs, but it's not every day that a new game is leaked by a screenshot tool. But that may have happened with Red Faction Evolution, which users on the Metacouncil forum spotted on Nvidia's Ansel compatibility page. Ansel is Nvidia's tech for taking 360 degree screenshots in games, adjusting post-processing, resolution, and so on. It's a high-powered photo mode that quite a few PC games support these days, including, supposedly, Red Faction Evolution. There hasn't been a new Red Faction game since 2011
2018-07-03 17:58 UTC · Community Announcements · THQ Nordic
Time to wreak havoc on Mars with your sledgehammer once more Vienna/Austria, July 3rd, 2018: In 2125 there is no mining your own business on Mars: The Earth Defense Force (EDF) is strong-arming everyone into work and sending the resulting hard-earned resources back to Earth. Suppression, executions, violence everywhere… it’s no wonder a famous resistance group rises once more. And you? You will be their best guerrilla fighter. Welcome to the Red Faction. Red Faction Guerrilla Re-Mars-tered Edition is out now on Steam: https://store.steampowered.com/app/667720/Red_Faction_Guerrilla_ReMarstered/
2018-07-03 14:35 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (John Walker)
T’was 2009 that Red Faction Guerrilla first appeared, an astoundingly ballsy and destructive Martian open world game before everything was open world games. And goodness gracious, it was fantastic. You played as a freedom fighter for the Red Faction, rebelling against the terrible authoritarian energy company EDF, who control the populations of Mars. And your tasks primarily involve knocking things over. (more…)
2018-07-03 12:41 UTC · PC Gamer
It's a damn crime that no game ripped off Red Faction: Guerrilla's Geo-mod destruction feature. You take a hammer, and you use it to smash out a panel of a wall and break through a pillar. Smash out a few more walls, and maybe the building creaks. A few more whacks of the hammer later, and the whole thing comes down, perhaps with you inside. And hey, maybe it knocks through another building on the way down. It's still amazing to watch. Guerrilla does this one thing really well. It's an otherwise uninspired open world game, with okay driving, unimpressive shooting and a bori
2018-06-30 07:12 UTC · PC Gamer
What's the most underrated game on PC? This is the subject of the PCG Q&A, where each Saturday (and sometimes on Wednesdays too), we ask the global PC Gamer team for their answers to a burning question. We then encourage you to drop your answers to the same question in the comments thread below. There's no comprehensive answer to this one, obviously, and it's just a bit of fun. We've picked games that either sold badly, were ignored despite having something to offer, or got an unfair kicking at launch by critics or players.  Evan Lahti: LawBreakers OK, I'll ju
2018-06-04 21:28 UTC · PC Gamer
"Space Asshole" is a song about a man who tries to get away from the pressures and travails of his life by signing up for a job working in the mines of Mars. He foresees quiet, solitude, and an opportunity to reflect on the past and contemplate the future, all while earning honest pay for honest work. But it all goes awry when a guy with a giant hammer charges onto the scene (in a truck), smashing and killing everything for no apparent reason except that he is, as the title denotes, a Space Asshole.  The song was released in 2009 by Chris Remo as a tribute of sorts to Red Factio
2018-06-04 17:11 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
Mars’s calendar is objectively superior to ours. For starters, their Independence Day comes one day sooner than America’s, and trades up the fireworks for driving giant mining robots through buildings. At least, that’s what I’m drawing from the pun-ishingly named Red Faction: Guerilla Re-Mars-tered‘s new release date trailer. This polished-up version of Volition’s space demolition sandbox is due out on July 3rd, and they’ve even gone and licensed Chris Remo’s fan-song ‘Space Asshole’ to accompany it. (more…)
2018-03-29 14:17 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
I’ll never forget that magical summer of 2009 when everyone went around smashing buildings to pieces with an ostrich-shaped hammer. Well, the noughties are back in fashion, baby, and Red Faction Guerrilla is back too. Volition’s smashtastic shooter is being snazzed up a little for a re-release as the new Re-Mars-tered edition, publishers THQ Nordic announced today. They put the hyphens there to highlight the wordplay, not me. Re-Mars-tered will have fancier graphics and, they tell me, will come as a free upgrade for people who own the original on Steam. (more…)
2018-03-29 12:00 UTC · PC Gamer
THQ Nordic has announced plans to bring back another old-time THQ classic with another weird, tongue-twisting title: Red Faction: Guerrilla Re-Mars-tered will feature updated graphics with improved lighting, shading, post-processing effects, and support for 4K resolutions.  Released in 2009, Red Faction: Guerrilla is an open-world game about a guy who gets a job working the mines on Mars, and quickly ends up at the forefront of an insurgency against the pushy jerks of the Earth Defense Force. It's best known for the wild destructiveness it enabled: players can destroy pretty much eve
2018-02-16 19:34 UTC · Community Announcements · MegalomaniacNG
Changelog Disclaimer: All weapons and backpacks were restored to the original values from before all the patches and edited from there. WEAPONS End damage increased to 32 (from 29) Minimum threshold increased to 30 (from 0) Increased number of shots to go to maximum spread to 5 (from 4) Fine aim minimum spread reduced to 0.67 (from 0.7) Recoil kick reduced to 0.9 (from 1.1) Maximum ammo capacity increased to 160 (from 120) End damage increased to 52 (from 48) Spread maximum reduced to 1.3 (from 1.5) Removed camera shake effect for enemies being shot Start & end damage reduced to 300 (from 350)
2018-02-16 19:34 UTC · Community Announcements · MegalomaniacNG
Changelog Disclaimer: All weapons and backpacks were restored to the original values from before all the patches and edited from there. WEAPONS End damage increased to 32 (from 29) Minimum threshold increased to 30 (from 0) Increased number of shots to go to maximum spread to 5 (from 4) Fine aim minimum spread reduced to 0.67 (from 0.7) Recoil kick reduced to 0.9 (from 1.1) Maximum ammo capacity increased to 160 (from 120) End damage increased to 52 (from 48) Spread maximum reduced to 1.3 (from 1.5) Removed camera shake effect for enemies being shot Start & end damage reduced to 300 (from 350)
2017-12-21 08:30 UTC · Community Announcements · THQ Nordic
Dear Red Faction community, first of all, a big think you to you all - Steam announced all the Nominees for the Steam Awards 2017 yesterday. Due to your help and support, we are happy to say that Red Faction Guerrilla is among the Nominees for the "Cry Havoc And Let Slip The Dogs of War" Award. http://store.steampowered.com/news/35437/ On December 28, starting 10 am PST time, we can now bring this to an end and start voting for the game we love for being the winner of that category. The “Cry Havoc And Let Slip The Dogs of War” Award The Bard said it best. This game doesn't necessarily offer th
2017-12-21 08:30 UTC · Community Announcements · THQ Nordic
Dear Red Faction community, first of all, a big think you to you all - Steam announced all the Nominees for the Steam Awards 2017 yesterday. Due to your help and support, we are happy to say that Red Faction Guerrilla is among the Nominees for the "Cry Havoc And Let Slip The Dogs of War" Award. http://store.steampowered.com/news/35437/ On December 28, starting 10 am PST time, we can now bring this to an end and start voting for the game we love for being the winner of that category. The “Cry Havoc And Let Slip The Dogs of War” Award The Bard said it best. This game doesn't necessarily offer th
2016-10-31 22:36 UTC · Community Announcements · MegalomaniacNG
Changelog 31st October 2016 - Support for 21:9 resolutions - Fixed bug, where player could shot through a wall while standing behind it. - Added possibility to adjust FOV in multiplayer. Maximum multiplayer FOV value is 60. - Reduced heal backpack "health regen per second" to 250 from 600 - Reduced firepower (commando) direct and area damage dealth factor to 1.2 from 1.5 - Removed Arc welder darkness effect which makes it extremely hard to hit someone using it on you in combat - Increased rail driver default refire delay to 1200 and MP override reload delay to 900. This ends up matching perfec
2016-10-31 22:36 UTC · Community Announcements · MegalomaniacNG
Changelog 31st October 2016 - Support for 21:9 resolutions - Fixed bug, where player could shot through a wall while standing behind it. - Added possibility to adjust FOV in multiplayer. Maximum multiplayer FOV value is 60. - Reduced heal backpack "health regen per second" to 250 from 600 - Reduced firepower (commando) direct and area damage dealth factor to 1.2 from 1.5 - Removed Arc welder darkness effect which makes it extremely hard to hit someone using it on you in combat - Increased rail driver default refire delay to 1200 and MP override reload delay to 900. This ends up matching perfec
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