Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
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2023-02-08 22:47 UTC · Community Announcements · abhisundugames
Hi all, Excited to announce that PUTRID SHOT ULTRA releases on Nintendo Switch tomorrow, February 9 2023 thanks to a partnership with Mazette Games! The game will have the same content from the PC version but playable on your Switch and Switch-lites. https://www.nintendo.com/store/products/putrid-shot-ultra-switch/ Thank you all for playing the game on PC thus far. I really appreciate all the great reviews and feedback I've received from players, both on Steam and elsewhere. It's always been a dream of mine to have one of my games release on an actual console, and tomorrow that dream comes tru
2022-11-25 16:51 UTC · Community Announcements · abhisundugames
Hi all, A couple speedrunners reached out to me and requested some speedrun-friendly features, so I've added the following to the Game Options menu: "Show Speedrun Clock" - This shows a speedrun clock to help you time your runs better. The clock pauses in between levels, during load times, and during rewards screens. "Auto skip cutscenes" - this automatically skips cutscenes without you needing to hit "skip scene". You can find these options in "options -> Game options". With this update, speedrunning the game is a little easier. Thanks for listening, as always feel free to post a steam forum
2022-11-19 23:22 UTC · Community Announcements · abhisundugames
Hi all! This is a balancing patch aimed at making some builds a little less broken and fixing a few annoying bugs. The biggest change is: Many Spells now have a "Cap" for maximum number of entities For example, bouncing frost now has a maximum of 10 frosts on the field at once. What if I liked the old no-cap behavior? You can disable the caps! Go to the pause menu -> "Options" -> "Game Options" -> "Persistent Spell Cap" and uncheck this box. Fixed "falling through floor" bug This patch should fix the issue that some players had where on some machines, you'd clip through the floor and fall out
2022-11-13 17:41 UTC · Community Announcements · abhisundugames
Hey everyone! This update adds an all new "Endless mode" that you can select at the end of your run, as well as some other small additions. Endless Mode Upon finishing a run, you will now be presented with a choice to: End your adventure (return to title) Continue Fighting (start endless mode) In endless mode, you fight through randomized stages and enemies with scaling upgrades. Every few levels, you'll fight one of the main story bosses. Beware though, enemy health and speed scales up massively on Endless Mode, and continues to scale infinitely. Another Challenge Mode I've added another chal
2022-11-11 02:25 UTC · Community Announcements · abhisundugames
Hello all! This update of PUTRID SHOT ULTRA features new Challenge Modes/modifiers, some balancing of passives and bosses, and bugfixes: Challenge Modes At the start menu, a new Challenge Modes menu is now available! There are 5 challenging modifiers you can now apply to your run: Enemies and Elites have more health Healing is less frequent, and less potent Every time you reload, drop a proximity mine Bosses have more health An unshackled mind orbits you forever You can choose any and all of the above challenge modes to start your run (or you can choose none and play the vanilla experience!) I
Full appinfo as delivered by Steam PICS, changenumber 34882085. Also at /api/app/2053360/raw.
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