Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:52 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-02-12 15:03 UTC · Community Announcements · Ivory Crow Games
Hands should no longer randomly freeze after Sync Timelines Fixed a bug that potentially caused your first timeline to disappear completely The first train level has a slightly modified layout to create more interest TIM now has her own audio channel so if she is too annoying you can turn her down Button holders should exist now in HUB levels You can only get a bounce bonus after you release the ball now. No more infinite bonuses
2025-02-09 20:00 UTC · Community Announcements · Ivory Crow Games
Added tutorial to boss fight to make it clear the missile can be caught A lot of bug fixes around the boss fight soda machine has correct collision
2025-02-01 23:12 UTC · Community Announcements · Ivory Crow Games
Fixed some physics welding issues Fixed the retry lever Fingers should now have collision
2025-01-29 14:52 UTC · Community Announcements · Ivory Crow Games
Removed jittering of the player when intersecting with TIM Reduced ability to fall off ledge Fixed softlock when slingshotting battery through end of timeline Can no longer use flip menu while pausing Fixed physics scene ordering issue when pausing the game resulting in frozen hands Removed trailer assets from Clunkers Improved teleporter hitting walls + reflecting back to find a ground position Fixed bugs around attracting objects in disabled states Fixed attraction distance Fixed bugs around attracting objects and pausing the game Fixed trains having the wrong collision after breaking Improv
2025-01-24 21:02 UTC · Community Announcements · Ivory Crow Games
Bouncers should bounce bouncier better
2025-01-24 16:36 UTC · Community Announcements · Ivory Crow Games
Fixed an occasional bug where TIM wouldn't come to you to start Transfer Consciousness if you were too short Whiteboard markers should work WAAAY better You shouldn't get stuck at the top of stairs any more
2025-01-23 03:34 UTC · Community Announcements · Ivory Crow Games
Should be much less likely to get stuck at the top of stairs using slow-loco Markers should no longer fall out of your hand while using them on whiteboards and should be way easier to pick them up Trains behave much better on moving platforms Fixed a number of minor bugs on Eye Turn Slingshot Indicator is easier to see Other train fixes
2025-01-22 15:11 UTC · Community Announcements · Ivory Crow Games
We expanded the direction and cone of your pull so you can now pull by pointing your fingers at things. Fixed an issue causing a de-sync on an early level Added a poster to help explain pulling with your palm early in the game. Couple other small fixes
2025-01-16 14:52 UTC · Community Announcements · Ivory Crow Games
Instanced Ball visibility is fixed on 2+ timelines Instanced Player visibility is fixed during rewind Time Machine orientation much better when going into transfer Fixed some issues with holdable bouncer Fixed train sound not stopping at end of puzzles Fixed missiles being visible when they shouldn't in the boss fight
2025-01-15 05:09 UTC · Community Announcements · Ivory Crow Games
Welcome to our first major patch since Chrono Weaver's release! In this patch we really focused on creating stability in the puzzles and eliminating the moments where you lost because of bugs or issues with the game itself. Hopefully all your failures from here on out are truly just skill issues :) Shoutout to the players on our discord who helped us find these issues and were incredibly patient with us getting these fixes out. We rebuilt ropes from the ceiling down, along with fixing trains randomly breaking, wheels not turning, and many more inconsistencies. Out main hope with 1.1 is to make
2025-01-11 02:30 UTC · Community Announcements · Ivory Crow Games
Demo 3.0 We have updated the demo to 3.0! This is a huge patch and bring parity between the full game release and the demo itself. We listened to a bunch of feedback and changed a bunch of things to improve player experience. We are hoping that if you tried the demo before and found the levels to get boring and repetitive or if you hated pulling the lever over and over again you will enjoy this version of the demo significantly more. Creating Better Puzzle Sightlines After watching a number of play-throughs and talking to testers we decided to shuffle around the locations of the buttons in the
2025-01-05 01:36 UTC · Community Announcements · Ivory Crow Games
Added some train sounds you can now teleport into the boss fight the normal way
2025-01-04 22:42 UTC · Community Announcements · Ivory Crow Games
Fixed getting stuck in the tutorial Fixed teleporting into the void in the first level after the tutorial Fixed potential issues for players playing on a quest device
2025-01-02 00:29 UTC · Community Announcements · Ivory Crow Games
Very small patch: Added images to level select for the post-demo levels Fixed an issue loading into the boss fight
2025-01-01 16:07 UTC · Community Announcements · Ivory Crow Games
Patch Notes Simple patch that should help with pulling batteries off the wall as well as other things. You can now pull batteries off the wall without force pull and your clones will also pull the batteries off the wall in future timelines. Wheels now work in the void timeline and when replaying levels after you have already beaten them. Fixed a bug where getting to the boss fight through the museum was impossible Fixed a bug where playing the boss fight was impossible because you would fly out of the skybox Redid how saving works in the hub so it is more convenient for beating it across multi
Full appinfo as delivered by Steam PICS, changenumber 34882090. Also at /api/app/2053370/raw.
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