Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:19 UTC.
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2026-02-05 07:05 UTC · Community Announcements · bearlexgames
Hey guys, ive updated the overall game roadmap (long time coming), you can check it out over here or below, sorry to those expecting an actual game update, but its coming soon ːsteamboredː: https://steamcommunity.com/app/2055500/discussions/0/759554462772741779/Town - Something that wasnt in the original version of the roadmap but was something i wanted to originally add. The town will serve as a sort of inworld menu where you choose character/weapon and upgrades etc, the previous menu system will still be avaliable for players that want to get into the action asap. \Ongoing\Evolution - The up
2025-08-03 10:48 UTC · Community Announcements · bearlexgames
Just wanted to update everyone on the progress of the game! The new biomes are coming along nicely, bunch of new enemies and bosses to fight :) The new character is posing some implementation issues with how different he will play to the rest but should be able to get it sorted. Lately ive been setting aside a day or 2 per week to get some prototypes up and running for the game that will come after Repetendium, aswell as setting up a steam page for them. Repetendium is my first actual published game on steam so i had some mis-steps in relation to announcing the game and having the steam page u
2025-06-04 12:22 UTC · Community Announcements · bearlexgames
Next biome is going slower than expected so a smaller patch here with the updated progression screen and some bug fixes Changes Replaced the achievement screen with a progression screen which covers achievements, shows enemy kills and enemy info, which items youve used, events completed etc, something for completionists, achievements related to progression will come a little later New Item - Your explosions leave behind a patch of napalm dealing their damage over 5 seconds You can now break Vitreous Observer boss's shield by dealing alot of damage to it, the optimal way to break it is still to
2025-02-08 12:59 UTC · Community Announcements · bearlexgames
Quick patch to get the russian language into the game aswell as a few bug fixes. Next patch should be the next biome along with its new enemies and bosses, its a little behind schedule because of some outside life issues but should be able to get back on track asap! Changes Added in the russian translations Bug Fixes Fixed a bug where the anchoa hitbox could persist if you killed them the same frame they spawned Fixed a bug where the mouseteam tank could get stuck after an event (this bug is annoying and has happened a few times, so if it shows up again ill likely rewrite the code that handles
2024-12-26 13:54 UTC · Community Announcements · bearlexgames
Bulk of this update is the new character which will play quite differently to the rest, generally required abit slower / prepared style of gameplay. The character will likely have quite a few balance issues but will get sorted out quickly once i see how players are doing :) Changes New Character! Orso and Ariete, has a tank and can request assistance from HQ All items and effects should now show their cooldown when needed aswell as stacks if stackable Cooldowns are now sorted by type and time to make them abit easier to grasp Certain characters now use a dash bar instead of individual dash cha
2024-11-19 06:04 UTC · Community Announcements · bearlexgames
Quick update balancing the enveloping rime biome Changes Lowered Anchoa (blue fish enemies) movespeed by 20% or so Glacius (ice golem) will now spawn 20% fewer avalanches Frost Ptera (ice bats) are no longer fully immune to damage while spinning and instead take 50% reduced damage Wind gusts will now spawn about half as often Ice is now slightly less slippery Score from crystals is now gained upon picking them up rather than totaled at death so you no longer 'lose' score by spending crystals Greater chests now spawn about twice as often Bug Fixes Anchoa hitboxes should now be much more accurat
2024-11-16 12:15 UTC · Community Announcements · bearlexgames
This update mostly covers a new weapon and ability, some new leaderboard functionality plus some tweaks to the new biome and some general quality of life stuff. The new weapon ability may be somewhat unbalanced/not work as intended... Changes New Weapon - An industrial tool that fires deadly sawblades New Ability - Call down a Rover v4 industrial mining vehicle When viewing the leaderboard you can now view a screenshot of the players death + stats by pressing the eye symbol (only accessible via mouse for now) The leaderboards have been reset to take the new biome and weapon/ability into accoun
2024-11-03 11:00 UTC · Community Announcements · bearlexgames
The next biome is in ! Coming next will likely be a smaller update containing a new weapon/ability and any fixes needed for the new biome. Going forward there will be change regarding ingame translations other than english, I will now be releasing updates as soon as they are finished in english only (any untranslated text will fall back to english) and then when translation is finished it will be patched in. This will continue until 1.0 and should smooth out patch release time a little, hopefully without causing too many problems. Changes New Biome - The Enveloping Rime - Its abit chilly... Bu
2024-08-11 08:43 UTC · Community Announcements · bearlexgames
Quick mini update to mostly address some Team Mischief issues and some other quality of life stuff Changes New Ability - Battle Standard - Greatly increases your damage when nearby (plus some cooler stuff via mods), while playing as Team Mischief it also rallies your team to itself (giving you some limited extra control of their movement) Increased Team Mischief hitpoints by around 30% (except the player) If playing as Team Mischief any level ups are delayed if you are casting a heal (to prevent the cast being cancelled and a team member dying) A few items now has Team Mischief specific art to
2024-07-14 13:49 UTC · Community Announcements · bearlexgames
Bulk of this update is the new character Team Mischief, whose gameplay style may be quite divisive ! Aswell as quite a few smaller changes/fixes, next update will be the new biome :) Id expect a few soft bugs along the lines of the new characters team getting stuck in certain random situations (who knew coding a team of mice to navigate a randomly generated world could be hard :p), but report the bugs on the community hub or discord and ill get them fixed up ASAP. Changes New Character - Team Mischief ! Bunch of new items related to the new character (certain items made no sense on this charac
2024-05-14 06:46 UTC · Community Announcements · bearlexgames
Checking a few more smaller things off the list here before the next larger biome/character update :) Changes The game finally has a 'proper' tutorial, better late than never right ?? Couple new achievements related to the tutorial There is now an ingame achievement tracker All achievements now have an ingame cosmetic reward You can choose from your unlocked achievement rewards on the character select screen When leveling up you now knockback nearby enemies in a blast of light (certain updates in a future patch will empower/change this) The Shopkeeper no longer provides a shield for the player
2024-03-23 10:32 UTC · Community Announcements · bearlexgames
Everyone loves co-op right ? Thats the big change here, was planning for the new character to be included here to but getting co-op going smoothly took a little longer than expected :) The crash to desktop bug that has been around a while is hopefully fixed now that gamemaker has updated. There will be a few things in the patch that probably should have voice over lines but since i get them done in batches they will have to wait and ill patch them in. This will also be the first of a couple of price increases, going to spread out the price increase as features are added rather than all at once
2024-02-08 11:55 UTC · Community Announcements · bearlexgames
After a long unfortunate delay the first new biome is in along with a bunch of new enemies and bosses to go along with it. Plus a bunch of smaller changes and bugfixes. The next patch will come much sooner and will likely involve 1 new weapon, some new events, new level mods and probably some new items. Changes The first of the new biomes has been added ! The Undergrowth Along with the new biome there is a new group of enemies and bosses to face ! Betty grenade firing distance is now more accurately based on your cursor placement All explosives now deal self damage (10% of weapon damage), prim
2023-05-17 15:20 UTC · Community Announcements · bearlexgames
Hey guys, ive had to update the engine Repetendium is using to fix a few critical bugs that were in the engine itself and not my code. Everything should be the same other than possibly some performance gain and the bugfixes, but since it was quite a large engine update there may be some unexpected bugs introduced that I myself cannot account for. If you do run into any bugs or crashes let me know in the community hub or on the discord and ill get them fixed asap :)
2023-05-01 16:14 UTC · Community Announcements · bearlexgames
Reworked the leaderboard to allow viewing previous daily/weekly scores, a quirk to doing this means previous daily scores are no longer valid (weekly is fine), but going forward the all scores should be viewable and work correctly. Changes Leaderboard can now display previous daily/weekly scores 4 new achievements related to placing first on daily and weekly leaderboards Improved the way the gameworld is loaded which should prevent you getting stuck in unloaded walls when travelling at very high speed Gem Activated Bug Fixes Fixed a bug that caused incorrect tooltip values while under the effe
Full appinfo as delivered by Steam PICS, changenumber 38046228. Also at /api/app/2055500/raw.
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