Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:52 UTC.
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2026-08-31 17:01 UTC · Community Announcements · megalevel.studio
Salve, centurionGather your resources, expand your settlement, and survive the ancient frontier.We are thrilled to announce that Summa Expeditionis is officially participating in the Steam PvE Survival Crafting Fest 2026!From August 31 to September 7, 2026, join thousands of players in celebrating the ultimate PvE survival and crafting experiences.🗡️ Conquer, Craft, and SurviveWhether you are stepping into the boots of a Roman centurion for the first time or leading a thriving expedition, now is the perfect time to dive into the world of Summa Expeditionis:Resource & Base Management: Gather m
2026-08-28 09:12 UTC · Community Announcements · megalevel.studio
Salve, Centurion!We are continuing our work on the first major update for Summa Expeditionis since the release of version 1.0.In previous development diaries, we introduced some of the content and improvements coming with the new Greece campaign. Today, we want to talk about a system that will bring more life to the camp and the men who inhabit it: the new dialogue system.A Camp That SpeaksIn the upcoming update, dialogue will appear in speech bubbles above the characters. Each line will first be displayed in Latin, followed shortly afterwards by a translation into the player’s chosen language
2026-08-20 08:57 UTC · Community Announcements · megalevel.studio
Salve, centurion!We are continuing our work on the next Summa Expeditionis update and its new campaign set in Greece.In this third development diary, we are introducing several new tools for managing your camp. Our goal is to make it easier to organise work, locate resources and understand what is happening at any given moment. We are also adding the ability to relocate your entire camp.Task ManagementThe new task menu provides a complete overview of the work being carried out in your camp.From this screen, you will be able to check which tasks are in progress, which ones are waiting in the qu
2026-08-14 12:19 UTC · Community Announcements · megalevel.studio
Ave, Legates!Welcome to the second Dev Diary for the upcoming Greek campaign, coming to Summa Expeditionis at the end of summer.Last time, we gave you a first look at the new campaign. Today, we want to introduce some of the factions you will encounter as the conflict unfolds.Set during the Mithridatic Wars, the campaign will bring Rome into contact with several Greek powers, each with their own role to play.MacedoniaMacedonia will be one of Rome's main enemies in the campaign.As you advance through Greece, Macedonian forces will stand against you and play a major role in the conflict.They wil
2026-08-06 08:59 UTC · Community Announcements · megalevel.studio
Hello centurion,Today we're excited to give you a first look at the brand-new Greece Campaign coming to Summa Expeditionis.This new adventure takes place during the Mithridatic Wars. Your journey begins in the worst possible way: a violent shipwreck leaves your expedition stranded on the Greek coast. Your first objective is to locate and rescue the surviving members of your party before carrying out the missions entrusted to you by Rome.The screenshots shown here are Work in Progress, but they already showcase the new map, which is fully playable while we continue polishing its visual quality.
2026-06-19 14:37 UTC · Community Announcements · megalevel.studio
⚔️ UPDATE v1.0.2 IS HERE! 🛠️Smoother, faster, and a pile of fixes You reported, we fixed (and squeezed in a lot of optimization along the way). Here's what's new in v1.0.2 👇🎖️ Promotions & Ranks (NEW)- Promote your soldiers: you can now promote the veterans of your contubernium. Raise their veteran rank (Legionarius → Evocatus → Veteranus) and appoint officers (Signifer, Tesserarius, Optio), either from the contubernium view, the character sheet, or just by talking to them.- They have to earn it: a soldier has to be *ready*, proven in his attributes and combat skills, before you can bump hi
2026-06-03 16:03 UTC · Community Announcements · megalevel.studio
Salve centurion, New update just dropped. We keep doing our best to polish and apply your feedback. Thanks for the support and for taking the time to help us making Summa Expeditionis better!This update is all about getting your men to follow orders better, move without getting stuck, and react properly in battle.Alarm & combatWhen you order an attack outside the camp, soldiers now chase down and finish off the enemy. Before, they would hesitate — closing in without actually fighting.When a battle ends, they return to formation running, not walking.During combat they no longer march off to an
2026-05-28 21:45 UTC · Community Announcements · megalevel.studio
Hello centurion,First post-launch update is live. 1.0.1 is focused on polishing the gameplay experience, fixing control issues, and making the daily management of your camp much smoother.Here is everything included in version 1.0.1:Smoother and More Natural CombatWe have thoroughly overhauled the combat system to make fights feel more reliable, readable, and responsive.Better movement: Your character now naturally turns their body into attacks when striking to the side or behind while standing still.No more camera snaps: Sudden camera and body snaps during close combat have been significantly
2026-05-12 15:46 UTC · Community Announcements · megalevel.studio
Hello, Centurion,After an emotional week, we have gathered all your feedback, reports, and ideas. We have already begun working on what will be the first post-launch update for Summa Expeditionis version 1.0.Thank you very much to everyone who has taken the time to share your opinions and suggestions for improvement with us on Steam and Discord. More than 2,000 Centurions have joined this adventure in the last few days. Your help and support are essential for us to continue the expedition.We are also sharing our medium-term plans for the game. Spoiler: a new campaign. And you will be the ones
2026-05-08 16:14 UTC · Community Announcements · megalevel.studio
Hello Centurion, We’re continuing to carefully review your feedback, reviews, and comments. Here’s a second round of fixes aimed at improving the gameplay experience.Patch Notes - 1.0.0-hotfix2 Improved GPU UsageSome players reported excessive GPU usage. We’ve made changes that significantly improve performance in this area.Brighter NightsWe’ve slightly increased nighttime brightness for a more satisfying gameplay experience.TooltipsTooltips have been added to all interactive menu buttons, making them easier to understand and navigate.Improvements to the Orders Menu Usability (Q)New Balance Ad
2026-05-07 15:38 UTC · Community Announcements · megalevel.studio
Hello centurions,After reviewing all your feedback, reviews, comments, and ideas, we are ready to release a first round of improvements. Thank you for taking the time to share your impressions with us — it helps us tremendously. We hope this hotfix improves the overall gameplay experience.Hotfix Patch Notes - 1.0.0-hotfix1StaminaThe stamina recovery system has been adjusted, making recovery faster and less frustrating.Building ViewWe have disabled the HUD while in building mode. The building controls are now much clearer and the view is significantly cleaner.Field of ViewWe have added an optio
2026-05-06 13:05 UTC · Community Announcements · megalevel.studio
Hail, Centurion,The day has come. The 1.0 update of Summa Expeditionis is now available. It has been an incredible journey: 1.5 years in Early Access, more than 6 years in total development. Thank you to everyone who has shared this path with us, and welcome to all the centurions joining the battle today.Update 1.0 Campaign Finale: Cantabrian Wars The campaign reaches its conclusion with its final mission line. The ending includes a final scenario focused on withstanding a large-scale barbarian assault on your camp. After completing the main mission, your civilizing efforts do not end: you wil
2026-04-01 08:05 UTC · Community Announcements · megalevel.studio
Salve centurions,The art team in Summa Expeditionis has been experimenting with a new finish for our models: toon outline to make it more unique and appealing. We are very happy with the result and how it is looking at the moment, but as you know at this point: we build Summa Expeditionis together with the community.TOON // ACTUALThat's why we are asking in our Discord Server (#curia-votes) what do you think, should we keep the actual look of the game or update the graphics with the new "toon" looking?Please help us by joining the conversation and the voting in our official Discord:DISCORD
2026-03-19 20:33 UTC · Community Announcements · megalevel.studio
Salve centurion,0.4.3 update is here, and it brings good news to your camp. Life on the frontier evolves: from spirituality to animal husbandry, while dynamic encounters ensure every playthrough feels unique.🌿 New Mechanics & ContentThe simulation reaches a new level of depth with fully expanded systems:New Task: Pray Units can now attend to their spiritual needs, affecting their overall condition.Animal HusbandryNew tasks: Shear and SlaughterAnimals now have sex and can produce offspringFarm animals: pigs, sheep, and chickensFenced enclosures to manage and protect livestockImproved behavior:
2026-02-26 19:00 UTC · Community Announcements · megalevel.studio
Salve centurion,Version 0.4.2 of Summa Expeditionis is now live. This update introduces one of the most significant systems to date: agriculture, alongside substantial improvements to construction, performance, and cultural progression.🌱 New Agriculture SystemYour camp now evolves with a structured farming system divided into three distinct categories:Agricultural crop zones (available at all tiers).Herb planting zones (available at all tiers).Riverside planting zones (available at all tiers).Each category follows its own production logic, reinforcing long-term planning and camp specializatio
Full appinfo as delivered by Steam PICS, changenumber 38795325. Also at /api/app/2056200/raw.
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