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Price history, US store (USD)
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2026-09-11 22:12 UTC
$9.99
$9.99
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public
18572523
2025-05-22 21:34 UTC
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2057311
3.98 GB
424.90 MB
766352929763663809
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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18572523
public
2025-05-22 21:34 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-05-17 01:22 UTC · Community Announcements · eevee
**Patch Summary** This patch delivers a sweeping refinement to gameplay mechanics, input systems, and movement fidelity across the entire cast. Modifier inputs (Mod X/Y) gain deeper, more intentional behavior. Platform drops, DI, moonwalking, and controller mapping see crucial overhauls. Movement, blocking, and offense are now more expressive and technical. Massive quality-of-life improvements land for control customization, UI flow, and sound. Characters like Selmani, Minkata, and Sleepy receive updated movement behaviors to standardize feel across the roster, while early animations begin to
2025-04-29 21:30 UTC · Community Announcements · eevee
SDVS 1.10 Patch notes **Gameplay Adjustments** **Knockback Changes** - Knockback growth at 100%+ ("Hundo") reduced from +0.3x → +0.1x, significantly lowering random KOs from stray hits while emphasizing skillful kill-confirm combos. **Modifier (Mod X & Mod Y) Changes** __Tilt X Modifier:__ - Walking instead of dashing while moving. - Aerial drift input frequency lowered (60Hz → 30Hz), providing finer air control. - Air dodge force can be halved, enabling new wavedash, BCD, and ledge dash techniques. __Tilt Y Modifier:__ - Diagonals now crouch instead of walking (except full forward-down). - Pr
2023-08-10 03:37 UTC · Community Announcements · LostGamerKing
Castor: Castor has a disjointed hitbox on his up B to protect him from spikes. Castor dair is no longer able to whiff punish other states. Zeniah: Zeniah has a disjointed hitbox on her up B due to its rapid upwards movement. Zeniah dair is no longer able to whiff punish other states. Zeniah's dagger projectiles now are out for twice as long. The runes on Zeniah's blades no longer have glitchy visual artifacts. Vesper: Vesper dair is no longer able to whiff punish other states. Vesper's neutral B can no longer whiff punish other states. This means that you can trade with her neutral B much more
2023-04-16 18:46 UTC · Community Announcements · LostGamerKing
This is a small update that prompts players with the control screen on first launch. This will help prevent the issue where some players couldn't find the controls menu. In the new version, players won't be able to even view the character select screen without having already assigned their buttons and left axis. We hope that this change makes the first boot of the game more accessible. We appreciate the support, especially during the Indie Fighting Game Fest, please continue to enjoy playing Stardust :)
2023-01-02 01:18 UTC · Community Announcements · LostGamerKing
{STEAM_CLAN_IMAGE}/42896313/172af5493f02a6f6e39fae4e5436e252abbe9dac.pngHello once again SDVS players! This is our first patch that introduces free new content. +Selmani the Moon Dragon has descended from the cosmos and is now the 10th playable character, available as free DLC! +There is now a Training grid stage available -The moon has been reduced in value on the Mars stage -Venus has had its walls corrected to match the level geometry, and the UV of the background rock has also been corrected -In order to reduce the strength of projectile based tick throws, block stun now provides the defen
2022-09-18 01:17 UTC · Community Announcements · LostGamerKing
+Backing out of the character select or pausing the game to exit an online ranked match causes you to take a loss of 1 ranked point, but is not a victory for the other player +Reduced the number of rollback frames for both players and time sync no longer glitched to become one sided +Ayrie's laser smoke had a layering issue with Pluto's skybox which is now fixed +Players may now hide their username and leaderboard position from online opponents using a new toggle in the options menu, you'll still be able to see your own name and leaderboard position with this setting on +In order to keep chain
Full appinfo as delivered by Steam PICS, changenumber 34882241. Also at /api/app/2057310/raw.