Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:05 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-11 14:32 UTC · Community Announcements · phoagne
Fixed: If a perk that grants additional AP was leveled up during a mission, the game continued to calculate the maximum possible AP based on the perk's older level.Fixed: Changes to weapon scatter from augments and implants were not displayed in weapon tooltips.Fixed: The War Crime perk (Spaceborn Ghosts) applied a stun lasting for a number of turns rather than AP.Fixed: An error occurring when using Eye of Karrokh.Fixed: The Agile talent (Hannah Reich clone) granted evasion for any AP spent, rather than only for movement.Localization: Fixed inconsistencies in pact names.Localization: Correcti
2026-09-07 13:43 UTC · Community Announcements · Supertehteh
Patch 1.0.4 is now live!This update improves pathfinding and ally interactions, fixes several achievement and storyline issues, updates a number of perks, and brings another batch of QoL improvements and bug fixes.NewAdded a toggle for the background FPS limit. If disabled, other FPS limit settings will apply instead.Dodge chance is now displayed to the tenth.QoLVIPs in Escort missions will now pass through allies.If the player is immune to a certain damage type, this will now be displayed in the Resistances section.Updated player pathfinding:Clones now ignore allies and enemies when plotting
2026-08-21 14:29 UTC · Community Announcements · Supertehteh
Patch 1.0.3Hello, mercenaries!Patch 1.0.3 is now live. This update brings another round of balance adjustments, QoL improvements, controller fixes, story mission tweaks, and bug fixes based on your feedback.We’ve also included the fixes from Hotfix 1.0.2.575s.d02a8d8, which was released earlier this week.BalanceOmega II and Devourer have been moved to the High-Tech Item Chip.The price of goods, which depends on the station's inventory, will now be recalculated per unit, rather than after purchase. Barter coefficients have also been updated.There will be slightly fewer robots in missions agains
2026-08-14 17:12 UTC · Community Announcements · Supertehteh
Hello, mercenaries!This update brings inventory sorting to all windows, improvements to AI and controls, several balance adjustments, few story fixes, and a large batch of bug fixes.General & QoLNew: Corpses with no body parts left are now deleted after inspection.QoL: Added a sorting button to the player's inventory, floor, containers, and trading screens.QoL: Only perishable items are now transferred to the Cryochamber when sorting. Please note that you need to configure the Cryochamber sorting filters first for it to accept items. If there is not enough space in the Cryochamber, items will
2026-08-07 12:45 UTC · Community Announcements · Supertehteh
“Contracts are waiting. But as the saying goes: if honor is not lost, nothing is lost; if honor is lost, everything is lost.” — Francis Reid-DalyHello, mercenaries!First of all, we want to once again thank you for the incredible amount of attention you’ve given the game — for the streams, discussions, and, of course, all of your feedback.The quasimorphic storm that erupted in the Steam reviews deserves a special mention: from declarations of love to curses aimed at the developers and every generation of their ancestors, all the way back to the lobe-finned fish. We genuinely did not expect the
2026-08-04 14:44 UTC · Community Announcements · phoagne
Fixed: In Robbery missions, target items could spawn with non-full usage number.Fixed: V-Sync didn't limit FPS in windowed modes.Fixed: If a clone was affected by the Gibil's Blackfire pact and moved to another floor, the effect would not end.Fixed: When evacuating from a Descend mission, the screen would temporarily return after the screen faded.Fixed: Some missions didn’t show the mission success screen, the one before the orbital mission results screen.Fixed: Jupiter and Europa had incorrect portraits.Fixed: RealWare story, Reap the Whirlwind - dying on the 4th floor would result in a softl
2026-08-02 12:04 UTC · Community Announcements · Supertehteh
Hello, mercenaries!Since the release of version 1.0, we have been closely following your reviews, discussions, and bug reports. We can see that some interface elements do not explain the game’s mechanics clearly enough, while the current presentation of difficulty can lead to a frustrating experience, especially for new players.We are already working on improvements and would like to share several changes that we plan to release over the course of the coming week.Trading ScreenAt the moment, it is not always clear which items the selected station is willing to purchase.We will add this informa
2026-08-01 14:15 UTC · PCGamesN · editor@pcgamesn.com
Blending space exploration, cyberpunk body mods, cosmic horror, and tactical turn-based RPG combat, Quasimorph 1.0 has just hit Steam. Read the full story on PCGamesN: As space capitalism awakens demonic horrors, fight and barter your way to the top in dark cyberpunk RPG Quasimorph
2026-08-01 07:48 UTC · Community Announcements · phoagne
Performance: The FPS limit is now set to 120 by default when first launching the game.Balance: Stonecrusher is now Power Armor, all recipes have been adjusted accordingly.Fixed: Components for weapons that received traits last time. If you have issues with high FPS - check Options - Graphics - V-Sync or FPS Limit.
2026-07-31 16:00 UTC · Community Announcements · Supertehteh
Quasimorph Is Out Now in 1.0!Greetings, mercenaries!Quasimorph has officially left Early Access and launched in version 1.0.For the next two weeks, the game will be available at a 33% discount.Launch TrailerWhat’s Included in Version 1.0Patchnotes:Save Compatibility Information:Saves from the default branch are not compatible with version 1.0.Saves from the Unstable Beta are compatible.In other words, if you haven’t played the beta, you’ll need to start a new game.Supporter PackYou can support Magnum Scriptum not only by purchasing the game, but also by picking up the Quasimorph Supporter Pack
2026-07-31 16:00 UTC · Community Announcements · Supertehteh
Hello, friends!Today, Quasimorph launches into 1.0, which means the default version of the game is finally receiving all the changes we’ve been testing over the past several months.You can find the full list of changes below.Save Compatibility Information:Saves from the default branch are not compatible with version 1.0.Saves from the Unstable Beta are compatible.In other words, if you haven’t played the beta, you’ll need to start over.NEWSteam Achievements. Using console commands now makes saves invalid for achievements.Config overhaul and cleanup of outdated items.Map Editor. Custom Map Pack
2026-07-30 14:44 UTC · Community Announcements · Supertehteh
Oh boy, folks – 1.0 launches tomorrow!We could get all teary-eyed about the road we’ve traveled and everything we’ve accomplished, but instead, we’d like to talk about the people who are truly accomplices in this particular “war crime.”Who’s to blame?Responsibility, accountability, blah blah blah. Let’s be honest: if there had been no demand for Quasimorph, there would be no game.We, the developers, are merely humble mediums, channeling reality into the form of interactive entertainment. People demand bread and circuses, so we look at the world around us and offer something that feels appropri
2026-07-24 14:32 UTC · Community Announcements · Supertehteh
Mercenaries! Quasimorph leaves Early Access and launches in 1.0 on July 31 - just one week from now. This release brings the main campaign to its conclusion, adds multiple story paths and endings, and brings together everything we have developed and improved throughout Early Access. But 1.0 will not be the end of development. What comes next?After release, our immediate priority will be addressing your feedback and supporting the game with hotfixes throughout Q3 2026.Later this year, we plan to release our first major post-launch update: Q3 2026 — HotfixesBug fixes, balance adjustments, and im
2026-07-17 14:03 UTC · Community Announcements · Supertehteh
Hello, mercenaries!In just two weeks, on July 31, Quasimorph will leave Early Access and launch in 1.0.When we announced the 1.0 release, we saw a lot of questions about the balance of the release version. That makes sense: balancing a game that is supposed to be merciless to the player is not an easy task, and we have been wrestling with it for the last three years.A little contextAt first, our approach was fundamentally totalitarian: we made one difficulty level, and it… turned out to be too difficult for a large number of players. As a result, many of them were simply unhappy.For a while, w
2026-06-30 16:01 UTC · Community Announcements · Supertehteh
Hello, mercenaries. The contract is signed.Quasimorph will launch in version 1.0 on July 31, 2026We have been working toward this moment for almost 6 years, and we are finally ready to draw the line. What Version 1.0 MeansIn the release version, Quasimorph will receive its finalized core content and storylines, bringing the game’s narrative to a full conclusion. Version 1.0 will feature 5 storylines and 9 endings. Each of them will have its own epilogue and will be able to bring your PMC’s journey to a finale.Civil ResistanceTezctlanXiomaraAnComRealWareIn addition to storylines and their endin
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