Update Notes for Nov 22nd
Can now use mithril/adamantite mines immediately after killing guards without a reload.
Dig into the mountain, collect resources to build your fortress, grow your population and keep them alive (and happy), learn new deadly skills, gather and refine materials to craft powerful items so you can fend off the many dangerous monsters threatening your colony in turn-based tactical combat.
| App ID | 2060230 |
|---|---|
| App type | Game |
| Developer | Bitmen Studios |
| Publisher | Bitmen Studios |
| Release date | 2023-10-29 11:33 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/2060230 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | StormGuard2.exe | windows | ||
| 1 | InfestedFortress.app | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:23 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 12763495 | 2023-11-22 00:48 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2060231 | windows | 4.49 GB | 3.29 GB | 8575846032234298044 | ||
| 2060232 | macos | 6.91 GB | 5.28 GB | 4990074142475185449 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 12763495 | public | 2023-11-22 00:48 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Can now use mithril/adamantite mines immediately after killing guards without a reload.
Fixed a bug that prevented the dragon to appear on hard difficulty. Fixed the issue with immunities/resistance numbers appearing in the middle of the battlefield.
Fixed a bug that prevented a flying creature (e.g. demon) that suffered from an ancestors rage curse to land. Balance changes. Minor bug fixes and improvements.
We're thrilled to announce that Infested Fortress has been released. Thanks to everyone that helped shape it in Early Access. Now build your fortress and lead your heroes, Lord Commander!
The game is now also available on MacOS. In addition, we support steam cloud for save games now.
New Hero: the Dwarven Paladin. He is a melee fighter with magical abilities specializing in eradicating the undead. Add Hard difficulty New Quest: Food Merchant Balance changes New Hints reminding players to craft gear or improve morale.
Fixed a bug with the game not saving after killing the encounter at the coffin. Added an option to scale the UI on larger display resolutions.
Fixed a problem with summons not showing up. Visitors eat more food on harder difficulty levels. Fixed a bug with character stats of monsters.
Infested Fortress will be part of the ongoing Tiny Teams Festival this year. Check out all the great titles all created by small teams or solo devs: https://store.steampowered.com/sale/tinyteamsfestival2023 Support the creativity of small devs that try out new ideas and support their creativity. Many games are also on sale so watch out for a great deal.
Rings have been added as craftable items from the jewelery. Characters start combat less clumped together to make AoE spells less OP. Fire wall on enchanted enemy made adjacent allies burn instead of foes. Fixed a bug where the game got stuck when killing a character with a deep wound effect on. Various other bug fixes.
Quality settings will no longer be reverted to High when opening settings. AI does not use skills reserved for special roles for simple attacks. Can no properly cancel ground build/demolish. Ranger elemental shot only shot twice. Allow returning from Dragon's Lair. Indicate whether a character is immune to AoOs.
Fix problems around Hydra. Some skills cannot be levelled as they do not benefit from it. Fixed bug that prevented effects of skills to be applied when there was no damage involved. Dwarf Hunter's Aim! only works on himself, it was too OP otherwise. Minor balance changes and bug fixes.
Before combat, there is a deployment phase that allows the player to deploy their heroes as desired. This allows players to fine tune their setup and not end up with a random one. It is not possible to deploy heroes directly next to enemies. New monsters added: Poison/Fire/Frost Hydra, a three headed monster that can do a lot of damage if you let it build up enough adrenaline. Continue spawning monsters in the endgame. Inform player when a building gets destroyed. Attunement spells don't count as being part of their magical schools, so cooldown reduction spells for a particular school can be u
The dwarven hunter is a master of survival. He is a ranged/melee hybrid character with a mix of energy and adrenaline based skills. He can also buff other ranged characters with some of his special shouts like „Quick Hands!“ or „Aim!“. Once he has accumulated enough adrenaline, his powerful single target multi-hit attacks skills can devastate an opponent in both ranged combat and melee.
Added new hero: the dwarven hunter. He is a ranged/melee hybrid with a mixture of energy and adrenaline-based skills. Ranger reworked: bear was a bit too powerful early on, it hits hard and is a pretty decent tank. So, bear was moved back as an advanced skill. Wolf and eagle were removed from the ranger and distributed among other ranged characters: the elven hunter can summon the eagle, the new dwarven hunter the wolf. New skill added to ranger: refreshment (self healing and condition removal). Add new "Casual" difficulty (very easy). Renamed existing "Normal" difficulty to "Difficult" so new
Full appinfo as delivered by Steam PICS, changenumber 34882323. Also at /api/app/2060230/raw.
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