2026-09-08 22:49 UTC · Community Announcements · threat vector
Territory (Alpha 7) has been updated on the experimental branch. Initially there is three dedicated servers, one in Sydney, APAC one in Ohio, US and one in Frankfurt, EU. Please bare with me and be patient as i get all of this infrastructure running smoothly. there will likely be hiccups and be prepared to lose everything you've done and to start fresh. Alternatively, you can play locally on your own PVE world or Co-op but note these worlds are completely separate from the dedicated server worlds though your character profile visually will remain the same across all worlds. When providing feed
2025-06-25 12:18 UTC · Community Announcements · threat vector
ChangedUpgraded project to Unreal Engine 5.6 (Latest Release)This should bring some overall performance improvements and gives me more tools to use in development. Note this will be a large download due to the new engine version.Starting the Alpha 7 run.
2025-04-30 13:36 UTC · Community Announcements · threat vector
Added New Quest System that is fully multiplayer ready. Only 2 Main Mission Quests to begin with while I work on more main mission and side quest types such as kill, collect and craft quests. In multiplayer other players can be invited to join quests so they can be completed together. Interested in ideas for quest types and ideas for where the story line should go.
2025-04-26 14:22 UTC · Community Announcements · threat vector
Changed Randomised loose item spawn timers and increased max respawn times Reduced global container item spawning by another 10% Reduced chance of resource car spawns Reduced chance of some random resource spawns Decreased early game aggressive roaming enemy spawns some more Added Gunpowder mixture to traders for Buy and Sell Improved Locked Crate spawn code and set spawn chance to 15%
2025-04-26 10:04 UTC · Community Announcements · threat vector
Changed Implemented level scaling for aggressive roaming enemies spawns for players up to level 20 so that new games are less frustrating to get going. The aggressive roaming enemy spawn chance will gradually scale up from level one to 20. Note: POI’s will still have aggressive enemies from the start of new games so low level players will need to be careful near these areas Enemies will now only attack the players base if the player is within 100m so they will only attack your base if you are alive and in the immediate area so have a chance to defend it Reduced deadliness of ranged bandits Red
2025-04-26 06:00 UTC · Community Announcements · threat vector
Fixed Issues with character creator in main menu not showing correct clothing from players last saved game file and clothing not fully resetting when starting new games or loading other save files
2025-04-25 10:32 UTC · Community Announcements · threat vector
Added Added Low Ammo Text Color Changed Disabled Character Component Ticks on Death Changes to the Interaction Trace Rotation Values Changes to Build Part Preview Rotation Reduced bandage craft time from 4 to 2 seconds Fixed Character Clothing not being reset on new starting new game Lantern Candle flames not visible after loading save Weapon Muzzle Flash Effect Fixed Missing Quick Slots for Starting Equipment Fixed Proximity Item Spawning Warning Fixed Base Quick Slots Being Removed Fixed Burst Fire Shot Count Fixed Item’s Dropped On Same Slots not Displaying Fixed Stuck In Reload When No Spa
2025-04-22 10:15 UTC · Community Announcements · threat vector
Fixed Fishing Zones blocking water interaction actions Fish not turning when colliding with cliff rocks
2025-04-21 10:24 UTC · Community Announcements · threat vector
Fixed Fish Navigation Issues that caused lakes to become empty of fish over time
2025-04-21 02:02 UTC · Community Announcements · threat vector
Fixed Fish Spawning and De-spawning Issues Wooden fishing rod targeting and cast distance Changed Tweaked Fish Spawn Zones and Max Fish Numbers
2025-04-20 12:07 UTC · Community Announcements · threat vector
Changed Changed fishing to new system that is replicated for multiplayer Changed fish to integrate with new fishing system so the fish you see is the fish you catch Reduced inventory weight of a lot of items Reduced build part destroy sound effect volume Reduced bandit assault rifle sound effect volume The fishing system is very complex and will need improvements. Currently you will have to try to throw your hook on or in front of fish or find a group of fish for the best chance of catching one. It will need balancing for sure. Let me know how it goes and I will tweak numbers of fish and catch
2024-10-17 14:00 UTC · Community Announcements · threat vector
Fixed Selling items that were added to quick bar didn’t clear the quick bar item Melee Slash animation a little fast AI spawning on slopes where they can’t navigate
2024-10-17 12:47 UTC · Community Announcements · threat vector
Fixed Could not sell first aid kits Some icons that were out of shape Missing Stone spear and fishing rod recycle recipes Changed Items that have use amounts are now required either to be sold full or empty. The item you are trying to trade needs to be at the top of your inventory. Required to be full when sold: Cooked Meals that have a use amount First Aid and AI-2 Med Kits Required to be empty when sold: Metal Water Bottle Metal Watering Can
2024-10-17 10:53 UTC · Community Announcements · threat vector
Changed Increased M2 Browning Turret Damage Softened mining helmet light
2024-10-17 09:58 UTC · Community Announcements · threat vector
Fixed Crow fly speed Dead bodies flying into sky when killed by turrets Changed Turrets no longer target passive animals and crows as it chews through too much ammo Increased size of turret bullet projectile slightly
Full appinfo as delivered by Steam PICS, changenumber 38805520. Also at /api/app/2062940/raw.
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