Bugs say squish!
Fixed generator mission door bug
First-person horror metroidvania about fisting your way through a prison island crawling with cybernetic monstrosities. Explore, evolve, escape. Inspired by Tetsuo: The Iron Man.
| App ID | 2063480 |
|---|---|
| App type | Game |
| Developer | Platonic Partnership |
| Publisher | Coyote Time Publishing |
| Homepage | https://coyotetimepublishing.com/ |
| Release date | 2026-06-23 00:00 UTC |
| Release state | released |
| Controller support | full |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Store page | store.steampowered.com/app/2063480 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Voltage High Society.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:04 UTC | $19.99 | $19.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 25229746 | 2026-09-10 11:37 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2063481 | windows | 1.63 GB | 622.86 MB | 3470797992570390364 | ||
| 2063482 | windows |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 25229746 | public | 2026-09-10 11:37 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed generator mission door bug
Fixed the issue where the way out of rowhouse area does not react on reloading game
PATCH NOTES: Fixing a issue introduced by yesterday's patch, which would sometimes hide the component in the metro tunnel. Now its available again. Fixed a collider issue in the metro tunnels that let you go past the second train hull
1.7.9 PATCH NOTES: - Fixed a error in Haunted Place where for some reason breaking generators doesn't always apply to progressing the game - Fixed a error where, returning to the first hub area after accessing Ganglands seems to occasionally override progress data
1.7.5 PATCH NOTES: - Made rowhouse area one-way, as per suggestion, to lessen people exiting too early - Fixed a issue where breaking generator at beach sometimes does not turn off an electric gate - Fixed Overflower's health not showing - Fixed a issue where dying while also defeating Sheperd's Flock causes game to get stuck - Fixed a issue where Sheperd's Flock refuses to bleed out, softlocking players
Voltage High Society v1.7 changelog: Added camera smoothing toggle (mouse acceleration) Added UI popups for input behavior changes (gamepad, mouse) BEACH: fixed lighthouse not rotating BEACH: fixed turrets not shooting at player
Hi,So now that we're out of Early Access and somehow survived the launch (and those awful two weeks of patches and bughunting), it's time to look at how things went and what's ahead of us!First of all, thank you! The reviews, feedback and support everybody's showering us with has been nothing short of amazing. We've looked through every video, stream, discussion topic, discord message, email, and its just super cool how such an odd game genuinely connects with folks. We're also taking responsibility for the jank and the bug reports received, and we try to fix as much as possible with the bruta
Added a fix for the bug where haunted place courtyard gate is stuck halfway open Made map screen area names more visible as per request
Fix for a gamebreaking bug where, if collecting components by "USE" instead of walking over, they used to respawn on a continued game, thus picking them up again would break the mission counter. For who was affected by this, check forums for the new message.
Fixed the bug where for some users the facility's 2nd set of towers don't move Fixed hint popup message getting stuck on screen when dying Added the option for the leaning effect (on/off) Added the option for mouse sensitivity slider to have decimals
We’re excited to announce trading card support for Voltage High Society, including 6 trading cards, 6 badges, 3 backgrounds and 5 emoticons! Don’t forget: the more you punch, the more you unlock!
- Fixed a major bug: after fixing the water, and reloading the game, the mutant area gates seemed to disappear, which lets you run outside intended route and skip one part of the gangland area - Fixed a sequence break where you enter Haunted Place before acquiring a ball, softlocking doing so. If you by some devilish trickery did this, Haunted Place spawns a ball at the church gate, if you don't possess one. - Added a helper message(s) for the camp access guard and some scraps to lure you towards there. - Fixed Coil ring not working in right hand pinkie - Adjusted some colliders with the last
-fixed some uncatched texture & collision issues
- Fixed some textures in Ganglands
1.3 Patch notes: -Framerate optimization (especially with the gangland / second hub) -Change to Baseball: Does no damage to melee units, but hurts ranged ones. -Added UI hints to ending boss fight -Added two more combat skill to unlock by Liz -Punching a Crab Box will now hurt the hand -adjusted Liz prices, now hit by inflation so they work better over ~5 hours -adjusted Overflower hitboxes to make them more consistent -adjusted enemy movement & forces so they're more consistent -polish and fixes around audiovisuals in levels (missing sounds, visual artifacts, etc) -fixed glitch where a punch
Full appinfo as delivered by Steam PICS, changenumber 38758979. Also at /api/app/2063480/raw.
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