2025-12-23 20:47 UTC · Community Announcements · CarbonJames
We're introducing two new units:Bucko is an "improved" version of Bucky, recently recovered from an abandoned research facility. Apparently Bucky was criticized for not being accurate enough with rockets. The fix of course would be to put guidance systems in, making them missiles. But these systems take up space, which means less room for explosives. The tradeoff perhaps was not worth it, as Bucky seemed to be the more popular one. But still, perhaps Bucko has a use case. Ronin is another recent discovery found in the remains of Asia. It seems similar in construction to a Butcher, but with lig
2025-12-10 00:23 UTC · Community Announcements · CarbonJames
AirMech Server PetBack in November we had extended downtime while we rebuilt the servers. To commemerate these dark times, we're releasing a special pet and making it free to claim for the rest of 2025. No catch, just one redeem per account. It's a sad little server that crashes down to the ground when in robot mode, and flies around after you when you're in air mode. All while sparking and smoking.Just enter this code ingame. Not a Steam key! An ingame code, press Esc and you should see a place to enter it.4YZN-KAAD-AAXA-AADFUpdate #290 (87805) December 9th, 2025Some balance changes incoming.
2025-12-03 22:52 UTC · Community Announcements · CarbonJames
Merry Mechs-mas!Holiday events are live including daily presents under the tree in Town and Nicholai's last stand--the special Survival map originally in Wastelands. Can you find it? You'll have to venture out into the wastelands outside of Town and find the giant candy cane entrance.Seasonal cosmetics are available, and even the Daily rewards have been buffed for this holiday season.
2025-04-01 04:11 UTC · Community Announcements · CarbonJames
Rolling together a collection of fixes and work in progress for a minor update. Updates Added Player Maps, Campaign buttons to Play menu Fixes to Map Editor window, show authors and allow unpublishing Campaign button just a test for more Wastelands maps being ported over Balance Pepper and Stinger armor type lowered from 70 to 60 Morty move speed lowered from 5.0 to 3.0 Striker Missile Burst now only adds missiles each level, does not increase damage per missile (nerf/bugfix) Bucky armor type lowered from 40 to 30 Osprey HP increased from 1400 to 1600 (because James likes playing Osprey) Iron
2025-03-19 04:48 UTC · Community Announcements · CarbonJames
Rolling out a build with various fixes and some in-progress improvements to the Units Loadouts management. The ultimate goal is to allow you to have more than 4 loadouts and be able to pick the ones you want at the start of a match. With Custom maps seeing more playtime, the last thing you want is to not have the right units for the map or gamemode you are about to play. This will also lead to being able to pick your AirMech during pregame (for the same reasons). Changes: Loadouts can be renamed Loadouts can be dragged by the number to a different row Added X to easily remove heads/flair/pets
2025-03-01 07:05 UTC · Community Announcements · CarbonJames
UI updates! We've added (somewhat ugly) buttons to the screen when in Town to make it easy to access the various functions. But wait, doesn't this defeat the purpose of having a Town area to explore? In a way, yes, but since Town is not well explained or labeled, it's still quite a mess for anyone new to it, both veterans and new players. The goal is to make Town good of course, but this achieves a number of things: giving the veterans who just want a simple menu what they have been asking for, a collection of everything in one place for new players, and a rework of some menus to prepare for b
2024-09-25 06:47 UTC · Community Announcements · CarbonJames
Minor update to fix some matchmaking issues. One was where if you were invited and then joined the queue from the bottom menu, you didn't go in the general queue. We also reworked some logic around changing modes and player sizes. Sometimes bad things might happen if players joined and left. We've put some more guardrails to prevent bad combinations and try to make better choices if someone drops while in queue. Hopefully that settles down the main matchmaking queue bugs--we'll be focusing on making Custom Games more flexible, getting all the options working, and after some testing we'll put t
2024-09-15 21:39 UTC · Community Announcements · CarbonJames
Many thanks to all of the players who have been sharing information with us about situations where they have not been able to play due to latency (ping) estimations when they really should have pretty good internet. This only affects a subset of players, so there is a good chance this update is not relevant to you, but it might be. Out of these groups: Players who can use Matchmaking fine already Players who cannot use Matchmaking, but do have decent internet Players who cannot use Matchmaking, and don't have decent internet This update is for the middle set. Definitely let us know if this hel
2024-08-23 04:15 UTC · Community Announcements · CarbonJames
Minor bugfix and quality of life improvements patch. Something to watch out for is if you invite people into a group and then try to play games, you may not have common servers with them. This could lead to a black screen when loading which never clears, because both players can't get on the same server. Try to verify you have common servers if directly inviting people to play with. If you use Matchmaking, this shouldn't be an issue--defifnitely let us know if it happens when using the Matchmaking flow! Changes: resume dropping crates besides Strike Crate rename Void Crate to Void Plans Crate
2024-08-19 07:39 UTC · Community Announcements · CarbonJames
Continuing the work on making Custom Games easy to setup, easy to browse and join. Definitely still bugs we are working out, especially how to configure what bots go where and move people around between teams but already we see people eager to use it. Look for the half buried structure in the lower right area of town for now. Once we get it working more reliably we'll move it front and center. Semi-related is Custom Maps! Some players didn't even know you could make and upload custom maps. We want to make sure everyone can discover and play these now, which is why the Custom Games and browsing
2024-08-11 23:39 UTC · Community Announcements · CarbonJames
We have new queues for Matchmaking, both on the PvE side and PvP. While these should mostly work the same as they have in the past, a key difference is it is easier to change what your group wants to do. If you start by inviting a friend directly, or get matched with them, you can change your minds and play a different mode or game type. That sounds minor, but the reason we did this is to lay the groundwork for Custom Games! Yes we are bringing back truly custom games and all the options from years ago. Yes, this also means the ability to browse Custom games, and play user made maps. For what
2023-12-25 08:11 UTC · Community Announcements · CarbonJames
It's a been a long time coming, but we are ready to more widely test the biggest update to AirMech in years. Consider this the "Director's Cut" of the game, taking our favorite things from AirMech Arena, combining that with parts of AirMech Wastelands, and just going back to simpler more fun gameplay. Survival and Coop are back and front and center. We have the basics of a Town area to meet other players and even explore outside. Parts are back, and drop by chance from any enemies, not just at the end of games. We'll talk more about this later giving a full rundown of what is in this new versi
2021-07-03 00:48 UTC · Community Announcements · InsaneFirebat
This is a PvP live-balance update aimed at addressing a few sore spots and shifting some units closer toward their intended roles. An additional live-balance update is expected to follow after some time for players to adjust. Join us on Discord to discuss the balance changes: https://discord.gg/AirMech - Bomber guns piercing increased from 50 to 55 - Bomber melee damage increased from 161 to 166 - Bomber armor decreased from 80 to 75 - Angel armor piercing increased from 50 to 55 - Striker carry capacity decreased from 2300 to 2100 - Warthog HP decreased from 1900 to 1800 - Warthog air DPS dec
2018-06-28 21:43 UTC · Community Announcements · EricSpiker
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/3697950/7b50902a5d9dfe1dc7c2d8769fecfbbb28fd039a.gif Balance, bugfixes and a few new skulls. There are some larger Strike features in development, including a rework to the team queuing systems and being in game together while looking for a group. Some of those changes were available for preview in the last few Canary builds, but need significantly more work, so for this update they are disabled while we work out the bugs. Changes: Make faction discord links clickable Adding Void Skull Adding Prismatic Skull Adding Black Diamon
2018-05-09 21:48 UTC · Community Announcements · CarbonJames
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/3697950/10db801b3d22b514ed2020e1c744254459d92b4a.gif We're rolling out some matching and ranking changes which go along with the new Season which just ended, this was part of some changes and improvements we are making to matchmaking and we wanted to have a clean break. We're currently debating doing 2 or 3 months for Seasons, and I'm personally leaning toward 3 so it can match the "seasons". We wanted to intoduce a new lower priced way for new players to get VIP status, as the previous Starter Pack has a lot of currency in it
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