Build 1.6 Hotfix #1
Attempted to fix a bug where the inputs would fail after getting attacked. This bug was more prevalent on faster speeds, and I am hoping I was able to fix it.
Chess Survivors is a grid based, quick-turn, roguelike where you outmaneuver and destroy an ever growing horde of chess based enemies. Combine abilities, upgrades, and relics to create game-breaking builds. Think fast, die, learn, repeat!
| App ID | 2065000 |
|---|---|
| App type | Game |
| Developer | Aarimous |
| Publisher | Aarimous |
| Release date | 2023-08-31 17:00 UTC |
| Release state | released |
| Controller support | partial |
| Store page | store.steampowered.com/app/2065000 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | chess_survivors.exe | windows | ||
| 1 | chess_survivors.x86_64 | linux | ||
| 2 | Chess Survivors.app/Contents/MacOS/Chess Survivors | macos |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:59 UTC | $4.99 | $4.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 19916996 | 2025-09-09 20:50 UTC | ||
| beta | 19916996 | Beta | 2025-09-09 20:49 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2065001 | macos | 925.34 MB | 224.56 MB | 5845283174516991259 | branches: beta | |
| 2065003 | windows | 432.28 MB | 210.18 MB | 937049448390541056 | branches: beta | |
| 2065004 | linux | 437.32 MB | 211.63 MB | 6560786943923495377 | branches: beta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 19916996 | public | 2025-09-09 20:50 UTC | 6 hours ago |
| 19916996 | beta | 2025-09-09 20:49 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Attempted to fix a bug where the inputs would fail after getting attacked. This bug was more prevalent on faster speeds, and I am hoping I was able to fix it.
I'm excited to announce that Chess Survivors now officially supports Japanese, Korean, and Simplified Chinese! To celebrate I'll be running a 50% discount from August 26th - September 10th. Chess Survivors が日本語、韓国語、中国語(簡体字)に正式に対応しました!これを記念して、8月26日から9月10日まで50%割引を実施します。체스 서바이버가 이제 일본어, 한국어, 그리고 중국어 간체를 공식적으로 지원한다는 기쁜 소식을 전해드립니다! 이를 기념하여 8월 26일부터 9월 10일까지 50% 할인 행사를 진행합니다.我很高兴地宣布,《Chess Survivors》现已正式支持日语、韩语和简体中文!为了庆祝,我将在8月26日至9月10日期间推出五折优惠。Cheers, Aarimous
Happy Bullet Heaven Festival! 🎉 Hey everyone! I hope you're having a wonderful December—yes, I can't believe 2024 is almost over either! I wanted to take a moment to celebrate the Bullet Heaven Festival and reflect on Chess Survivors. Being my first game, it will always have a special place in my heart. Whether you're discovering it for the first time or revisiting it, I hope you feel the love and care that went into every detail. While I’m no longer actively working on the game, your feedback still means the world to me. If you have ideas for new abilities, relics, characters, or quality-of-
Some small changes based on recent feedback from players. Fixed a bug where the min health could show as negative on the game over screen Slightly increased the enemy and elite damage scaling values for endless mode Fixed a typo on the credits screen
Just a small patch to fix an issue reported by a player. Patch Notes: The YoYo ability will now show when playing without the turn timer. This was previously removed as the YoYo used to have a turn duration, but this ability was reworked to do one full rotation instead of a turn duration. This will fix the issue where the Smol Wizard didn't have an ability when the turn timer was disabled.
Hey there, This patch it directly based on feedback from you players and I think the changed to YoYo and Firewall make the game far more fun to play. Keep the feedback coming and I'll keep making changes. So If you do have feedback, please leave it over on the Steam discussions or over in my discord. Thanks for playing my little game, Aarimous 1.5 Patch Notes tl;dr; YoYo Ability and Firewall Reworks, QOL changes, random balance stuff, and bugs Yo-Yo Ability Rework: Removed the duration and will now only spin around the character once during the ability phase of the turn. Remove upgrades for tu
Hey there, This is actually a fairly large patch with a lot of little changes here and there. Because of that, I want to do a week or so of testing to see if there needs to be any further changes. You can play this build over on the beta branch. Please let me know either in this thread, Steam discussions or over in my discord. Cheers, Aarimous Beta Notes (These are subject to change): - Reworks: - Yo-Yo Ability: - Removed the duration and will now only spin around the character once during the ability phase of the turn. - Remove upgrades for turn duration - Changed upgrades for cooldown from 8
Fixed a bug where the player upgrades (Ability Damage, Melee Damage, and Max Health) were all being calculated way too high. Now they should scale with each act, but then get clamped during endless mode. Cheers!
Hey there, This patch is a bunch of random changes based on suggestions for you the players. The big one here is a change to how area of effect increases work. I go into more details below, but this is a pretty big nerf to the end game scaling for AOE based abilities. I tried to buff the base stats for impacted abilities/relics, but I likely got it wrong. So if needed, I will do a hot fix patch to fix any balance issues. This is as much your game as it is mine, and my goal is for it to be a fun game that you enjoy playing that respects your time and the money you spent. If that is not the case
A quick bug fix and some small balance changes for endless mode. Fixed a bug where you could kill yourself with a reroll when upon leveling up or opening a chest your health was less than the re-roll cost. Adjusted the "Endless Mode" act modifiers to grant more life to enemies and less damage. The goal here is to keep combat interesting as the acts scale, but lower the odds you get one-shot.
Hey there, Thank you for checking out my little indie game. At this point my development on Chess Survivors is basically complete. But I would like to add one last feature to the game. An actual BOSS FIGHT! I have some ideas but I don’t have any timeline for when this will be ready. I’d love to hear your ideas over in my community discord. I have begun working on my next game. If you are interesting in learning more about my next game please follow me over on YouTube or hang out with me live on ]Twitch. Thank you again for supporting solo indie developers like me. My goal is to create games th
Small patch aimed at adjusting the balance of Endless Mode. Please keep the feedback coming, I'm hoping I can get Endless Mode to be fun and challenging. If you do have feedback, please leave it over on the Steam discussions or over in my discord. Cheers, Aarimous General Changes: Player upgrades (Health, Ability Damage, Melee Damage, and Pickup Range) will now all have some randomness in the values. On average there isn’t much of a change, but it should add some additional texture to each run. Lowered the value of the “Basic Relics” which you can start getting once you already get all the rel
Small little update to adjust Endless Mode difficulty. If it still sucks, please let me know and I will change it. :) Dramatically increased the enemy modifiers your can get for endless acts. In general the values are doubled. Updated the Portuguese translations. Huge thank you to Joel Gomes from Muriki Studio who provided me with better Portuguese translations. Please reach out if you would like to translate chess Survivors into your own language.
Happy Holidays! Endless Mode is finally here!! This was a fun feature to add and was been one of the most requested features. I'm happy with where the game is at and I would love to hear your thoughts. I'm making Endless Mode a BETA for now, so please let me know if you think the balance needs to change or if there needs to be structural changes (or if you find any bugs). I read all of your feedback, and basically always make the change. This is as much your game as it is mine, and my goal is for it to be a fun game that you enjoy playing that respects your time and the money you spent. If tha
Fixed a bug where the tooltip for certain relics would appear off screen or the tooltip would be too wide The total damage dealt will now be rounded to the nearest integer on the game over screen
Full appinfo as delivered by Steam PICS, changenumber 34882592. Also at /api/app/2065000/raw.
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