Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-10-22 17:49 UTC · Community Announcements · Steppe Hare Studio
Our game, The Inn-Sanity, is out! Now it's in Early Access and on sale! The Inn-Sanity is a story-driven horror. It begins with the mass transformation of people into monsters. You and several others find yourself locked in a hotel and must find a way to get out. With each passing day influence of the hotel will grow. Here's what lies in the hotel: • Various memorable monsters. You'll have to run from some and hide from others. Some of them you'll have to persuade. • Intense conversations with paranoid survivors and insane creatures. In order to survive, you need to find the right approach to
2024-07-02 13:14 UTC · Community Announcements · Steppe Hare Studio
We've released a trailer for our new game - The Inn-Sanity. This is a plot-driven horror about several days in a hotel filled with monsters. The Inn-Sanity will be released in the second half of summer. Wishlist it on it's Steam page so you don't miss the release!
2023-06-19 13:33 UTC · Community Announcements · Steppe Hare Studio
Many Russian players have asked us to add the Russian voice acting for Crimson Snow. Unfortunately, we didn’t had the ability to make it ourselves, so for a long time we were forced to refuse this request. But then we were contacted by the R.G. MVO (Mechanics VoiceOver). Not only did they volunteer to voice our game, but they did an incredibly high-quality job! Guys from the R.G. MVO team, thank you very much! This update is possible only thanks to your efforts! In addition, we have made several fixes to the game. Here are the most important improvements: • A number of errors in the Japanese t
2023-03-29 09:49 UTC · Community Announcements · Steppe Hare Studio
Crimson Snow goes into full release today! Your letters, advice and suggestions have helped us make this game better, and we are very grateful to you for this. Today's update will be the largest we've done so far. • We have added a new ending that can be achieved if you find all the clues and solve all the secret puzzles. We decided to make it based on your letters, which suggested adding a kinder version of the ending that is more in line with the spirit of Christmas. Well, now it's here! • We have added support for Korean and Japanese. Thanks to our translators for making Crimson Snow availa
2023-02-06 14:38 UTC · Community Announcements · Steppe Hare Studio
Hello! We continue to work on the game and preparing it for a full release. In the meantime, we've got some news and updates that we want to talk about. We've spent a lot of time improving the game code and reducing the load on the players' PCs. As a result, it should increase performance by an average of 15-20 FPS across the game. We've also added a secret ending to the game that patient players can unlock before the final encounter with your opponent. We made it based on your emails and comments, so we hope you enjoy it. By the way, this is not the only ending we plan to add. The next one wi
2022-12-13 16:43 UTC · Community Announcements · Steppe Hare Studio
Hi! We've spent the last few days improving the game's optimization in order to increase performance. • Some models have been improved. • Textures have been optimized. • Shadows have been optimized. • Hair physics have been slightly reworked and optimized. • Minor bugs that slowed down the game performance have been fixed. All this should make the game more stable and increase the average rate of FPS. This is our last update for the next couple of weeks — we decided to take a little vacation and spend the holidays with our families. But after the New Year, we will return and continue to work o
2022-12-11 14:46 UTC · Community Announcements · Steppe Hare Studio
Changes and fixes from 12/11/2022: • Mistake in the German translation, where some words were written with a lowercase letter was changed. • The design of the windows on the second floor has been improved — some of them gain different view and some gain ice patterns. • During the collapse of cabinets in the basement, cabinets now fall behind the player as well. This is made to prevent confusion of where to go. • An extra line was written on a postcard in the kitchen by mistake. Fixed. • Various corrections have been made to the German translation. Thanks for all the positive feedback you've le
2022-12-10 15:09 UTC · Community Announcements · Steppe Hare Studio
New patch already here: • Some pyrotechnic lights could be picked up an unlimited number of times. Fixed. • Some elements of the environment in the basement and on the second floor were moved, so that the direction to the player's goals was more intuitive. • Enemy navigation in the final part of the game has been improved. • Now, you cannot close the door if the enemy is already in the doorway. • Light optimization was improved. • Street optimization was improved. • Incorrect formatting of item descriptions in Chinese translation was fixed. • Different improvements to the German, Portuguese, T
2022-12-08 10:39 UTC · Community Announcements · Steppe Hare Studio
We continue to read your letters and already prepared a new set of fixes: • During the chase in the basement your opponent could get stuck in the mechanical door. Fixed. • Now you don't have to accurately aim at the pyrotechnic flare to take it out of the drawer — you just need to click on the drawer again. • Now the interaction area of pyrotechnic flares become larger to make it easier to interact with them. • A bug in screen resolution settings has been fixed. • Interaction with the door in the scene of the first meeting with the enemy, during which your pursuer could get stuck in the door,
2022-12-07 21:59 UTC · Community Announcements · Steppe Hare Studio
Thanks to all those who plays, write us messages and send emails with founded bugs. We've collected your comments and released a short patch that fixes some problems: • In the dark room on the first floor, there was a small chance that the next event would not trigger. Fixed. • Fixed minor graphical issues with the expanding corridor. • In the shrinking corridor there was a chance that the players could fall through the floor if they pressed hard against the right wall during the animation. Fixed. • We changed the font and increased the size of the letters for reading notes. • UI settings didn
Full appinfo as delivered by Steam PICS, changenumber 37454840. Also at /api/app/2067790/raw.
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