Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:36 UTC.
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2025-01-28 00:08 UTC · Community Announcements · FlomgusEpicStyle
Hello everyone, I hope many of you would be interested to know that I have a second game coming out: Solar Nations 2. As a result, I have made the decision to pull this game from the steam store, as it is no longer receiving updates or support and I need to focus my efforts on the sequel. As of January 31st, you will no longer be able to purchase Solar Nations from the steam store. If you have any further questions, E-mail me at flomgusgames@gmail.com.
2024-03-10 19:09 UTC · Community Announcements · FlomgusEpicStyle
I found an issue with the game that was causing it to consume an inordinate amount of graphics resources on some machines. It has been significantly reduced. There is also now a framerate counter if one was needed. I am not working on Solar Nations full time anymore so if there are any issues please report them to me either by email or through the discord. Thanks!
2023-12-18 03:55 UTC · Community Announcements · FlomgusEpicStyle
Changelog: Fixed bug where development was not balanced correctly (regions should reach equilibrium now) Renamed the Forge world upgrade to "Heavy Industry" Fixed bug with capturing enemy logistics ships Fixed localization bug with faction tooltip Fixed bug where the culture interface was not appearing, and social metrics were not applying
2023-07-10 21:00 UTC · Community Announcements · FlomgusEpicStyle
Major update 1.3 is out now with the new characters system. I will put the changelog here: New Characters System New Cultural Aspects which modify faction loyalty Significant modifications to existing reforms to cut down the number of effects Various bug fixes Send Insult now costs stability rather than granting it AI builds slightly fewer ships Tutorial changes
2023-07-07 19:50 UTC · Community Announcements · FlomgusEpicStyle
For the 3rd major update I have sought to rectify a notable absence in Solar Nations, that of individual leaders. However, most Grand Strategy games, at least in my opinion, do leaders in such a way that they either don't resonate with, or actively undermine other systems. As such, the leader system in Solar Nations is very different from what you're used to, but is also specially designed to be interesting while also being easy to understand. {STEAM_CLAN_IMAGE}/42588694/c08caf75e96fca65e0feb2533d5f70333bbf8558.png Characters in Solar Nations are represented as a collection of 4 stats, gained
2023-07-02 22:03 UTC · Community Announcements · FlomgusEpicStyle
Hi everyone. I have been working on quite a few things behind the scenes with new content for the game, but as I have come across some major bugs in need of fixing I decided to publish a small update today to address the problem. The major fix is that multiplayer should work correctly now- an engine update caused some things to break with the Steam interface and I needed to fix those things. Other than that, there are some quality of life changes and new icons that I think look a lot better than the old ones. That is all!
2023-07-01 19:24 UTC · Community Announcements · FlomgusEpicStyle
Found a small but notable crash thanks to a helpful bug report on discord, happens when someone proposes an alliance and the proposal is accepted. It is now fixed. I have also rebalanced the AI's alliance acceptance to be more in line with what I expect. That is all!
2023-06-29 18:29 UTC · Community Announcements · FlomgusEpicStyle
Update 1.2 was not perfect, and so I have been working on various bug fixes around the game recently. The changelog for this minor update is as follows: Fixed bug where AI continuously built buildings over their cap if they had few regions Fixed event logic editor scope bug Other minor fixes New Decisions for the Mechanist Coalition New Decisions for the Solar Federation (340 start date) New Decisions for the Empire of Man New Decision for the Cygnid Confederacy (1405 start date) New Formable: Trans-Solarian Union (formed by anyone in the general area between Earth and Lativera) This is a rela
2023-06-02 01:37 UTC · Community Announcements · FlomgusEpicStyle
Over the past couple of days I've been working on some internal stuff and things I can't reveal just yet, but as I have discovered a couple of important bugs I've decided to push a bug fix update in order to address the problems. Fixed a crash on declare war Fixed numerous localization errors Fixed upgrades in the 1210 and 1405 start dates Fixed changes to the "factory buildings" not correctly displaying Changed some values around in order to prepare the game for future plans Added ~50 new regions outside the Domain (wild space) Added "Global Region Economy" to the scenario editor (mass popula
2023-05-27 19:25 UTC · Community Announcements · FlomgusEpicStyle
Update 1.2 is out now with the following major features: Logistics Ships which increase reinforce rate for nearby fleets Buildings Static Galaxy Objects Auras for these objects and buildings Faction Privileges Faction Loyalty system change Defines Editor 3 changed Reform lines Puppets and Overlords New Empire Selection Screen Outliner to easily select fleets and Regions Unit Upgrades Some new Decisions and Events Performance Improvements New Tutorial Font Size Increase Empire in Chaos Changes Faction Regional Control A lot of back end stuff has changed since 1.1 so if you encounter any bugs or
2023-05-23 03:41 UTC · Community Announcements · FlomgusEpicStyle
Building on the changes to Factions made in 1.1, in update 1.2 I will be introducing Faction Privileges into the game in order to enhance the gameplay for factions and make them a little more dynamic, while also providing more insight into what they want and how the political landscape of the Age of Space operates. {STEAM_CLAN_IMAGE}/42588694/e51003f9a7d8fdc6f3b3b1bb2ea648806c81a482.png Here you can see that the Imperial Navy has quite a few things I can "request" from them, which have a long list of effects. Each faction has around 5 of these, which range in their function. While some faction
2023-05-15 19:48 UTC · Community Announcements · FlomgusEpicStyle
In the previous update, I introduced a scenario editor to Solar Nations which allows you to customize the existing scenarios or create your own to play with. This time, I have sought to expand this feature with new functionality which should expand the horizons of what can be created within Solar Nations exponentially. {STEAM_CLAN_IMAGE}/42588694/45ef137758fb127c3c95ee4e93c279416d0b2b5c.png Introducing the Defines Editor, an in game mod builder which allows you to customize the more basic aspects of the game and create all sorts of new stuff! Using the defines editor, you can create new ship c
2023-05-05 05:24 UTC · Community Announcements · FlomgusEpicStyle
It's been a while, more than initially planned on account of real life occasionally getting in the way- but my commitment to Solar Nations remains as strong as ever, and I am happy to reveal that Empires of Man has been in the works for a while now so that I have enough to show you all in order to make it worth the wait. To start, I would like to introduce the first of many changes- and although it's a small one, I'm sure many of you will appreciate it: Font Size Increase Clearly the most important of all updates, the font size has been increased! (Along with some GUI modifications to prevent
2022-10-09 18:48 UTC · Community Announcements · FlomgusEpicStyle
Fixed bug where fleet headers sometimes are inaccurate. This fix was supposed to be pushed 3 days ago but due to mismanagement I forgot.
2022-10-05 21:30 UTC · Community Announcements · FlomgusEpicStyle
Tune in to see gameplay of Solar Nations update 1 from 5PM to 7PM today
Full appinfo as delivered by Steam PICS, changenumber 38354944. Also at /api/app/2068810/raw.
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