2026-07-01 18:40 UTC · Community Announcements · Evergreen
Update 0.30.1 — Isometric View, UI Overhaul & Diplomacy Expansion It's been a while since our last update on the 15th of February — here's everything that's landed since then. The two headliners this time: a brand new Isometric camera view, and a big visual overhaul of the core UI (Notifications, Empire view, Settlement view, New Improvement and New Unit screens all got reworked). Alongside that: an expanded diplomacy/treaty system, AI personalities, and a long list of bug fixes and balance tweaks. {STEAM_CLAN_IMAGE}/43316154/1f6024db2fc6cf018f7c4762cdf95ce3d172ccb1.png Highlights - New Isomet
2026-02-15 11:00 UTC · Community Announcements · Evergreen
Gameplay Fixed asset loading for the Roman campaign data, which was failing to load properly. Linux Linux build now changed bindings to OpenGL from GLEW to GLAD, increasing stability of builds. Linux binary folder now also contains 2 extra binaries, one built on Debian, and the other built within the Steam runtime 3.0 (Sniper) which can be tested if the main binary fails (Iterum.debian and Iterum.steam respectively)
2026-02-13 12:30 UTC · Community Announcements · Evergreen
Support for Linux added and new Historical campaigns. Gameplay Our designers have been hard at work crafting the new historical scenarios! - New Historical Campaigns menu added - New Gallic Wars campaign begun - A first historical scenario, the Helvetii Migration can now be playtested, with more scenarios underway. - New tile type Mountains introduced, which cannot be worked for food, and is not traversable. - Units, armies and Settlements now gain additional light of sight if situated on a tile which has a higher elevation than the surrounding tiles. This is only granted while the unit is sta
2025-12-08 19:16 UTC · Community Announcements · CrazyParrot
DreamHack was incredible! Thanks to everyone who visited our booth and tested the game. We even did some live coding each day for last-minute changes and patches as issues arose. Here’s what’s new: Reworked ui Singleplayer Features • New tutorial highlighting the Construction Queue in Plenty of Grain • Updated Raider tutorial • Added “Demand to Become Tributary” treaty option to Diplomacy Bug Fixes • Slaves assigned to Games now properly give Happiness • Fixed washed-out colors and incorrect transparency on some weather particles Multiplayer Features • New scenarios • Host enters Spectator Mod
2025-11-09 19:59 UTC · Community Announcements · Evergreen
{STEAM_CLAN_IMAGE}/43316154/7615106706b43a980a876bfe107206fca0c6c279.png {STEAM_CLAN_IMAGE}/43316154/67db55a2bdb6838e930c35c13981d6c68c9df2d3.jpg {STEAM_CLAN_IMAGE}/43316154/31b7abd704900b91c4d71a4163618dfcd290f6ef.png UI - Custom map menu updated to use more sliders and dropdown menus rather than integer inputs. - Re-skinning of Roman UI begun. - Playing as the Gauls or Germanians now uses different colors/skins of the UI. - Terms of Service and privacy policy updated. These are now available on the main web page too. - Units in (transport) ship cargo now display and properly update HP and Fo
2025-08-30 12:27 UTC · Community Announcements · Evergreen
UI - Layout of most Breakdown screens updated to be centered and fit better for both average and wide screens. - Checkbox to Play tutorials added to the Learning campaign menu. By default all scenario-specific tutorials will be replayed unless unchecked. - Terms of Service added (English). - Game save names now auto-generated - Free labor now updates properly in the New Improvement screen. - Food Gathering tile selection now properly loads immediately when loading a save. - Fixed issue where Recruitment screen was empty before an improvement had been built. - Custom map menu layout adjusted an
2025-08-01 12:42 UTC · Community Announcements · Evergreen
- New Sanitation actions: including Health Checks, Public Lockdown, Quarantine and Containment - New Victory dialog now shown upon completing a scenario instead of catapulting new players straight into the victory postgame screen - Fixed language identification based on Steam settings for a few languages - Italian localization added to voiced tutorials in Grain and Settler as well as introductory sequence - Roman numerals now used extensively when playing in Latin - Japanese classical numerals used for integers when playing in Japanese {STEAM_CLAN_IMAGE}/43316154/d3d9b57eff19f149f8125ec9eea6b5
2025-07-28 22:18 UTC · Community Announcements · Evergreen
We have done a lot! Not all is mentioned below, but a big portion of it. We have a new trailer published now as well (with subtitles for a few languages): UI - Population Breakdown screen updated to show how the stats are used in equation calculations (previously in a simple table). - Layout of Food production breakdown screen updated. - New Improvement and New Unit screens updated to part of the main HUD, as well as adapt to both regular screens and wider screen resolutions. - Positioning and scaling of many tutorials adjusted to work better with both smaller and wide-screen resolutions. - Mo
2025-03-29 21:47 UTC · Community Announcements · Evergreen
After launching the playtest, we are updating more frequently there, so here comes a summary of all changes since the last update in January. Gameplay: - Movement speed is now slowed down due to elevation differences, the higher the incline the lower the speed. - Movement speed is now significantly reduced when crossing rivers. - Armies automatically capture pacifistic units like Traders - Can recruit ships: Bireme, Trireme, Trade ships, Transport ships. All ships have great water movement speed vs land units boarding their own make-shift boats. Transport ships can be used to quickly ferry lan
2025-01-23 08:28 UTC · Community Announcements · Evergreen
User Interface - Adjusted scaling of UI elements for Zone Info (Mac OSX) - Fixed filtering of some event types in the Log viewer - Years are now presented in BC and AD to give better context for some scenarios - Fortification level now visible in the zone hover tooltip Gameplay - Rivers are introduced, which affect movement across the map. They can be painted from the map editor but are not part in the random world generation yet. - Adjusted how Settlement Attack value is calculated with garrisoned units - Units no longer regenerate HP if the zones they are in is affected by poor weather - Col
2025-01-09 11:00 UTC · Community Announcements · Evergreen
This is our first game we are developing and publishing. We thought Early Access would be a good way to go. We released the game in August 2023 in Early Access, when it was still quite early in development – perhaps too early. The state of the game is much better in user experience now, and had we not released earlier then perhaps the Early Access would have been released today instead. We thank our early supporters of Early Access, and wish more will support us as we iterate the product! In addition to Early Access, we are also setting up Steam Playtest so more users can playtest the game wit
2024-12-29 12:29 UTC · Community Announcements · Evergreen
User Interface - ZoneInfo tooltip size is now adjusted based on contents - Selected units/armies are now persisted and re-selected upon loading a game - Added more fading in/out for UI elements. Gameplay - Settlements will now surrender to occupying forces when HP reaches 0 by siege attrition. Graphics - Particle effects simulation speed now varies with game speed and pause state - Map-wide snow particles added during winters - Flooding and rain particles added for zones affected by Floods - Dust clouds particles added for zones affected by Droughts - Lightning particles and rain added for zon
2024-12-22 09:50 UTC · Community Announcements · Evergreen
{STEAM_CLAN_IMAGE}/43316154/03c72bb6677c7b35caf418f4363a7f6729fdc44f.png {STEAM_CLAN_IMAGE}/43316154/448f4e66c59427a132187f006ec30e70feb6ad6a.png UI - Zone Food Production buttons now show an animated icon if affected by any weather effects - Font for 'fancy' texts have been adjusted to use a more easily-read font. - Animated some parts of the UI slightly - Improvements to various tutorials. - Event log moved to bottom right corner. - Replaced text with icons with a few buttons, such as Menu and Scenario - Settlement buttons now framed in its own themed 3slice - Cursor info window on the right
2024-11-10 21:49 UTC · Community Announcements · Evergreen
UI - Added dialog on start-up to guide player in the case that OpenAL has not been installed correctly. - Checkboxes to manage multiple settlements' Taxation and Rationing settings are now hidden until player manages 3+ settlements. - Updated some spacing/placement issues of some icons and associated numbers. Graphics - Reduced flash intensity for seasonal transitions. Input - Fixed some input issues where improvements were interfering with raycasts. Known issues - Multiplayer is broken.
2024-11-05 20:40 UTC · Community Announcements · Evergreen
UI - Units and Army buttons are now colored according to nation color. - New icons added for Diplomacy button, all Treaty types, and Trade types - Buildable improvements list now properly updates when taxes decrease, showing some improvements as not currently affordable {STEAM_CLAN_IMAGE}/43316154/4c3e09504415508ba5ccf58ea98bfa03cbb85bb9.png Settings - Several new graphics settings added, including Graphics presets Gameplay - Some economic improvements now reduce total improvement upkeep costs in the Settlement {STEAM_CLAN_IMAGE}/43316154/2a123e2728baef9d3ad5d2d1c32ac5d2c63fe9de.png Graphics -
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