Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:48 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2025-04-10 14:24 UTC · Community Announcements · Xekvera
Changes Increased probability stat on 'Cinders' Offering. Tweaked explosion damage stat on 'Explosive Cinders' Offering. Fixes Fixed 'Cinders' collision trigger. Fixed 'Cinders' applying incorrect damage. Fixed 'Total projectiles deflected' not being added to total stats. Fixed 'Void Fountain purchases' not being added to stats. Fixed 'Total Offerings collected' sometimes not being added to stats. Reduced the elevator travel time at the end of Tomb of the Sacrilegious to prevent player from bonking their head in the ceiling bounds. Disabled 'Floor is lava' in Scoria Ruins. Disabled 'Floor is l
2025-04-09 14:51 UTC · Community Announcements · Xekvera
Changes The final boss now takes 50% reduced damage during the phase transition. Updated the exit game prompt in the pause menu to clarify that only meta progression will be saved. Fixes Fixed the tutorial Offering not disabling the controller cursor when closing the menu, causing the controller input to not work properly. Fixed FOV not resetting after performing a Void Dash with controller. Fixed chest in The Shadowed City not spawning enemies. Fixed a bug that caused Offering orbs to not be destroyed when pressing escape as the menu is being closed. Fixed a secret room in Sacred Grove unload
2025-04-08 17:35 UTC · Community Announcements · Xekvera
Changes Final boss Damage Phase 1 sword: 10 -> 8 Phase 2 sword: 20 -> 15 Laser projectile: 25 -> 20 Arc projectile: 15 -> 10 Health Phase 1: 10000 -> 8500 Phase 2: 10000 -> 7500 Petrified Tombwarden Added eyelids to the laser eye. Added new laser pattern during its final phase. Other Exiting the entrance cave in The Shadowed City now sets the players last ground location right outside the one-way barrier. Fixes Fixed chests reappearing in The Shadowed City. Fixed door not opening if the Essence Flask item is already picked up. Fixed Petrified Tombwarden sometimes not dying after the laser eye
2025-04-07 14:02 UTC · Community Announcements · Xekvera
After 18 months of early access, Voidborn has finally reached 1.0! This update completes the full run of the game, including all main areas and bosses, and aims to set a polished and consistent quality standard all the way from the main menu to the end credits. Thank you so much to everyone who has supported Voidborn during it's Early Access period. As a solo developer on this game, creating it has been very tough at times, but mostly a lot of fun. I am very proud of what I have been able to achieve with this game, and I hope you will enjoy playing it as much as I enjoyed developing it. Voidbo
2025-03-29 20:01 UTC · Community Announcements · Xekvera
Note: The release date has been pushed from April 4th to April 7th I am excited to announce that after 18 months of Early Access, Voidborn will finally be launching into 1.0 on April 7th! This update will complete the full run of the game with the final area, along with many other additions, changes, and improvements throughout the entire game. 1.0 Announcement Trailer Prepare yourself to ascend The Black Castle The final area of the game, atop which the final demigod awaits you... {STEAM_CLAN_IMAGE}/42678423/495979859eb74557850bda741cb731e67985d89d.png In preparation for 1.0 release Launch di
2024-06-07 17:05 UTC · Community Announcements · Xekvera
Changes Updated credits
2024-06-05 15:33 UTC · Community Announcements · Xekvera
Fixes Fixed enemy spawners sometimes spawning a broken version of an enemy. Fixed a bug that allowed player to get multiple upgrades from the same Offering. Fixed Petrified Tombwarden sometimes not dying after destroying its laser eye. Fixed holes in level geometry in Dead Man's Passage
2024-05-20 15:29 UTC · Community Announcements · Xekvera
Fixes Fixed Regal Blade tutorial not progressing properly Removed (out of bounds) developer notes from Dead Man's Passage
2024-05-18 19:54 UTC · Community Announcements · Xekvera
Voidborn, the path ahead lies beneath the mist… {STEAM_CLAN_IMAGE}/42678423/824ba0e1e68d196b91c6c094d39e02bc817ea4b8.png …take the plunge and you will discover… Dead Man’s Passage. {STEAM_CLAN_IMAGE}/42678423/99985a02fe710dd83d137468425b5a2e48e3871c.png Take out the guardian and venture deeper through the tomb, and you will find your next target deep below the surface.. {STEAM_CLAN_IMAGE}/42678423/daffc627d422a4db6c3cb70f5a4dc2fb667333b1.png Upgrade your weapons with… Void {STEAM_CLAN_IMAGE}/42678423/90283aa48e12df789ef9178bc112df73b104a4ad.png A new upgrade type that embues your weapons with
2024-01-04 20:03 UTC · Community Announcements · Xekvera
Fixes Added loading screen to Sacred Grove Fixed player spawning in wrong location in Sacred Grove
2024-01-03 21:57 UTC · Community Announcements · Xekvera
Fixes Fixed missing textures in Bloodrain Valley. Fixed a bug that caused item description pop-ups to close instantly. Fixed a bug that caused chests in Sacred Grove to reset when reloading the area. Fixed the player meleeing when interacting with objects. Fixed Void Dash being able to clip through certain objects. Fixed issues with boss enemy movement in The Shadowed City. Fixed mini-boss in Lake Scoria spawning multiple times. Fixed offerings for the Regal Blade not appearing in equipment. Changes Made it possible to close the pause- and settings menu with escape key. Added short loading scr
2023-12-25 17:37 UTC · Community Announcements · Xekvera
Blossoms of Depravity is finally here! {STEAM_CLAN_IMAGE}/42678423/d3c47b5c8ed1fd53b442bb4334a29ece2a1a6c4c.gif A new location that changes over time, new Chaos and Lightning upgrades for the Regal Blade, a new Amulet, melee and Void Dash rework, and various other changes, improvements, and fixes. Look out for a fountain similar to the one in the banner of this post, there you will find the golden key that leads to Sacred Grove. {STEAM_CLAN_IMAGE}/42678423/036bd0e153d421c74791f26fa9c5747041a264ca.gif This is a bit of a smaller content update in preparation for the next major content update tha
2023-09-17 22:44 UTC · Community Announcements · Xekvera
First of all, thank you everyone who has supported Early Access so far! The game has already done way better than I expected, which makes me even more excited to bring more content to the game. Now, what to expect from the upcoming content updates. Possible spoilers ahead The first content update is already in development and is expected to be finished by the end of next month! Here are some of the major the things it will include. Sacred Grove A new shortcut level that connects the start of of Bloodrain Valley to Vincent's sanctuary, with a bigger focus on platforming. {STEAM_CLAN_IMAGE}/4267
2023-08-24 16:04 UTC · Community Announcements · Xekvera
Additions 'Regal Blade' now gives off an ambient light that increases in intensity when blocking. Changes Enemies Phantoms Decreased attack speed. Increased projectile damage. Decreased spawnrate. Thumper Decreased spawnrate. Set a max spawn limit to 2 per wave spawn. Warlord Luther Decreased projectile speed. Phantom Knight Decreased damage taken by explosions. Other Updated 'Split Shot' weapon aspect description. Fixes Fixed 'Split Shot' weapon aspect not splitting the bullets of the 'Chaosrepeater' and 'Doomscatter'. Fixed damage indicator going off if player takes 0 damage. Fixed dash miss
2023-08-22 16:22 UTC · Community Announcements · Xekvera
Additions Added tools for speedrunning. Added 'DPS' stat. Changes Phantom Knight Increased arena size Health decreased by 15%. Slightly decreased explosion size. Slightly lowered sword damage. Slightly reduced sword hitbox size. Other Small details added to certain levels. Slightly increased size of 'Fireball' ability hitbox size. 'Fireball' ability now has a separate larger hitbox for collision with enemies. Reduced thickness of 'Thumper' and 'Left Eye of the Decay' shockwave rings. Updated shockwave material. Fixes Fixed 'Fireball' ability not detonating on collision with certain enemies. Fi
Full appinfo as delivered by Steam PICS, changenumber 37454840. Also at /api/app/2072660/raw.
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