Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-03-01 08:42 UTC · Community Announcements · GBL
Whew, finally! The first part of my planned multi-part update for the World Map / Multiple Settlement system. I did my best to playtest it as much as I could but let me know on the discord or on the Steam discussions if you find any bugs or issues, or have any suggestions!Updating the game to support multiple settlement really opened up the game to new avenues; for the next few updates, I will focus on fixing any bugs, solidifying existing systems (specially guest / tavern gameplay, combat and magic) and adding one or two more biomes. This was such a huge update on the backend that I just want
2025-12-18 09:15 UTC · Community Announcements · GBL
The World Map Update is Almost Here!After a lot of late nights and early mornings, the World Map update is nearing release, and it’s the biggest expansion to Outland Kingdoms yet. It fundamentally changes the scope of the game, evolving it from a single-colony sim into a true kingdom-spanning RPG-strategy game. What’s coming in the World Map update: Games now begin with your chosen dynasty and retainers landing on a coast. This first settlement becomes your capital - a living port city that grows with your kingdom. Build a Coastal Capital. Construct docks, inns, taverns, and trading districts
2025-09-25 19:03 UTC · Community Announcements · GBL
- Fixed an issue with some invisible rocks in the swamp biome
2025-09-25 16:01 UTC · Community Announcements · GBL
- Fixed research tree not appearing on load
2025-09-25 13:53 UTC · Community Announcements · GBL
Hey all, I've been trying to finish the Cultist update to go along with the Swamp biome but there's some bug fixes I wanted to push out asap so I'm just releasing the swamp biome separately. The Cultist Faction is coming along nicely, more on that below after update notes: New Features: - Swamp Biome! In this damp, dark environment, food spoils faster, but you can plant all year round. Diseases are a bit more of a problem here. - New tameable animals: Hippos and Water Buffalos - There's more but I can't really remember right now cause I'm too sleepy trying to push this update out as fast as I
2025-07-29 02:51 UTC · Community Announcements · GBL
- Changed the camera to rotate around a central viewpoint instead of rotating the camera itself - Added a separate class of objects under Furniture > Support. These objects improve the efficiency of other objects (bookcases for research tables, end table for bed, etc.) More to come in this vein but just putting the most basic form of it out there for testing - Performance optimizations - Bug Fixes
2025-07-14 21:46 UTC · Community Announcements · GBL
- Fixed a bug related to arkanite crystal auto-generation - NOTE!! This update will rotate existing bookcases by one rotation. This update also contains some incremental updates to the Bookcase (decoratiions > misc); this is preparatory work to the bigger 'Helper Objects' update that will add a new class of buildable objects that will improve the efficiency of any relevant objects near it (toolchests for crafting stations, some for cooking, training, beds, etc). It will already affect the efficiency but I will be adding more information about it in the UI. - Some performance optimizations
2025-07-01 04:56 UTC · Community Announcements · GBL
- Added citizen expectations depending on settlement prestige level. They expect more luxuries as the settlement progresses. Will be adding more on this system for the next updates to make things even more fun and challenging - Added volume controls for more audio fine tuning - Fixed some bugs
2025-06-23 03:45 UTC · Community Announcements · GBL
- Improved Guard Mode for tamed aggressive creatures. When On (gold rim on button) they will seek out and attack any hostiles in map. Recall them by assigning them to a Creature Bell. - Doors will now become more walk-thruable when it's already moving, reducing being stuck between doors - While in combat mode, all agents will now bump into each other, improving combat and realism - Bug Fixes for the following issues: Proper race of siblings when game begins. Demolition button disappearing after upgrading a building. Disappearing dogs. Proper display of produced item in drying racks / fermentat
2025-06-18 04:06 UTC · Community Announcements · GBL
- Fixed bug where character info screen would be open upon loading - Fixed bugs related to the Iron Bar Door ; also fixed Iron Bar Door and Iron Bar Wall building resource requirements to Iron Ingots
2025-06-17 22:25 UTC · Community Announcements · GBL
- Fixed a bug where upgrading a building causes resources to spew out continuously - Fixed furnace volume
2025-06-17 04:50 UTC · Community Announcements · GBL
- Added a Reset button player owned humanoids. Will only appear when not in combat. Press this button to reset your character from any stuck conditions - Rebalanced the population growth computations, specifically relating to food. You need more food to grow the population. Food yields from crops have also been reduced.
2025-06-13 21:14 UTC · Community Announcements · GBL
- Portrait names will now refresh on renaming a character - Some back-end bug fixes
2025-06-11 20:46 UTC · Community Announcements · GBL
- Fixed an optimization-caused bug where some buildings auto-collapse if you place them on the 2nd floor
2025-06-09 04:45 UTC · Community Announcements · GBL
- Wild animals will now not walk through any doors by default. Tamed animals will, unless the "Tamed Animals" setting is on - Adjusted food influence on population growth (you need about 50% more food for the same growth as before) - Prestige level growth slowed down Optimizations: - Aggressive optimizations with buildings and agents to remove stuttering when there's a lot of them on the map
Full appinfo as delivered by Steam PICS, changenumber 38324308. Also at /api/app/2073220/raw.
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