Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2024-11-28 17:56 UTC · Community Announcements · john
DangerousBob Studio has made the decision to remove Night Gate from Steam as part of my ongoing effort to improve the quality of DangerousBobs game library. I'm committed to delivering the best possible experiences for the players, and this step reflects our focus on that goal. For those who already own Night Gate, rest assured that it will remain available in your library and fully playable. The game will officially be removed from the Steam store on Dec 4th, 2024. This project was a big learning experience and I feel there are some good ideas here that will show up in future projects, it jus
2023-09-18 15:58 UTC · Community Announcements · john
The following has been updated. -Fixed the audio slider in the settings. -Fixed a bug where the glass windows wouldn't break. -Adjusted the time on the ghoul cages, which would respawn too fast before.
2023-05-26 17:39 UTC · Community Announcements · john
Hello everyone, I want to say first thank you to all that have supported Night Gate. It has been enjoyable watching some of the Youtube videos that have come out about that game. There has also been some good constructive feedback. I am well aware of the game's shortcomings, and this was largely a big experiment for me to make a sandbox game coming off my more linear projects. This was a big learning experience and a fun project to work on. Changes: -Grendels final boss battle has been buffed on Hard. Now he is assisted by two Alpha Vampires. -Alpha Vampires have been nerfed when not in "Boss
2023-05-21 06:09 UTC · Community Announcements · john
Hello everyone, Just a couple of tweaks. -For the Battle of South Gate there was a pathing issue with enemies getting stuck on the ramp. This is fixed. -In the Black Forest there was a misplaced b volume that basically puting an invisible box in the middle of the pathway. I remove that.
2023-05-19 06:10 UTC · Community Announcements · john
Hello, all you vampire hunters, Launch day patch changes: -TNT ghouls now have a red light on them, making them easier to spot in a crowd. -Fixed a bug with the crossbow where if you reloaded and switched your weapon mid-reload it would get stuck at 0. -Fixed a bug with the green poison ghouls, when shot with the turret the hitbox for their poison would remain.
2023-05-18 21:38 UTC · Community Announcements · john
Hello, It seems there was an issue with the DRM on UE5.1 and I had to swap the exe. You should see a small update and the game should launch correctly now. Sorry about that one.
2023-05-18 18:09 UTC · Community Announcements · john
Hello, all you vampire hunters! Welcome to the official launch of Night Gate! A few last-minute changes have been added for the release build. Update: -Film overlay that can be toggled. This allows players to make the game more cinematic. -A glow stick has been added on Robin which lights up with the flashlight to brighten up darker spots. -Revolver animation tweaked. https://i.imgur.com/OicxVXC.png *Players can toggle a cool "FIlm Overlay" in the options menu. Bug fix: Enemies would slide if their vision was blocked, this should be fixed now. Two new achievements added for launch! -Hooky Hunt
2023-05-13 02:56 UTC · Community Announcements · john
Hello, all you vampire-hunting fans. First thing first, Night Gate won't be getting to the Xbox at this time, so I will move forward with the release from Early Access. The game will come out on May 18th, at 3 PM Eastern, 12 PM Pacific. A big thank you for all the support from the DangerousBob Studio LLC community. If you have not already please be sure to follow the Discord. Also be sure to checkout the lore on the Night Gate Fandom Wiki.
2023-05-04 23:01 UTC · Community Announcements · john
Hello, all you vampire-hunting fans! In this patch, I added a requested super special ability. The ability to holster your gun! You can now holster your weapon by pressing "H" on PC or holding the reload button if you are using a controller Controller. Bug Fix: The side quest where you help the pig farmer wasn't counting the surviving pigs correctly. That is fixed.
2023-04-28 05:03 UTC · Community Announcements · john
Hello, all you vampire killers. Changes: -The "war timer" is turned off when playing on Easy. -Fixed some bugs when the vampires "grab" the player. There were some issues when multiple vampires would grab the player at the same time and the player animations would glitch out. -Bug where the Bats would not catch on fire if they walked over campfires that were on fire. -Bug where the crossbow would show fire even if it had no arrows -Bug, green poison ghouls would bug out when shot with the turret. Status of Early Access Right now I have Night Gate being reviewed by Microsoft for an Xbox port. I
2023-03-31 17:24 UTC · Community Announcements · john
Hello, all you vampire hunters, Some minor tweaks based on some feedback from the demo. I dropped the prologue set piece and went back to the original start of the game. I feel easing the player in is better vs dropping them into a climax. Also, I added "journal" entries to help the players know where they need to go. Minor tweaks: -On controllers players use "A" button (Xbox) to reel in the fish now. Bug fix: -There was a bug where sleep/saving at South Gate would trigger the battle (big whoops). That has been fixed. -There was a bug where the opening credits would always play in Dairy Town,
2023-03-30 01:16 UTC · Community Announcements · john
Hello, all you vampire hunters! There have been several requests for a demo. Your calls have been heard! This demo allows players to download the first half of the game and experience a taste of the open-world vampire-hunting thrills that Night Gate has to offer. The demo link is on the Steam Store Page: Here. In this demo, players will have the opportunity to dive headfirst into the dark and atmospheric world of Night Gate! Explore the haunting swamps of the south, hunt down ferocious vampires, and uncover the dark secrets that lie hidden in the shadows. With the release of this demo, I am ex
2023-03-24 03:07 UTC · Community Announcements · john
Hello, all you vampire hunters, in this patch, I focused on optimizing performance. I'm currently running a 4070-ti and I see a solid 100+ FPS across all maps, the only areas I saw drops are in the Battle of South Gate when the NPC count starts to get high (getting between 40 and 60 FPS) and around the Swamp entrance of Dairy Town where I was getting 40 FPS (probably due to the number of lights there). So I worked those areas a bit to try to get the FPS higher, killing some dynamic lights and light resolution as well as lowering some texture res and killing some volumetric lights. I would be c
2023-03-18 17:44 UTC · Community Announcements · john
There was an issue with the fast travel signs, the key points were not assigned right. They should be working now. Fixed an issue with the airboat floating over land. At the Battle of South Gate the ghouls also have grappling hooks now to get up on the walls.
2023-03-17 20:08 UTC · Community Announcements · john
Hello, all you vampire killers! When I was a kid, I really enjoyed the Lord of the Rings movie tie-in games, the Battle of Helms deep really made a big impression on me. Night Gate feels like it needed a big battle, especially since the game is literally about a giant wall. THE BATTLE OF SOUTH GATE. This battle comes into play in a couple of different ways. First off the game has a new opening where the players get thrown into the battle in a "dream of what is to come." This acts as a tutorial by fire. When the player dies, they basically wake up from the dream and the game starts as it normal
Full appinfo as delivered by Steam PICS, changenumber 35945182. Also at /api/app/2073540/raw.
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