2026-07-24 18:20 UTC · Community Announcements · Chris@CE
WE'Z DUN SUM FINGSNetworking fixes and moreCheck out the latest patch changelist below:Fixed Host Migration not working sometimesFixed Easy Anti-Cheat error issueFixed issue with player stats not calculating properly at the end of a matchHopefully fixed issue with some new players having a greyed out menuPossible fix for not being able to quit the game from the ingame menuReworked team balancing to be more stableGeneral networking stability improvedWorkshop backend futureproofing (let us know if you experience issues)Fixed analog stick drift affecting camera navigation in Creation Mode VEHICLE
2026-07-01 11:40 UTC · Community Announcements · Chris@CE
DIS IZ A BIG WUNImprovements to hit-reg, de-sync and connection problemsOur mek boy Rob has been slaving over da network code, smashin' it with a hamma for weeks now, and he's finally cracked itThis is truly a big patch in how much of a difference it will make for the game. Details below...NETWORKINGMassive improvements to hit-reg. You'll notice your shots will hit a lot more, even in higher ping situationsLess issues with de-sync such as players not being damaged or doing damage, the stompa being in the wrong place, etcFixed the majority of connection issues when in a match or trying to joinV
2026-06-12 17:30 UTC · Community Announcements · Chris@CE
UPDATE - 19/06We just put out a patch in preparation for another one coming soon that will have proper fixes. Testing is going well alreadyHere's the patch notes for today's update:Prepped networking backend for upcoming patchRe-enabled host migrationPing measurement and region determination should be more accurate nowExcited to see how this next patch lands as it should make playing the game a hell of a lot more enjoyable ːsteamthumbsupːOI GITS! We've seen a bunch more players jump on now that the EGS version was released yesterday - which is great What's not-so-great is that unfortunately we
2026-06-11 15:00 UTC · Community Announcements · WIREDGary
MOB ON ME!On top o' da console gits, you'z got extra comin'!An update to the game also landed this week, details below DA UPDATE ⚙️A a new patch hit on Tuesday, nothing major but check it out:Temporarily disabled Host Migration due to connection/sync issues occurring since the crossplay patch with consoles. We will revisit this implementation soon to make it more stable.Optimizations to backend netcode.Added support for crossplay for the upcoming Epic Games Store version of the gameOther minor bugfixes and improvements!Also note that we're aware of the desync issues and other things players ar
2026-05-21 15:11 UTC · Community Announcements · Chris@CE
FRESH MEAT 🪓As much as we'z know da PC gits are proppa smashas, maybe ease up on da noobie green gits eh? Just fer a bitThere will be a bunch of new players joining Speed Freeks from PS5 and XBSX/S. Let's welcome them with open arms - den proppa bash em in da back o' da 'ead when dey'z got some krumps in!Patch with new WAAAGH! Path 🔥Burna Boyz be burnin' stuff + morePlenty of new gubbinz and fings in dis WAAAGH! Path ladz.Burna Boyz lead the charge, but there's also all the vehicle kits that were previously on the store before full launch, plus a bunch of new pole gubbinz - especially the gr
2026-05-19 15:08 UTC · Community Announcements · Chris@CE
💀SKULLS iz upon us ladz! + New DiscordThis Thursday, May 21st is the Warhammer SKULLS showcase - n' comin' in hot is a new WAAAGH! Path for Speed Freeks to celebrate the console launchSoon you'll get a batch of new items (plus some ones you might recognize), and a bunch of extra gits to play with because of crossplay across all platforms.It hasn't been easy gettin' da boyz on da consolez but it's finally here - so tell any console players in yer mob about it 📣More Orks fer da mob iz gud We'll get into the details of the WAAAGH! Path when it launches, but for now there's other newz...DISCORD
2026-04-29 12:59 UTC · Community Announcements · WIREDGary
OI GITS! Been a hot minute since we announced the cross play console version of Speed Freeks was on the way, and we FINALLY can confirm some news that should get your squig shaking. SPEED FREEKS IS LAUNCHING ON MAY 21ST - YEAH LIKE, LITERALLY LESS THAN A MONTH AWAY. Here's a loud new trailer for you to enjoy and share with your console mates and get em from 'umies to Speed Freeks in advance. Okay, why is that news for PC players?! Two wonderful little words. Cross Play. It means you'll be seeing more people in all the lobbies, Folks from OTHER PC platforms. Folks from console platforms, all Ra
2026-03-10 14:20 UTC · Community Announcements · Chris@CE
DA MEK BOYZ BE FIXIN'⚙️We've just dropped a new patch on Steam. Here's the full change list:Join/invite through SteamPlayers can now use the Steam UI to invite their friend to the match their in, or join a match their friend is already inAn option to have unrestricted team switching when creating a match When this is enabled, players can switch teams regardless of scores, as long as there is a spot on the other team. This allows friends to more easily play on the same teamImprovements to bot behaviour, including having Squigbuggies focus on healing much more. Bots also use dash and some abilit
2026-03-05 14:45 UTC · Community Announcements · Chris@CE
OI GITS!We can't believe it either, but the PlayStation & XBOX versions of Speed Freeks are finally getting wrapped up for release this spring 🤘The console version development actually started in 2023 and despite some big bumps along the way, they're almost here.Ok, so what?What does this mean for PC players? Well, more players in general, and thus more matches to be found.The biggest complaint we see about the game is the lack of players to play with, so this will be a huge win in that department.The console release will also come with a new WAAAGH! Path full of items, which is obviously ava
2025-12-19 15:07 UTC · Community Announcements · Chris@CE
As we wind down 2025, we as a team have got to say that we're pretty proud of what we've done with Speed Freeks this year.The game launched into 1.0, we added a wild new vehicle, a level editor with workshop, and a new mode for playing custom maps - along with a ton of bug fixes and improvements overall that brought the game up to to a higher level of quality. We're really happy with the current state of the game itself, and hope you gits are too. Just need more players now! Thanks to all the gits who stuck with us and continue to do so, we've used your positive feedback, crazy gameplay videos
2025-11-27 16:26 UTC · Community Announcements · Chris@CE
Rapid fire of what this mega-update contains:-DAKKA DAKKA DAKKA-MEK WORKSHOP (Custom Map Browser)CREATION MODE (Level Editor)KUSTOM RALLY (Plays custom maps)New WAAAGH! PATH with some of the best vehicle and Ork unlocks yetImproved Host Performance, Sync Issues & Hit-RegFixed Steam Deck performance issuesVehicle balancing, including DeffkoptaA bunch of other changes & fixesLet's get to it!MEK WORKSHOP ⚙️Crazy Kustom Maps are now availableThere's races, stunt parks, hill climbs, skill tests, meme maps and other wacky things!And they can all be played in multiplayer, providing some of the most f
2025-11-20 17:01 UTC · Community Announcements · Chris@CE
Soon there will be a slick Level Editor, and a Workshop full of custom maps and racetracks to play!If you couldn't already tell from past blogs, we're very excited to be releasing this feature. It's truly game-changing having map-making and workshop support for the Speed Freeks community, giving players power over what - and how - they play. We've had so much fun testing custom maps, and can't wait to see what amazing creations the community comes up with.THURSDAY, NOVEMBER 27th will be the launch of Creation Workshop! 🛠️ WATCH DIS!IGN have posted an exclusive video of Chris (Game Director) t
2025-11-05 19:09 UTC · Community Announcements · Chris@CE
We noticed a nasty crash slipped through the cracks, so that's been fixed now ːsteamthumbsupːOther notes:We're also aware that there's issues with a couple vehicle kits going invisible due to the new code around proximity fading when the camera is close to it. We're looking into why this is happening. In the meantime if you could please use a different kit temporarily, would be great.Steam Deck still has pretty bad performance issues that we're looking into. They seemingly popped up in one of the summertime patches, so we're narrowing down which change could have caused it. Apologies for the i
2025-11-03 19:26 UTC · Community Announcements · Chris@CE
Quick one ladz. We needz ta fix sumfin' we'z dun mess'd up ːsteamfacepalmːA hotfix patch has just been pushed with:Fixed Deffkopta falling over drunk in various menu screensFixed Stompa desync in Kill Konvoy - Scrap In Da YardFixed issue with wheeled vehicles getting squished/warped when switching to them from Deffkopta. Yes, you read that rightFixed issue with Squigbuggy Tires kit being purple invisibleFixed issue with some rims not using proximity fade like other itemsFixed issue with accessories not being properly attached to DeffkoptaChanged Deffkopta drop rokkits to have same proximity fu
2025-10-31 21:04 UTC · Community Announcements · Chris@CE
OI YOU'Z GITS!This isn't the spookiest of Halloween updates, but it's certainly an Orky one - Or is it? We're fixing things, not breaking them...Alright, some big stability updates first:Fixed an issue with vehicle explosions causing crazy forces and lagging the entire serverImproved overall stability and fixed crashing associated with some maps. Hopefully this helps disband the fatal error gang for good ːsteamthumbsupːFixed a crash for systems using an Intel Arc GPUSome performance improvements to various mapsSome extra things in this update:Added a fade function to vehicles so when the camer
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