Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-22 16:21 UTC · Community Announcements · jaklub
Bugfix/adjustment update.Game has been rebuilt with the current version of the engine - this also allowed a handful of new performance optimizations.Added visual fixes for non-16:9 aspect ratio resolutions.gmvm branch has also been updated. Please report any issues you find. Thanks for playing!
2026-04-27 15:25 UTC · Community Announcements · jaklub
Update featuring small fixes.Splendid and VIVIDLOVE achievements' conditions have been altered to also trigger when the levels are perfected between different savefiles.A debug info popup no longer appears in the main menu if a workshop item is subscribed to, but not downloaded - it is silently ignored in that case.As the adjustments are very situational, the gmvm branch has not been updated and is still on 1.4.4.Please report issues you find. Thanks for playing!
2026-02-22 14:33 UTC · Community Announcements · jaklub
Update featuring bugfixes and minor technical adjustments.Frame pacing should be smoother.Rare crashes when loading the Atrium should be fixed.It is now possible to add custom languages via editing the files (note that adding custom glyphs is not supported at the time - that might be possible via modding on the gmvm branch) - see __README__.txt.It is now possible to switch the look/behavior of the gamepad button glyphs via config.ini - see __README__.txt.To see __README__.txt, right click the game in your Steam library, select Properties, select Installed Files and click Browse - the file will
2025-07-21 19:48 UTC · Community Announcements · jaklub
Update featuring bugfixes and minor gameplay adjustments.Fixed bestiary expansion requirements.Changed BGE-9 tile palette.Adjusted Fuse enemy behavior (now slows down after overlapping the player tile e.g. during player jump for more predictable getaway routing).Adjusted Spitter obstacle animation.Added minor graphical fixes related to hidden orthographic mode and lightbulbs.The branch gmvm is also updated. Please report issues you find. Thanks for playing!
2025-01-01 22:10 UTC · Community Announcements · jaklub
Update featuring bugfixes. The crash occuring when Rank Explanation is chosen after Finale is fixed. The rare crash occuring when player makes a specific leap down a cracked fragile tile on 9-8 is fixed. Superjumping on top of changing X tiles and naval mines instantly KO's the player like when superjumping on top of pink X tiles instead of activating the landing iframes. The branch gmvm is also updated. Please report issues you find. Thanks for playing!
2024-12-18 23:59 UTC · Community Announcements · jaklub
Update featuring minor bugfixes and adjustments. Level Editor now allows usage of new music tracks (S8 and SX) and new fruits (plum, blackcurrant, pannacotta, tiramisu, dango) introduced in 1.4. It's possible to emulate the pre-1.4 jump - this option is only available via config.ini editing in AppData folder (jump_style - change to 0 to activate the legacy jump). It's possible to change the size of rendered background to smaller than resolution size, yielding performance gains - this option is only available via config.ini editing in AppData folder (bg_size - change from 1 to 2, 3, 4 to divide
2024-09-30 17:01 UTC · Community Announcements · jaklub
Version 1.4, with features previously exclusives to the Nintendo Switch release of VIVIDLOPE, is now available! New playable character, Miss Noir! With 4 special abilities unlocked at high Power, she doesn't need a lot of items to pummel things into dust and blaze her way through the stages! Cerise now has a Defense Up ability - when she has high Power, she can tank one hit without getting knocked out. All 3 playable characters are now available from get-go. New and improved jump physics - simpler to understand and more useful. Jump over foes with ease! Drop Queue - enemy and item spawns are n
2024-09-21 18:25 UTC · Community Announcements · jaklub
This specific update only contains minor fixes, mainly related to Workshop level compatibility checks.
2024-08-11 17:16 UTC · Community Announcements · jaklub
For a limited time, you have an opportunity to nab an awesome Miss Noir plush! {STEAM_CLAN_IMAGE}/43139242/f15ca3c3096f39abf045ce2fd6ea4ae95789b39e.png Check it out and get it here: https://www.makeship.com/products/miss-noir-plush
2024-08-09 20:15 UTC · Community Announcements · jaklub
An enhanced version of VIVIDLOPE has arrived on Nintendo Switch via Nintendo eShop!
2024-03-30 00:31 UTC · Community Announcements · jaklub
This update introduces Japanese translation of the game, provided by Kurono Studios. Also comes with several bugfixes. As usual, please report issues you may find. Thank you!
2023-12-04 20:39 UTC · Community Announcements · jaklub
This patch was made to fix the snake-related crash. Other minor fixes were also added.
2023-10-15 18:59 UTC · Community Announcements · jaklub
This is an experimental update that comes with major optimizations - framerate will be smoother and loading times a lot shorter. Aside from that and a few bugfixes, VIVIDCORE/ending cutscenes and credits are now skippable. Please report any problems you might encounter. In case of major ones (and for modding purposes), 1.2.0 has been made available on a separate branch if you want to roll back. Thanks for playing, hope you enjoy!
2023-07-13 19:44 UTC · Community Announcements · jaklub
Version 1.2.0 is here - it's a big update! Level editor and Workshop support - now you can download more levels and make your own. Plenty possibilities! Bestiary - know your enemy. Learn about the behavior of your foes and play with them without the risk of getting knocked out. Check Extras in main menu to access it. New Tile Coloring option - Constant. You can customize it by editing the included png file, too! Endless and Gauntlet mode cutscenes are now viewable in Cinema. A lot of new mid-game hints for new players. Minor adjustments and bugfixes. Your controls will be reset after playing t
2023-06-20 23:13 UTC · Community Announcements · jaklub
Cerise's Makeship campaign is now over after being successfully funded - to those of you who have supported it, thank you! Makeship will deliver the bundled keys to you. {STEAM_CLAN_IMAGE}/43139242/afbc1665e5c846b395435e73943ac4e2dcfdac83.png
Full appinfo as delivered by Steam PICS, changenumber 38410749. Also at /api/app/2078510/raw.
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