2026-06-16 23:56 UTC · Community Announcements · Vitz
Hello Everyone!Just wanted to do a quick Steam update, as I know the timing on this update has been odd and hasn't lined up with the teaser I dropped last month. (experimental was not meant to last this long)To crack straight into it: the main reason the update hasn't been released yet is due to a LOT of iterations on the gameplay goals for the Abyss, ensuring a fun, consistent, and engaging experience from the very start of the region to the end.This includes a lot of balance changes & adjustments to research and quests; my goal is to ensure new mechanics are introduced at a steady rate, and
2026-05-30 21:49 UTC · Community Announcements · Vitz
Hello everyone!A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now. How to opt into experimental:Locate Vectorio in your Steam libraryRight click and go to "properties"Find the "betas" branchUsing the dropdown, select "Experimental"Experimental Info:Testing Cycle: ~2 weeksExperimental Saves: DisabledBackwards Compatible: Up to v0.3.0 Update Type: Experimental PatchContains Spoilers: YesQuestions? Comments? Concerns? Let me know below or on our Discord serve
2026-05-23 19:38 UTC · Community Announcements · Vitz
Hello everyone!A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now. How to opt into experimental:Locate Vectorio in your Steam libraryRight click and go to "properties"Find the "betas" branchUsing the dropdown, select "Experimental"Experimental Info:Testing Cycle: ~2 weeksExperimental Saves: DisabledBackwards Compatible: Up to v0.3.0 Update Type: Experimental PatchContains Spoilers: YesQuestions? Comments? Concerns? Let me know below or on our Discord serve
2026-05-22 22:40 UTC · Community Announcements · Vitz
Hello everyone!A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now. How to opt into experimental:Locate Vectorio in your Steam libraryRight click and go to "properties"Find the "betas" branchUsing the dropdown, select "Experimental"Experimental Info:Testing Cycle: ~2 weeksExperimental Saves: DisabledBackwards Compatible: Up to v0.3.0 (however, STRONLY recommend starting a new save)Update Type: Experimental PatchContains Spoilers: YesQuestions? Comments? Con
2026-05-13 17:46 UTC · Community Announcements · Vitz
Hello everyone!I was confident in the March 15th release date, but a number of bugs related to multiplayer have popped up this past week during testing, mainly around some of the new gameplay systems. This needs to be sorted out before I'm comfortable releasing this update.In case you missed the teaser: yes, this update is BIG. It's very content-driven, with tons of new enemies, buildings, and mechanics, on TOP of long-requested features like copy/paste.While it is complete, I don't want to ship it with known issues that will hinder your enjoyment when playing with friends. So I'm pushing the
2026-04-27 16:06 UTC · Community Announcements · Vitz
2026-03-17 11:50 UTC · GamingOnLinux
The 0.3 update for Vectorio is finally here, after a year of work from BN Games to overhaul practically everything and it sounds awesome. Read the full article here: https://www.gamingonlinux.com/2026/03/base-building-tower-defense-game-vectorio-gets-a-massive-upgrade-a-year-in-the-making/
2026-03-13 04:04 UTC · Community Announcements · Vitz
An update has been deployed to the live environment! While this patch has been tested, further testing may be required to ensure the issues fixed in this build do not reappear.Questions? Comments? Concerns?Let me know below or on our Discord server: https://discord.gg/vectorioPatch NotesBALANCE CHANGES:Lowered cost of Cargo Port from 150 gold to 140 goldBUG FIXES:Fixed multiple issues inside of the entity tracking system that could cause turrets to not properly receive tracker updates, leaving them in an idle stateFixed changing the world name through the editor window permanently bricking the
2026-03-12 00:18 UTC · Community Announcements · Vitz
An update has been deployed to the live environment! While this patch has been tested, further testing may be required to ensure the issues fixed in this build do not reappear.Questions? Comments? Concerns?Let me know below or on our Discord server: https://discord.gg/vectorioPatch NotesBUG FIXES:Fixed multiplayer bug where connected clients could not configure drone routes after warpingFixed turrets placed near world edges becoming permanently idleFixed Abyss Core from not crafting
2026-03-11 19:36 UTC · Community Announcements · Vitz
An update has been deployed to the live environment! While this patch has been tested, further testing may be required to ensure the issues fixed in this build do not reappear.Questions? Comments? Concerns?Let me know below or on our Discord server: https://discord.gg/vectorioPatch NotesQUALITY OF LIFE:Enabled tooltips on resource slots to display resource namesBALANCE CHANGES:Removed armor from the Bomber unitReduced Bomber explosion radius from 10 tiles to 6 tilesBUG FIXES:Fixed missing achievements (Distilled Knowledge & Eureka!)Fixed drones from sometimes going inactive after warpingFixed
2026-03-10 23:11 UTC · Community Announcements · Vitz
An update has been deployed to the live environment! While this patch has been tested, further testing may be required to ensure the issues fixed in this build do not reappear.Questions? Comments? Concerns?Let me know below or on our Discord server: https://discord.gg/vectorioPatch NotesGAMEPLAY CHANGES:Added new game setting, "Show All Filters"BALANCE CHANGES:Reduced the range that Lumina spawns at from 5 tiles to 3 tilesReduced the range that Nitrium spawns at from 5 tiles to 4 tilesBUG FIXES:Fixed upgrades not being applied correctly on reloadFixed drone filter not correctly detecting outpu
2026-03-10 19:02 UTC · Community Announcements · Vitz
An update has been deployed to the live environment! While this patch has been tested, further testing may be required to ensure the issues fixed in this build do not reappear.Questions? Comments? Concerns?Let me know below or on our Discord server: https://discord.gg/vectorioPatch NotesGAMEPLAY CHANGES:Changed Heated Plasma from "Enables bullets to pierce through a unit before expiring." to "Slightly increases turret damage."Added auto-filtering on Hub resource receiver to prevent backfills BALANCE CHANGES:Reduced the range that Iridium spawns at in Abyss from 3 tiles to 2 tilesIncreased the
2026-03-10 01:53 UTC · Community Announcements · Vitz
An update has been deployed to the live environment! While this patch has been tested, further testing may be required to ensure the issues fixed in this build do not reappear.Questions? Comments? Concerns?Let me know below or on our Discord server: https://discord.gg/vectorioPatch NotesBUG FIXES:Fixed serialization issue with pipette data not being applied in multiplayerFixed timing issue with metadata application to drones in multiplayerFixed drone port door animation inconsistenciesFixed double underscore for Carrier IDFixed incorrect ID's for Plasma Round and Artillery ShellFixed incorrect
2026-03-09 20:56 UTC · Community Announcements · Vitz
An update has been deployed to the live environment! While this patch has been tested, further testing may be required to ensure the issues fixed in this build do not reappear.Questions? Comments? Concerns?Let me know below or on our Discord server: https://discord.gg/vectorioPatch NotesBUG FIXES:Learned left from right to fix incorrect direction used in tutorialFixed incorrect research tree being opened by defaultFixed space key not working in tutorialFixed scrolling on the designer palette also zooming the camera in/outFixed hives not registering collisions with bulletsFixed save system from
2026-03-09 19:06 UTC · Community Announcements · Vitz
Hello Everyone!With v0.3 now out on live, this establishes a proper baseline for us to build off of as we head towards the full release of the game later this year. With all of the technical debt paid off, my goal starting from now until v1.0 is to deliver frequent content updates on a regular basis. This will include some new features, but will mainly be adding to the new gameplay features introduced in v0.3 (quests, engineering, upgrades, research, regions, etc.)I have laid out a roadmap of what will be coming over the course of early access, leading up to v1.0!Road to v1.003/29 Update: Due
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