Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:12 UTC.
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2024-05-16 02:02 UTC · Community Announcements · zediven
Small update tonight: Added a new Lightning Melee tagged support: Capacitor Discharging Hitting a Jolted Enemy has a 50% Chance to cause a bolt of Lightning to strike up to 3 nearby enemies, consuming the Jolt. Damage inflicted by Lightning deals damage equal to the initial Hit Damage multiplied by 200% of the Jolt on the original enemy. Lightning can Critically Strike, but it cannot inflict Ailments. Also doubled the base radius of all Curse skills at max level. Also fixed a timing bug with a couple melee abilities. Currently working on a bunch of new skill supports, as well as some uniques t
2024-05-15 17:31 UTC · Community Announcements · zediven
Changes this patch: Rare Monster density now scales with zone level. Rare Monsters have a much higher chance to drop a Rare/Unique item. Magic Monster packs are slightly more common. Cheers, zediven
2024-05-15 04:44 UTC · Community Announcements · zediven
The following skills have been changed: Blood Slash Damage Effectiveness: 460% -> 850% Base Radius buffed from 25 -> 70 at max level Energized Axe Now gains 50% Lightning Penetration Base Attack Time lowered from 1.2 -> 0.9s Base Radius buffed from 35 -> 50 at max level Damage Effectiveness: 340% -> 840% Prismatic Slash Damage Effectiveness: 130% -> 530% 60% more base damage Shockwave Damage Effectiveness: 540% -> 700% 20% more base damage Flame Tether Damage Effectiveness: 50% -> 150% 20% more base damage. Minigun Base attack time increased from 0.25 -> 0.35s Base crit chance lowered from 4%
2024-05-14 21:19 UTC · Community Announcements · zediven
Changes today: Monster damage stops scaling at zone 125 now, instead of 150. Unique drop table distribution has been better balanced. Cheers!
2024-05-14 06:53 UTC · Community Announcements · zediven
Small patch tonight updating 0.6.2: Buff base item drop rate: 1.5% -> 2.5% 300% Increased chance for Uniques. 100% Increased chance for drop only mods. Cheers!
2024-05-13 14:56 UTC · Community Announcements · zediven
Good morning, I was able to get a few things done, and I wanted to get an update out for everyone. This patch includes the following (non-exhaustive) changes: Items now drop with Affix Effectiveness. This starts dropping after zone level 100, and will boost certain affixes on the item by the rolled effectiveness. Changed Skill Loadouts so there is no longer a penalty for primary/secondary/minor, but now there are fewer support slots accordingly. I've balanced monster life as a result. New unique item which provides extra radius. Buffed Collateral Damage supports effective radius Changed in gam
2024-04-26 00:12 UTC · Community Announcements · zediven
This patch has the following updates, as well as some others. This patch is the first of many to come regarding expansion of the endgame in Mutagenic. Increased visibility range by zooming out 2x Monster density now scales with zone level. Adjusted mob AI for new zoom levels. Performance improvements across the board Improved visibility of projectiles Increased default chaining range of Chain Lightning from 50 -> 80 Added Echoing Fury unique Life Body Added Prismatic Bow unique Ranged Weapon Added Ancients Charm and implemented backend support for drop pools Reduced the power of some drop only
2024-04-16 17:44 UTC · Community Announcements · zediven
Good afternoon! It's been a while since I've had an update here -- I apologize. I have had this patch nearly ready for a few months, but I have been busy with life and it got put on the back burner (I was hoping to have this out in February). Today I'm releasing Mutagenic 0.6.0 which contains a complete overhaul to the equipment system in game, adding much more flexibility and build diversity. As well, there are a number of new skills, a brand new passive tree, and character classes (with free respec). I'll note the major changes below, but I won't list out all of the specifics as frankly I do
2023-11-21 23:19 UTC · Community Announcements · zediven
Good day, Today patch 0.5.7 is released with the following changes: Add new Crafting Material: Corruption Shards, droppable in zones level 100+. Enabled crafting method: Store, Restore, Recombinate for advanced crafters. Enabled Lucky Scramble: Costs 10 blue orbs, but will roll mod tiers 10 times, picking the highest outcome. Added Starter Build picker for new accounts. Disable upgrading of drop-only mods. Rewrote some core components for some massive performance improvements. Increased monster damage scaling to cap at zone 115. Updated visual effects for various explosions and AoE damage indi
2023-11-16 02:50 UTC · Community Announcements · zediven
Good evening! Today I'm releasing EA patch 0.5.6. Patch Changes: Added new Unique: Goblin's Girdle Buffed Rare Gene drop rate by about 300% Fixed bug with Challenge Ladder score calculation. Buffed damage per 25 attribute affixes. Capped monster damage scaling to Zone 100. Add keyboard keybinding options. Added volume controls Added tutorial tips for new players Fixed various UX issues with controllers Added new stats for Critical Strike Resistance Updated Help Reference Added a few new sound effects Nerfed Curse Effect sources Nerfed Ailment Effect on Offensive Genes Added various new drop-on
2023-11-09 18:11 UTC · Community Announcements · zediven
Hey all, One last update before I'm away for a few days. Just deployed a hotfix to the game fixing the random crashing people were experience. The actual bug was complicated, but here's the TLDR: I left in one line of debugging code which caused low level items to "try to roll" drop-only affixes, with a 50% chance. This meant if you were playing in a zone under level 80, then when an item dropped, it had a 50% chance to crash the game. This has been fixed. Cheers, zediven Build ID: 12663486 to check you are running the hotfix.
2023-11-09 02:50 UTC · Community Announcements · zediven
Good evening, One last patch before I have to head out for a few days. Changes are as follows: 1. Increased rate of drop-only mods showing up on genes level 80+ 2. Genes level 100+ can roll with an extra +1 Drop-only mods 3. Genes level 125+ can roll with an extra +2 Drop-only mods 4. Added drop-only offensive mods for each damage type. 5. Big buff to some drop-only offensive mods. Cheers! zediven
2023-11-08 23:57 UTC · Community Announcements · zediven
Another day, another update! Today I fixed a bug introduced yesterday that accidentally disabled burns. I added in a few other changes as well. 1. Challenge Ladders now have a 45s time limit to defeat the wave. 2. Updated Resilience Aura to now also provide additional resistances. 3. Update Rush Aura to now also grant Increased Movement Speed 4. Added Sturdiness Aura 5. Added Elusiveness Aura 6. Fixed Burns to work again, and changed duration from 2s -> 4s. Leaderboards will be reset today to reflect the change in the Ladders Some minor other bug fixes too. Cheers!
2023-11-08 06:18 UTC · Community Announcements · zediven
Another patch today: 0.5.5 The goal of this patch was to address a few performance related issues. I ended up doing a deep dive into the game systems and found a few other bugs that were unintended, so I patched them up as well. Note: this may heavily affect your builds if you relied on these bugged mechanics. I'm sorry -- there are still viable options out there! 1. Fixed crashing issue with Skill Loadouts 2. Updated Chain Lightning to now hit additional nearby enemies. 3. Fixed bug where certain curses could stack infinitely. 4. Implemented new skill: Doom Tether 5. Nerfed various sources of
2023-11-07 16:30 UTC · Community Announcements · zediven
Good day everybody! Today I'm releasing 0.5.4, which contains the following changes: New Skill: Flame Tether Complete rebalance of Skill numbers Smaller Challenge Ladder arenas with faster wave spawns. Some performance optimizations Minor bugfixes around monster names. Skill Changes Arc Added Damaged Effectiveness: 120% -> 80% Arrow Draw Added Damaged Effectiveness: 130% -> 90% Cooldown: 1.1s -> 0.9s Battle Axe Cooldown: 1.4s- > 1.5s Damage: down ~10% at low levels, down ~50% at high levels Minigun Crit Chance: 3% -> 4% Lava Orb Damage: up ~400% at high levels Plague Clouds Added Damaged Effec
Full appinfo as delivered by Steam PICS, changenumber 38508819. Also at /api/app/2082560/raw.
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