Quick Update
Zenith Vertical Short Grip (45° Angled) fix so its 4 digit code to fill in on the last mission in Ukraine map. still work in progress, and some small fixes.
Direct Contact delivers an authentic and immersive first-person, Co-Op tactical experience, built for those who demand realism, strategy, and precision. Operate as Special Forces, utilizing a vast arsenal of real-world weapons and equipment. Engage in dynamic combat.
| App ID | 2084450 |
|---|---|
| App type | Game |
| Developer | Mountain 81 |
| Publisher | Mountain 81 |
| Homepage | https://directcontact.no/ |
| Release date | 2024-02-29 12:57 UTC · Early Access |
| Release state | released |
| Content descriptors | Frequent Violence or Gore, General Mature Content |
| Store page | store.steampowered.com/app/2084450 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | DirectContact.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:17 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 25239955 | 2026-09-10 21:15 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228989 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 2084451 | windows · 64 · english | 13.60 GB | 12.69 GB | 124735774218436559 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 25239955 | public | 2026-09-10 21:15 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:16 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Zenith Vertical Short Grip (45° Angled) fix so its 4 digit code to fill in on the last mission in Ukraine map. still work in progress, and some small fixes.
I have just deployed a hotfix addressing critical mission progression, expanding inventory functionality, polishing terrain geometry, and improving the RTS Commander Mode. +-------------------------------------------------------------------------------+ | DIRECT CONTACT: HOTFIX & SYSTEM UPDATES | +-------------------+-------------------+-------------------+-------------------+ | Ukraine Rooftop | Secure Container | Commander Mode | Terrain Pencil | | Mission Fix | Backpack Scaling | Unit Selection | Sculpting Pass | +-------------------+-------------------+-------------------+-----------------
Today I am deploying a massive core engine, graphics pipeline, and gameplay milestone for Direct Contact (Fubar Mode)! As a solo developer, I have officially migrated the entire game architecture from Unreal Engine 5.7 to Unreal Engine 5.8.2. Because this major engine leap fundamentally changes low-level asset serialization, database structures, our new Safehouse Construction System, and the 13-Mission Campaign Directive Architecture, today's update includes a Full Global Progression & Economy Wipe so everyone can start fresh on a stable, unified foundation. +----------------------------------
Hi Operators, Today I am deploying one of the largest core engine, gameplay, and content updates in the history of Direct Contact (Fubar Mode)! As a solo developer, I have completely overhauled and expanded the game's foundation: introducing the full Campaign Directive Missions across 2 Major Operational Chapters (Operation Shieldwall & Operation Eagle Recovery), my new procedural Left-Hand IK & Ergonomic Grip Overhaul, the dedicated Weapon Holster Mechanic ( Key), an expanded Safehouse Command Office & Interactive Tactical Radio, the physical 3D Operations Directive Terminal, a full Texture R
I have just deployed a major tactical update for Direct Contact (Fubar Mode)! Today’s release introduces our complete Dynamic Backpack Capacity & Inventory Auto-Resizing System, immersive Multi-Stage Medical Surgery & Dual-Prop Consumables, an expansive Tactical Barter Loot & Item Rarity Economy, alongside a dedicated Footstep Audio Balancing & Encumbrance System and critical trader liquidation fixes. +-------------------------------------------------------------------------------+ | DIRECT CONTACT: ECONOMY, AUDIO & MEDICAL | +-------------------+-------------------+-------------------+-------
I have just deployed a major milestone update for Direct Contact (Fubar Mode)! Tonight's release introduces our brand-new In-Game Tactical Satellite Recon & Briefing Suite—featuring real-time JTAC assault drone camera vision cones, AH-64 Apache CAS tracking, replicated artillery/airstrike danger zones with live countdowns, and NATO-spec MGRS grid coordinates—alongside the complete Intel Terminal Cyber Warfare Suite, BTR & Turret Destruction Bounties, critical Airstrike Missile Separation Fixes, and an overhaul to AI Directional Combat Physics & Kinetic Ragdoll Momentum. +----------------------
I have just deployed a quick hotfix for Direct Contact (Fubar Mode) addressing animation montage conflicts, locomotion blending, and runtime AnimGraph performance optimizations. 1. Animation & Locomotion Improvements Sprint & Action Montage Conflict Fix: Resolved an issue where initiating a sprint while reloading (or playing character action montages) would abruptly break animations and cause harsh pose snapping. Dynamic Montage Blending: Locomotion states now dynamically detect active upper-body and full-body montages (such as weapon reloading, checking magazines, and tactical interactions),
I have just deployed a update for Direct Contact (Fubar Mode)! This release introduces our brand-new mechanized vehicle platform—the BTR-82A Armored Combat Threat—alongside a complete overhaul of Tactical Air Support & Helicopter Flight Systems (featuring terrain scanning, pilot voice comms, dynamic rotor wash, and host/client audio parity), a Door Locking Subsystem, an overhauled dynamic AI spawn system, a streamlined 2-Faction Base Roster, immersive dynamic scavenging, and our persistent Direct Coins (DC) economy and cosmetic store. +----------------------------------------------------------
I am excited to deploy my latest major update for Direct Contact (Fubar Mode)! This release introduces a comprehensive overhaul of the Terminal Ballistics System (with 100 HP EFT-calibrated damage and C++ hit zones), verified live operational ammunition variants (5.56x45mm M855 Ball, 5.56x45mm M856 Red Tracer, 5.45x39mm Standard/AP, LMG Ball & Tracer belts, .300 Winchester Magnum, and .338 Lapua Magnum), the new Near-Miss Suppression & Combat Eye-Blink System, full right-click Ammo Splitting, Unloading & Mixed Magazine Stacking, the 4-Faction Global Operator Roster with dedicated Operator Ethn
Direct Contact — Tactical Drone Update: Advanced Optics, Thermal Vision & Ping System Build Target: Steam Early Access / Feature Patch The Assault Class has been outfitted with a brand-new advanced optics and tactical tools, allowing operators to scout and mark threats with unprecedented precision. Advanced Drone Optics & Tactical Pings Optical Zoom Integration: Operators can now toggle a high-magnification optical zoom on the drone's FPV camera feed to scout distant targets and recon positions without moving into the danger zone. Default Keybind: Right Mouse Button (RMB) while operating the d
I am excited to deploy my latest major update focusing on Player Progression, Tactical Drones, Tactical Support Economy & Strikes, Weapon Workbench Attachment Unlocks, Artillery Trajectory Overhaul, Tactical AI Adjustments, and Engine Polish. Below are the detailed patch notes for today’s release. 🎖️ The 31-Rank Level Progression System I have introduced the official 31-Rank Level Progression System. Players earn XP through combat operations, raid extractions, and objective completions. Each level directly unlocks new tactical capabilities, gear customization options, and close air support cl
Build Target: Steam Early Access / Hotfix Update V0.99.99083 🛠️ Hotfix Adjustments Fixed Weapon Pickup UI Projectile Collision: Resolved an issue where the new weapon pickup UI interaction element was registering collision responses, causing weapon projectiles to hit the UI overlay rather than passing through to character targets. Pickup UI traces now cleanly ignore projectile collisions. Fixed Tablet Access on Ukraine Map: Corrected a restriction logic bug where operation name variables were overwriting map check functions, unintentionally locking tablet access on the Ukraine map while tryin
Build Target: Steam Early Access / Hotfix Update 🛠️ Bug Fixes & Technical Adjustments Fixed Character Preview Outfit Not Rendering on First Open: Resolved an issue where the inventory character preview would display an undressed soldier mesh the first time the menu was opened. Loadout Initialization Order: Reordered CopyPlayerLoadout() so saved appearance data (jacket, vest, pants, boots, headwear, and camos) from the PlayerState is applied before copying the skeletal mesh components to the capture studio. Render Frame Stabilization: Deferred TakeSnapshot() by 0.1 seconds following the loadou
Release Date: August 3, 2026 Build Target: Steam Early Access / Development Build A Message from the Developer Hello everyone! Today I’m pushing a massive new Development Update live to Steam. Over the past two years, I’ve been working continuously to get the core framework to a point where it is stable, performant, and far more reliable for active testing. Developing in Early Access as a solo dev comes with unique challenges. I've always wanted to build this game alongside the community, letting you look under the hood and test features while they're being built. That level of openness isn't
Procedural Movement & Weapon Sway Physics Strafe Yaw Balance Calibration: Fine-tuned the left strafe yaw coefficient in SKGCharacterAnimInstance.cpp from -2.5f to -1.5f. This eliminates excessive weapon tilt during leftward strafing, resulting in a balanced, realistic inertia sway without throwing off sight alignment. ADS Dampening & Weight Scaling: Retained full procedural dampening when aiming down sights (1.0 - AimingAlpha * 0.90) combined with weapon-weight scaling to guarantee smooth transitions during aggressive CQB maneuvers. UI & HUD Polish Text & Typography Fixes: Fixed minor spelling
Full appinfo as delivered by Steam PICS, changenumber 38774580. Also at /api/app/2084450/raw.
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