Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-07-21 13:31 UTC · Community Announcements · sh0v0r
A build has been uploaded to try! Right Click -> Properties -> Betas -> lfae - Anniversary Edition I haven't done any SteamVR testing with this so I don't want to make any promises that it will work correctly. Oculus owners should be OK.
2016-11-21 12:18 UTC · Community Announcements · sh0v0r
- Fixed Mars Map Null Ref - Fixed Incorrect Action Item Purchase Prices - Smoothed Velocity Vector Motion - Fixed Mars drag (lack of) - Corrected LOPTW value for LVL2 on Mars
2016-11-21 12:18 UTC · Community Announcements · sh0v0r
- Fixed Mars Map Null Ref - Fixed Incorrect Action Item Purchase Prices - Smoothed Velocity Vector Motion - Fixed Mars drag (lack of) - Corrected LOPTW value for LVL2 on Mars
2016-11-19 14:49 UTC · Community Announcements · sh0v0r
Opt into the new 'vr_beta' to play! Right Click The Game in your library and goto Properties->Betas Tab Select the beta and wait for it to donwnload. Have fun!
2016-11-19 14:49 UTC · Community Announcements · sh0v0r
Opt into the new 'vr_beta' to play! Right Click The Game in your library and goto Properties->Betas Tab Select the beta and wait for it to donwnload. Have fun!
2016-07-20 00:13 UTC · Community Announcements · sh0v0r
I installed the latest Unity 5.4 Beta last night which is now RC1, everything seems to be working OK. I need to re bake all the scenes and then I should be able to make a new build that has native OpenVR included. I had a look at integrating the Lab Renderer but I couldn't get it to work properly and it requires OpenVR exclusively which isn't something I am willing to support at the expense of the Rifts ATW. There should be some perf improvements from 5.4 Single Pass Stereo but on a min spec VR machine you're likely to average around 70+ FPS. Without the Rifts ATW I'm not yet sure how juddery
2016-07-20 00:13 UTC · Community Announcements · sh0v0r
I installed the latest Unity 5.4 Beta last night which is now RC1, everything seems to be working OK. I need to re bake all the scenes and then I should be able to make a new build that has native OpenVR included. I had a look at integrating the Lab Renderer but I couldn't get it to work properly and it requires OpenVR exclusively which isn't something I am willing to support at the expense of the Rifts ATW. There should be some perf improvements from 5.4 Single Pass Stereo but on a min spec VR machine you're likely to average around 70+ FPS. Without the Rifts ATW I'm not yet sure how juddery
2016-07-15 15:13 UTC · Community Announcements · sh0v0r
Built with Unity 5.3.5p8 (Fixes Black Screen if HMD Removed from head during play) Fixed Nav Icon getting culled behind terrain Added Bindable ‘Power Toggle’ Input Action OHD Toggle Input will now Open/Close OHD in VR Cockpit Systems Screen Refreshes if Upgrade Levels Change Fixed Incorrect Gyro Level on Systems Screen Cargo No Longer Shows Before Finding it on Lost Cargo Missions Improved Rotation Rate Display Accuracy and Stabilizer Upgrade Fixed Unload Progress Display on Cargo Screen Added Shovsoft Intro Splash
2016-07-15 15:13 UTC · Community Announcements · sh0v0r
Built with Unity 5.3.5p8 (Fixes Black Screen if HMD Removed from head during play) Fixed Nav Icon getting culled behind terrain Added Bindable ‘Power Toggle’ Input Action OHD Toggle Input will now Open/Close OHD in VR Cockpit Systems Screen Refreshes if Upgrade Levels Change Fixed Incorrect Gyro Level on Systems Screen Cargo No Longer Shows Before Finding it on Lost Cargo Missions Improved Rotation Rate Display Accuracy and Stabilizer Upgrade Fixed Unload Progress Display on Cargo Screen Added Shovsoft Intro Splash
2016-07-12 14:41 UTC · Community Announcements · sh0v0r
https://www.youtube.com/watch?v=ze2iiTPVSmc
2016-07-12 14:41 UTC · Community Announcements · sh0v0r
https://www.youtube.com/watch?v=ze2iiTPVSmc
2016-07-10 13:53 UTC · Community Announcements · sh0v0r
A beta build is now available, simply opt into the ‘CV1’ beta and you should be right to go. Right Click on Lunar Flight - Properties - Betas Tab I am really excited to finally let people try out all the work that has been going on for the last 9 months or so. It has been a source of much anxiety but I am feeling pretty good about releasing this ‘Early Access’ beta. I have not done any testing with HOTAS setups and am keen to hear how well the Rewired Input configuration screen works for those trying it out. Everyone else should use their XBone Gamepad. (Right Thumb Stick Button - Recenters) I
2016-07-10 13:53 UTC · Community Announcements · sh0v0r
A beta build is now available, simply opt into the ‘CV1’ beta and you should be right to go. Right Click on Lunar Flight - Properties - Betas Tab I am really excited to finally let people try out all the work that has been going on for the last 9 months or so. It has been a source of much anxiety but I am feeling pretty good about releasing this ‘Early Access’ beta. I have not done any testing with HOTAS setups and am keen to hear how well the Rewired Input configuration screen works for those trying it out. Everyone else should use their XBone Gamepad. (Right Thumb Stick Button - Recenters) I
2016-06-14 14:59 UTC · Community Announcements · sh0v0r
https://youtu.be/hOPZLY5mgOA https://www.reddit.com/r/oculus/comments/4o1bf2/lunar_flights_vr_remaster_teaser_coming_soon/
2016-06-14 14:59 UTC · Community Announcements · sh0v0r
https://youtu.be/hOPZLY5mgOA https://www.reddit.com/r/oculus/comments/4o1bf2/lunar_flights_vr_remaster_teaser_coming_soon/
Full appinfo as delivered by Steam PICS, changenumber 37432492. Also at /api/app/208600/raw.
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