Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2024-01-28 16:01 UTC · PCGamesN · editor@pcgamesn.com
It's not often that a game just slaps you in the face with its sounds, style, and speed, but this is exactly what the trailer for Dimensional Slaughter's new update did to me today. The fast-paced roguelike FPS looks stunning, and it's just had a massive update alongside a Steam sale that makes the already cheap game cheaper. Read the rest of the story...
2024-01-27 16:27 UTC · Community Announcements · manliestdev
Main changes: Added a new Dimension Added 2 master levels Added a midway checkpoint through the game, so you don't always have to restart from the begining. Added a new weapon Added multiple new enemies Added new upgrades such as a dash Added slo-mo Added double jumps Revolver has a new alt fire Redid Sandsteel Shotgun's normal fire Gave Guttersnipe a new alt Finally Hired a real VA for Habil, Hatim Baqer Improved wallrun/jump physics Improved enemy AI Added a ledge clamber Redid a lot of UI The rest: A plethora of bug fixes Redid the Cancer track yet again Redid a lot of VFX New cactus Was un
2023-08-26 15:40 UTC · Community Announcements · manliestdev
Like retro-styled fast-paced roguelite movement shooters? We've got the bundle for you! Dimensional Slaughter, Force Reboot and Voidborn, all together for 15% OFF. Already own one? Complete the set! You'll still get a discount. Yeah that's all lmao. You can check out the bundle here. Follow us on Twitter! @ManliestDev - Dimensional Slaughter @Xekvera - Voidborn @ln404 - Force Reboot
2023-05-18 03:03 UTC · Community Announcements · manliestdev
Initially, I didn't plan to release a new update for a while, I was planning to keep everything for version Sigma 7.0. But I ended up doing a bunch of changes that I honestly just couldn't keep waiting another several months, I wanted to release them NOW! So, here's version Sigma 6.5 adding them in. A lot of these are looks related, though there are also a bunch of other changes. Main changes: Added Object outlines Redid the ENTIRE color palette. Re-did Cultist Realm act 2 level design Gave Cancer act 1 and 2 a makeover Enemy spawns now telegraphed via lightning strikes Main UI no longer frien
2023-04-05 03:59 UTC · Community Announcements · manliestdev
After many months of hard work, sweat, blood and tears, I believe I have finally found the (Exceedingly obvious) roots behind all this game's input rebinding related issues. And so, all the previous issues relating to key rebinds should no longer be there. On top of this I've also done several smaller things. The screenshake slider no longer resets upon each level loaded Powerups should spawn more often now Shocker punching The Entity no longer sometimes leads to a locked fist Mechavore's weak point is a little more obvious now Nerfed the shocker punch distance upgrade Removed Herobrine Did so
2023-03-21 01:16 UTC · Community Announcements · manliestdev
Small patch for now. The upgrades were supposed to appear in the next major update but that's gonna take a long time so I said "Screw it" and decided to add them in now. They only appear in difficulties under Expert, and have a 1/10 chance of appearing in a level, replacing a random ammo crate. The list includes: Speed Boost Infinite Ammo Infinite Shocker energy Invulnerability (Basically just Mario's Starman) You can see an example of one of them in action here. Disclaimer: The music used in the video is not used in the actual game. I've also improved the wall jump physics by increasing the h
2023-03-13 22:46 UTC · Community Announcements · manliestdev
Fixed an issue where the Crosshook was available in every level The portal's spawning location is now randomized in some levels
2023-03-12 07:09 UTC · Community Announcements · manliestdev
The last major update had quite positive reception, however there have been two major complaints: 1. The airborne velocity feels different, compared to previous versions it feels much harder to control especially after a wall jump. and 2. Key binds seem bugged, not persistent. In this update I have attempted to alleviate these issues. Key binds should be persistent now, and I've updated wall jump velocity to handle better. Along side this, I have also made some other changes related to player movement. Sliding down slopes now increases your speed, and sliding up slopes decreases it, albeit the
2023-03-04 05:01 UTC · Community Announcements · manliestdev
Added: A better Weapon Wheel, you can choose the weapon by simply flicking the mouse rather than manually pressings a button Fixed a weapon wheel bug where it wouldnt work on certain areas Improved the default none-Shocker punch Added a button to reset the portal facility upon completion, for Leaderboard nerds Fixed multiple typos, corrected "Score" in the Leaderboard to "Time" Improved Wall jump velocity roll-off slightly Several other small bug fixes Let me know of any other changes I should be making! Hopefully I'll try to add them either in a small patch or the next major update.
2023-02-26 18:52 UTC · Community Announcements · manliestdev
Well, after a long wait the new major update is out now! Version Sigma 6.0. With this update, I have entirely re-done the Portal Facility, introducing Cain, The DimensionalDude, voiced by Gianni Matragrano. Cain is the game's new antagonist and will serve as a recurring boss. On top of this, I have added a new Dimension, "AERIAL ENTRAILS" set atop a blood-fueled airship from an apocalyptic future where robots have enslaved their human masters. But that doesn't matter. What matters is that THERE IS A GRAPPLE HOOK NOW! This is something I've been wanting to add for an extremely long time and I'm
2022-12-22 23:11 UTC · Community Announcements · manliestdev
The next Major update for Dimensional Slaughter should come out in around a month or so. It will introduce: A new Dimension, featuring a crossbow grappel hook. A Crosshook, if you will. A Reimagined Portal Facility And a new Rival character! Cain, the DimensionalDude. (Voiced by Gianni Matagrano) four new music tracks A re-done UI A new Rvil Soldier variant, created to mix things up a bit and encourage use of weapons besides the Revolver. A MASSIVE amount of bug fixes ...and More Also, the game is on sale right now for 15% off, for the winter sale, so GET IT WHILE IT'S CHEAP!
2022-10-28 18:20 UTC · Community Announcements · manliestdev
Fixed an issue where the UI would turn off during boss levels, creating a problem for new players trying to figure out how to defeat the bosses Fixed an issue where the audio sliders would reset to default after each new scene load Made some changes the blood effects Fixed various audio bugs Added new Particle effects Made some UI changes Sorry I could not upload this fix earlier, I had a lot on my plate. Now that I am significantly more free I can focus on adding more content and fixing issues. Here's a sneak peek at the new tutorial level and a new variant of the Rvil Soldier, along with the
2022-10-22 01:40 UTC · Community Announcements · manliestdev
{STEAM_CLAN_IMAGE}/42658145/0140dde4fe02015da40d3f36f6a8f366bc0a52c4.png From now on every October 31st there will be a spinning pumpkin on your screen. There is nothing you can do about it. (except change the system date) Follow me on Twitter and Youtube. And if you have not bought the game, then BUY IT!!!!!
2022-10-17 02:59 UTC · Community Announcements · manliestdev
I've been listening to feedback and have decided to make some changes. Cycorpions are now slower on Medium and Little Baby difficulties Improved Cycorpion visibility, the solar panels on their backs now glow blue making them hard to miss even in the dark. Doombas fire less and with slower speed bullets on Medium and Little Baby mode You can no longer shoot or hit portals. This now means you can do seamless portal transitions with the Shocker Punch You can now only walljump when side-ways next to a wall. I'm hoping this will make people realize walljumps aren't meant for spider-manning. Fixed a
2022-10-11 07:57 UTC · Community Announcements · manliestdev
{STEAM_CLAN_IMAGE}/42658145/b5ab762a9407b372765232b32eb3d4a7e573f364.png THE GAME IS OUT NOW IN EARLY ACCESS! THERE'S ALSO A SPECIAL RELEASE SALE GOING ON SO GRAB IT WHILE YOU CAN! Also What's new about the Early Access release anyway? {STEAM_CLAN_IMAGE}/42658145/7dfd639d582f948b13e157c29dab8a8667d1deca.png Added a new Dimension, "THE CANCER" It comes with a new Weapon, "The Cauterizer" 3 (or 4?) new enemy types Two new Secret Levels Improved enemy visibilty greatly The Mechavore can now be stunned via the Shocker Punch The Shocker punch now has a much improved AOE for when your dashing Also d
Full appinfo as delivered by Steam PICS, changenumber 37667817. Also at /api/app/2086060/raw.
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