Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:46 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-03-24 05:43 UTC · Community Announcements · Gearworks Games
Hey guys. today's patch adds a lot of sounds, improvements to the visuals, performance improvements, and many other things. Villagers can now spawn in a far greater variety. They now have 4 hair colors, beards, hair with variable length, and will now show their age with gray or graying hair. {STEAM_CLAN_IMAGE}/42697297/8063766dd659c0457667cbf32cfbb76add83d492.png A new setting allows you to see how much damage is being done via a text popup {STEAM_CLAN_IMAGE}/42697297/2fd45aa4fdaf67a958f91b22b66b80d5fd3974c1.png Changes: Made creature able to look at player when performing some actions Added m
2022-12-28 04:42 UTC · Community Announcements · Gearworks Games
I think that I've fixed the issues with saving and loading. If you are still experiencing issues, please let me know on the discord or with the in-game bug reporter(F7). Changes: Switched json serialization method from built in unity to JSON .NET For Unity for better control of saving and loading Made fireballs not light their caster on fire to prevent creature setting themselves on fire so much Improved navmesh path generation priority calculation Increased visibility of rain miracle Fixes: Fixed WASD pan speed being affected by framerate Fixed some things being missed when saving Fixed loadi
2022-12-16 03:28 UTC · Community Announcements · Gearworks Games
Small patch mostly to fix the bug reporter Changes: Limited creature from casting heal on themself only when they can heal at least 100hp Made creature spam hit animation less Made creature automatically commanded to attack a target after they finish a command to throw something at that target Fixes: Removed accidentally placed building debris in Rota Fixed door that couldn't be pathed through in Warcester, Crag Peak Fixed creature not responding when under attack Fixed error when expected save file is missing Fixed autosave timer counting time when game is paused Fixed bug reporter descriptio
2022-12-13 04:14 UTC · Community Announcements · Gearworks Games
Hey everyone. It's been a while since the last update, but I've been using that time to bring you a huge update that improves nearly every aspect of the game! Let's go over some of the biggest changes {STEAM_CLAN_IMAGE}/42697297/3f70e34dca9c362942762fbcf661af44d9dc3ed5.png Not only are there two new prayer related buildings, but all of the prayer power buildings have gotten an update to bring them in line with the new buildings. There's now a color scheme for prayer power that shows you a more comprehensive understanding at a glance. Purple means a prayer power output, blue means an input, and
2022-10-10 04:01 UTC · Community Announcements · Gearworks Games
Hey guys I've got a patch today with a lot of bug fixes as well as big improvements to the creature's AI and the user interface for training the creature. {STEAM_CLAN_IMAGE}/42697297/9c8e4a683cbbe5a7d32f3dd030f83fccd3ce1f8b.png The UI now shows what the creature's goal was when they performed their action. It also shows how the creature regards this behavior, how you have trained them to regard this behavior, and how trained this behavior is. The top marker on the bar signifies how the creature will behave, while the bottom shows how you have trained them. The book shows how well they will fol
2022-09-30 02:30 UTC · Community Announcements · Gearworks Games
Changes: Changed villagers so that they can jog when out of stamina and trying to run Made villagers run while working Allowed builders able to build from a larger vertical range Builders can now build using resources in nearby storehouses/stockpiles Made building height lock shared between buildings Made village areas appear above ocean Bug Fixes: Fixed villagers not spawning in Crag Peak Fixed building snapping to wrong points Fixed shadow flickering Fixed locking building preview height Fixed assigning fisher job range Fixed tree fire light flickering when being destroyed
2022-09-24 20:06 UTC · Community Announcements · Gearworks Games
Hey guys, I've got a big patch here today with a focus on building. {STEAM_CLAN_IMAGE}/42697297/4838ccb6d495f9a65ada408ea127f41238102c2b.png I've added tons of new structural buildings. These are buildings that don't do anything, but you can build other buildings on them. They can be used to help with uneven terrain or just for decoration. {STEAM_CLAN_IMAGE}/42697297/52c3b59da2d02e32abc258dfa3bd0c4937dcc5c6.png You can build temples now! Changes: There are some changes to this version that will break save files, so start a new journey by embarking from the nexus. This won't affect your profile
2022-09-11 01:32 UTC · Community Announcements · Gearworks Games
Hey guys, I've got a pretty big patch today. The patch covers all sorts of things, but the main focus was creatures. I've tried to make the creatures more lifelike by adding sounds and making their mouth move according to sound and emotion. Cyclops and Turtle are still lacking sounds, but I'll add them once I can find/make some decent sounds. What's a turtle supposed to sound like anyway? https://i.imgur.com/nJvehor.png Changes: Added emotion blend shapes to cyclops Improved creature emotion blend shape usage when emotions change Made it easier to pet creature Made creature gain happiness from
2022-08-30 01:17 UTC · Community Announcements · Gearworks Games
Changes: Added blend shapes to creatures allowing their face to change depending on their current emotion Some adjustments to creature models Made creature look at the camera if you get close to them Bug Fixes: Fixed goblin pathing issue when kidnapping children Fixed some problems with how creatures were learning some actions, causing world to not load
2022-08-28 00:07 UTC · Community Announcements · Gearworks Games
Changes: Changed max size of resource piles and stockpiles from 500 to 1000 More adjustments to throwing Changed order of buildings in build menu to sort by total build cost Made hand grab things faster Added creature action to cast food/wood/stone to create a bundle in hand Changed 'options' button on main menu to 'settings' for consistency Made village center's building options not disappear when offscreen so you can find villagers across the map Made placement logic different for buildings with a circular shape Bug Fixes: Fixed sacrificing dead villagers not destroying them Fixed some issue
2022-08-26 22:55 UTC · Community Announcements · Gearworks Games
Hey guys, I've got an update for you today with lots of small changes and bug fixes that I hope will make the game easier to play. As the developer, I've gotten used to so much in my game that it can be hard to find things that are hard to understand or don't look or feel right. It's been great to have you all telling me about your experiences on the discord! If you haven't joined, I greatly encourage you to, even if you just have the game wishlisted. With your feedback, I'll be able to make the game the best it can be! Link to discord. Changes: Added creature place resource in pile action Add
2022-08-20 11:36 UTC · Community Announcements · Gearworks Games
Changes: Added early version of Maior quest to explain village areas and stone harvesting in Orsus. I've seen many people struggling to figure this out Updated some outdated miracle descriptions Added lights to evil crystals Bug Fixes: Fixed waiting too long breaking initial cutscene on Orsus Added more loading safeguards Fixed missing fireball object pools
2022-08-19 23:08 UTC · Community Announcements · Gearworks Games
Hi guys. This is an update with some fixes and minor changes, but the most important thing is the new in-game bug reporter! You can open it by pressing F7 and it allows you to easily report bugs directly to the discord! https://i.imgur.com/JSItB4N.png https://i.imgur.com/IhQuAaW_d.webp?maxwidth=760&fidelity=grand Changes: Added in-game bug reporter. Press F7 to open Added skill rune to Crag Peak Improved Storehouse model Added a warning when creating your player/creature if you haven't named them Improved throwing and made it work better with different screen sizes Allowed camera to zoom furth
Full appinfo as delivered by Steam PICS, changenumber 34883712. Also at /api/app/2086280/raw.
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