2026-05-15 16:46 UTC · Community Announcements · Twin Earthling
Dear Castle Crafters,This patch tackles the things you've asked about most: the profile system, widescreen support, and quality-of-life and stability issues in the Level Editor.The biggest change: when you open the game, you now go straight to the main menu. Profiles are only needed if you want to play the campaign — otherwise you can jump right in. This was long overdue, and we really appreciate the feedback that pushed us to fix it!In the Level Editor, you can now use the 3-click system to build, modify, or remove landscape voxels — and the health points are now visible for all voxel types.
2026-05-01 08:28 UTC · Community Announcements · Twin Earthling
Dear Castle Crafters,We're still working our way through your bug reports. Thank you so much for the patience and the detailed feedback! Every report helps, and this patch tackles another big batch of issues alongside some quality-of-life improvements we think you'll like. 🏰✨ Additions📖 New onboarding system to guide you through the various game systems - plus a new "Help" section in the main menu where you can revisit any of it at any time⚔️ Added an explanation widget to Skirmish mode🛠️ Added a link to the Castle Craft Steam Workshop in the Level Editor menu. It's easier than ever to subs
2026-04-21 14:16 UTC · Community Announcements · Twin Earthling
Dear Castle Crafters,Since release, you've smashed our concurrent player record by a mile. And we're honestly blown away. Thank you to everyone giving our little game a shot. 🏰The flip side: more players meant more edge cases, and we uncovered a bunch of bugs we never ran into during Early Access + a few old "friends" showing up for the party🐛. We're really sorry about the rough edges. The good news is we've been heads-down fixing them, and King Debimius has been very clear on the stakes: fix or be fired. (You know him. He means it. Probably.)(Us, juggling 7 bugs before yeeting them out of t
2026-04-19 16:31 UTC · Community Announcements · Twin Earthling
Dear Castle Crafters, Turret Tinkerers, and Moat Masters, After more than a year of implementing your fantastic feedback, squashing more bugs than our house cat Lucky, and wringing enough performance out of the engine that even our ancient laptop can run it - we're finally ready to call Castle Craft ready for 1.0! 🎉Here's what's packed into this release:🛠️ Level Editor: build your own maps and share them on Steam⚔️ Skirmish mode: jump in for a quick fight in player made maps🌗 Day & Night cycle + Weather System Because castles look cooler at dusk!🌀 Fluid simulation: water, lava, and swamp,
2026-03-19 09:24 UTC · Community Announcements · Twin Earthling
Sharpen your personal arsenalSeveral combat skills now grow even deadlier in the late game:⚔️ Sword & Shield: Tier 10 unleashes astral blades with every swing, letting your strikes reach beyond the melee range.🏹 Bow: Tiers 5–10 add one extra arrow per shot, filling the battlefield with deadly fire.🪨 Telekinesis; Tiers 5–10 let you wrench more projectiles from the ground, empowering your volleys with even greater force.Move like a myth🌀 A new mobility skill has entered your arsenal: Teleport Arrow.Fire at any point you can see — and teleport there immediately.Command from above🛡️ The new Co
2026-01-29 20:24 UTC · Community Announcements · Twin Earthling
⚔️ New Units & TraitsThis patch is part of the Warfare milestone, and as such, new combat units take center stage: Menturions, Satyrs, and Telemachs (finally, a counter to those catapults!).We’ve also made solid progress on the Level Editor and hope to have it ready soon. For now and for the February patch our focus remains firmly on combat.Without further ado, meet: 🧠 New Enemy Unit: Menturion Menturions are Brainlings trained in battlefield command. As long as they live, they intelligently guide a platoon of skeletons around your defenses to exploit weak points. Slay the Menturion, and thei
2026-01-10 09:17 UTC · Community Announcements · Twin Earthling
👑 King Debimius is royal in every aspect of his personality - including his complete unwillingness to move. For generations, no one has been able to relocate either him or the center of his power: the treasure chest. Until now.This patch finally adds the ability to move the treasure chest to new locations 🧳✨If the past is any indication, you - the players - will find ingenious ways to use this to defeat enemy hordes (and the game itself) in ways we never anticipated. But rest assured: we will not sit idly by. Counter-measures will be devised. ⚔️After all, a sandbox game is an arms race betwe
2025-12-19 09:00 UTC · Community Announcements · Twin Earthling
It’s getting cold and foggy outside (we’re still waiting for snow), so we thought we’d take you somewhere warm with our latest patch: the desert plains of Stygia.This update gives you access to the legendary architecture of Stygia. Built from massive yet cleanly finished stone and reinforced with iron bars, Stygian structures are famed for their durability. They offer even more protection than Stone architecture - at a cost. And, of course, you’ll first need to unlock the kingdom of Stygia to use them.Stygia is also known for its unique approach to defense. Tar is used to slow enemies and prev
2025-12-03 08:27 UTC · Community Announcements · Twin Earthling
Dear Castle BuildersAfter the UI Update and the huge refactoring of the skill system, we’re back to more frequent updates. And we’ve got a nice little patch for you. This one finally adds visually distinct tiers for the archer platoons:We'll let Debimius present the full patch notes:Building & ConstructionAdded visual tiers for the Building Hammer skill.Re-added structure repairing with the Building Hammer (lost during the UI update).Fixed minions sometimes building at extreme distances right from the start.Fixed minions getting confused when upgrading work-in-progress prefabs.Minions & AIRe-a
2025-11-26 20:36 UTC · Community Announcements · Twin Earthling
Hey everyone!It’s that time of year again! The Steam Awards are back! As a very small team (tm) working passionately on Castle Craft, your nomination would mean the (voxel-)world to us.With the UI Milestone Update just released, we’ve officially crossed the halfway mark of our roadmap, and the next steps are the biggest ones yet.What’s Coming Next on the Roadmap?Warfare Update: Command Armies & Build Powerful DefensesWe’re expanding Castle Craft’s tactical depth in a major way:New units to recruit and commandDefense structures to unlock and combineA brand-new Army Command Mode to orchestrate b
2025-11-23 08:32 UTC · Community Announcements · Twin Earthling
Hey everyone!We’re excited to finally release our UI Milestone Update, the result of a huge behind-the-scenes rework! While much of the work in this patch is foundational (setting us up for the next two major updates), we’ve also packed in several long-requested improvements and visual upgrades that you can enjoy right now: 🧱 New Features & Improvements✅ New Building Selection Wheel A long-time community request is here: Easily access building categories and specific elements using intuitive radial wheels—no more reshuffling the skill bars for building.⚙️ UI Performance Overhaul We’ve signifi
2025-08-01 13:17 UTC · Community Announcements · Twin Earthling
This week’s update is all about performance! We discovered that our detailed voxel damage meshes were the main culprit behind slowdowns in large-scale battles. The system has now been streamlined and optimized, resulting in major FPS gains during intense combat.💻 On our old test laptop, we’re seeing nearly double the framerate in late-game battles! (There are still some slow-downs when a lot is going on—but we’re on it! 😊)We’re heading out for a short summer break, so the next patch will land in late August. It’ll be a big one—featuring a UI and skill overhaul, plus the long-awaited Selectio
2025-07-23 13:26 UTC · Community Announcements · Twin Earthling
Hello Castle Builders! After our content update last week we're rolling out some features and fixes. But before we dive into the details: Did you know that most things in Castle Craft react to physics? Check out this crazy guide by Travis150 on how to use this to your advantage by moving Debimius to safety ("BLASPHEMY" I can hear him shout):Here's the full things of goodies for this week: 🛠️ Gameplay & BalancingUpgradeable Building Hammer: The hammer can now be upgraded to build up to 25 cubes at once and instantly complete prefabs when used.Reduced Fall Damage: Falling now results in less da
2025-07-17 13:01 UTC · Community Announcements · Astra_Ryan
Hello Castle Crafters! After the early access release we focused on balancing and bug fixes. Now we’re turning our attention to adding some of the bigger features and improvements you have suggested. It took us a bit longer, but we’re finally taking the next step on this journey: the Economic Zone update is here! In this update we put more power in your hands and allow you to increase the minion and platoon limit by building quarters and barracks. We have also gotten in touch with the amazing Paul Delaross who gave Debimius the unforgettable voice in the trailer and he’s now also given Debimiu
2025-05-14 14:34 UTC · Community Announcements · Twin Earthling
Hello again, Builders & Defenders! We're back with another quick update that enhances your gameplay experience, making your minions (slightly) smarter and your strategies smoother. Here's what's new: Gameplay Improvements 🛡️: Minions now return resources to the nearest available workstation—efficiency at its best! Farmers will first gather all nearby pickups before diving back into harvesting, optimizing your resource collection. Priests are now adept at navigating between temple furniture to fulfill their sacred duties. Minion pathing significantly improved over long distances—no more ignori
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