Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:38 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-01-15 05:09 UTC · Community Announcements · indienova
Balance Adjustments -Increased the number of melee units blocking monsters. Bug Fixes Fixed an issue where the Alchemist couldn't damage flying units. Fixed an issue where the Mortar Trap unlocking option was not available. Corrected the description error of Acid in the Encyclopedia. Fixed an issue where the Rock Trap sometimes could not be unlocked properly. Corrected the incorrect effect of the Emergency Supplies. Fixed the issue of the Voodoo Necklace appearing repeatedly. Fixed a calculation error in the Alchemy Floor that used the wrong arrow attack interval.
2023-12-22 10:03 UTC · Community Announcements · indienova
BUG Fixes 1. Fixed an issue where the Heroic Monument failed to increase attack power. 2. Fixed an issue where Assassins sometimes failed to throw bombs. 3. Fixed some multilingual errors.
2023-12-14 08:00 UTC · Community Announcements · indienova
Hello, players! The official version of Guardians of Holme has now been released! In this official 1.0.0 version, we introduce Horus, a new character whose main combat strategy is summoning units, along with new relics, skills, and 27 character-specific cards. We will showcase some of these in our announcement. https://store.steampowered.com/app/2086850/_/ We thank our players for their support and feedback during the Early Access phase, which has helped us continually release updates and fix game bugs. We've also optimized various aspects such as UI, graphics, and controls. You can view the d
2023-11-06 06:44 UTC · Community Announcements · indienova
New Difficulty Nightmare 14: Cards in the starting deck now have an extra set of duplicates. Nightmare 15: Each time the core is damaged, it will cause an increase in damage received in subsequent waves. Nightmare 16: Less progress for rerolls during battles. Nightmare 17: Enemy life regeneration effects are increased by 100%. Nightmare 18: A random elite enemy is summoned when a BOSS appears. Bug Fixes Fixed the bug where the Arcane Puppet does not automatically refresh. Fixed the issue where flying monster textures were incorrect when Flying Strawberry were present.
2023-11-02 05:37 UTC · Community Announcements · indienova
BUG Fixes Fixed an issue where the health values of elite and boss monsters would sometimes be abnormal. Fixed an issue where the relic Bearing did not increase the maximum number of re-draws.
2023-10-20 07:37 UTC · Community Announcements · indienova
Bugs Fixed 1. Fixed an issue where the Daily Challenge effects "Production" and "Wrong Blueprint" would cause the Roadblock Trap to be duplicated when stacked. 2. Fixed a typo about Bucket List. 3. Fixed an issue where Fatal Bonds would sometimes incorrectly target enemies."
2023-10-16 05:42 UTC · Community Announcements · indienova
Endless Mode A brand new mode, Endless Mode, is now available. In Endless Mode, the difficulty conditions will be divided by seasons. In Endless Mode, the game will not end after defeating the boss in Chapter 3, but will continue into a new round of the game. With each new round, the difficulty conditions of Endless Mode will stack. Just as the name suggests, the game will not actively end, and players will challenge their limits in continuously increasing difficulty. Similar to daily challenges, Endless Mode will also exist in a seasonal leaderboard format, where every player can compete for
2023-10-07 04:22 UTC · Community Announcements · indienova
New Relics Deerclops Eyeball When an enemy dies while Frozen, deal damage equal to 10% of Max HP to all surrounding enemies. If an enemy dies to this damage, they will be considered to have died while Frozen. Nightmare Amulet When picked up, suffer 5 non-fatal damage. Increases the materials required for your traps by ???%, and damage by ???%. The effects of this Relic will increase as the difficulty of the game increases. Rotten Flesh Whenever an enemy dies from Burn damage, gain 10 materials. Fatal Bonds Whenever an enemy dies from falling into a pit, deal damage to the enemy on the field wi
2023-09-28 10:31 UTC · Community Announcements · indienova
New Difficulty Inferno 9- Start the game with 5 points of damage. Inferno 10- Increase the build cost of Roadblock Traps. Inferno 11- Elite enemies now gain extra armor, Resistance, and HP. Inferno 12- Bosses now gain extra armor, Resistance, and HP. Inferno 13- Enemies are temporarily invincible when they first make an appearance.
2023-09-25 06:16 UTC · Community Announcements · indienova
Balance Adjustments Relics Dragon Box Maximum Health Increase: 15→20 Number of Randomly Enhanced Traps: 1→3 Recycling Scroll Reroll Progress: 15%→25% Iron Chains Increased Barricade Health: 100%→150% Elven Sword Skill Damage Increase: 50%→100% Elven Goblet Materials Obtained per Pickup: 100→600 Mana Ring Number of Skills Cast without Cooldown: 3→4 Elven Bow Damage: 300→750 Cart Materials Obtained: 1→2 Kingdom Reserve Materials Obtained per Wave: 120→350 Durable Metal Traps in Deck Triggering Effect: 10→6 Pay Order Damage Increase per Trigger: 4%→10% Heroic Blade Damage Increase: 75%→125% Engin
2023-09-15 07:05 UTC · Community Announcements · indienova
We add a counter display to certain traps, including overheating traps, making it easier to directly view point-related effects and progress during battles. Fixed a bug that caused price tags in the shop to display abnormally. Fixed a bug that caused traps triggering cumulative progress effects to reset their progress due to upgrades. Fixed a bug in the daily challenge that caused entering the wrong date when switching the leaderboard date. Fixed a bug where elite battle node animations on the map would start playing before combat was triggered. Fixed a bug where some traps didn't fully restor
2023-09-08 14:57 UTC · Community Announcements · indienova
Fixed an issue with the Relics interface displaying incorrect artifacts. Adjusted the range detection for some area attack traps. Fixed the logic for Useless trap, preventing them from being deployed now. Fixed core damage being blocked. Fixed an issue where the special effects of Auto Balista would repeatedly play during pauses. Fixed a rare case that caused the daily challenge to become stuck. Fixed an issue where Jiuli Pot repeatedly triggered its effect during pauses. Reduced the post-attack delay for Water Element attacks from 0.35 seconds to 0. Reduced the post-attack delay for Archer fr
2023-09-01 07:33 UTC · Community Announcements · indienova
BUG Fixes Fixed an issue with the particle effects of Auto Balista where they would loop infinitely even during pauses. Fixed a problem where core would sometimes not take damage under certain circumstances. Fixed an issue where the visual effects of falling into pits in combat scenes didn't match the actual target. Fixed a problem that allowed upgrading AB branches even when materials were insufficient. Fixed an issue where rapidly pressing shortcut keys would result in multiple skill activations. Fixed missing sound effects for certain traps. Fixed an issue where projectile traps wouldn't ge
2023-08-25 07:17 UTC · Community Announcements · indienova
BUG Fixes Fixed the issue with incorrect skill activation of Soul Schism. Fixed the problem where relics trigger prompt icons were blocking trap upgrades. Fixed the problem of UI getting stuck in certain situations. Fixed the problem of incorrect text display in the interface at certain resolutions. Fixed the issue where Alchemy Floor wasn't adding initial materials. Fixed the problem of incorrect display after upgrading the Oil Tar Trap's AB branch.
2023-08-20 16:49 UTC · Community Announcements · indienova
New Difficulty Inferno4 Starting material is reduced by 25%. Inferno5 HP recovery after defeating a boss is reduced. Inferno6 Cards in the initial card deck currently have 1 set of extra copies. Inferno7 Start the battle with 2 Useless Traps in the deck. Inferno8 Bosses will use 1 extra interruption skill. New Daily Challenges Skid: Increases Displace effect by 50%. Stone of Darkness: Bosses will use 1 extra interruption skills in each battle. Alloy Parts: Increases the building price of Traps by 50% and reduces the cost of Leveling Up by 50%. Bug Fixes Fixed an issue where Mortar Trap couldn'
Full appinfo as delivered by Steam PICS, changenumber 37454840. Also at /api/app/2086850/raw.
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