Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-04 20:31 UTC · Community Announcements · RubyDev
Hello fellow Tiny Rogues It's not been long since the last dev blog but there is already a good opportunity to show you more. Since the last dev blog you are more in the clear about the update goal. So from here dev blogs can focus a bit more on "look at this cool thing".Speaking of looking at cool things, before we dive in, I want to announce that the Tiny Rogues team has expanded further. Near the start of last month another full-time programmer joined Thorce and me, he goes by the nickname Gornoth and in real life by the name Johannes. Welcome to the Team! He has been taking care of fulfill
2026-08-27 00:11 UTC · Community Announcements · RubyDev
Hello fellow Tiny Rogues,3 weeks ago I told you guys the next dev blog will be showcasing weapons! Well, it seems I was wrong. Because I have been thinking. And I think I cannot start showing off Weapons willy-nilly before I have given more information about what my goal of the next update actually is.The good news first:We are very busy and things are getting done! All weapons have been reimplemented. As of right now, this means that after the update the game will have 442 weapons! All the equipment items are also done already and right now I am in the process of finishing up companions, trai
2026-08-06 07:42 UTC · Community Announcements · RubyDev
Hello fellow Tiny Rogues! Give me another two weeks or so for this month's blog post.I'm currently in the final stretch of (re-)implementing all of the weapons, and I'd rather wait until that's done so I can properly showcase everything in one bigger blog post. I'm really happy with how the weapons are shaping up. Spending the extra time on all the little details has made a much bigger difference than I expected. All those small touches really take the quality of the game to the next level.Here is a super tiny teaser. I promise, this barely scratches the surface of the polish that's going into
2026-06-24 10:34 UTC · Community Announcements · RubyDev
Hello fellow Tiny Rogues,Not to get too parasocial, but I wanted to inform you that I survived my surgery (F in the chat for my gallbladder) and short stay in the hospital. I've already been home for like 9 days but took a bit of a recovery break from working last week.Unfortunately this entire ordeal seriously killed our development velocity.The entirety of June has been very stale in terms of progress.We are going to pick up in speed now again, I'll talk to you some time next month.Cheers,RubyDev PS: On the bright side, in the meanwhile Thorce cooked a cool procedural explosion VFX which loo
2026-05-31 11:25 UTC · Community Announcements · RubyDev
Hello fellow Tiny Rogues!Unfortunately I don't have a cool dev blog for you this month.Good NewsWere have been working hard and progress is great. Last month I reported that we will be working on reimplementing the entire "player side" of the game now. All equipment items are in the game again, weapons and traits are almost done too. So it's really going great! Unfortunately weapons are just not quite polished enough to show off.Bad NewsI had a bit of a health scare over the past few days. I woke up on Thursday morning with severe abdominal pain and ended up calling an ambulance to go to the h
2026-04-30 16:05 UTC · Community Announcements · RubyDev
Hello fellow Tiny Rogues!It's me. I'm back—back again—with a short dev blog.April has been a fruitful month. As I alluded to in the last post, we have indeed transitioned into content production by now.In my mind, I split the workload of content production into 2 blocks.Block A: All player stuff, traits, equipment, weapons, companions, ...Block B: All enemy stuff, floors, enemy behaviors, attacks, ...In April we started to seriously dent Block A. I am currently in the process of finishing up the last few scripts needed to set up all equipment items.I also have an overview right now of what the
2026-03-31 14:41 UTC · Community Announcements · RubyDev
Hello! In the last Tiny Rogues News post I promised another blog post at the end of March, and here we are... in March. (Time passes too quickly!) Once more, we made some great progress. Overall though, I must report that March was quite a bit slower than expected. This is because I unexpectedly started working on some dev-tooling to make content creation easier. Originally we thought we would be able to skip this step for a while and just rely on IDE auto-complete and IntelliSense, but I deemed those to be not good, easy and quick enough.It's a bit of a bummer that not as much as I hoped for
2026-02-11 15:39 UTC · Community Announcements · RubyDev
We are still hard at work every day.Most of December was spent on finalizing the scope for the update, making a huge 67 page long design document. Now that we are finally working with a concrete plan, the development velocity in January has been amazing. I also cut back on some leisure activities and have been no-lifing development more again. It's been fun so far and after last year, which was more of a recovery year, I feel empowered and productive.I plan to release a more extensive blog post at the end of March, hopefully including a lot of screenshots, gifs and general teasers. Maybe even
2025-10-03 15:08 UTC · Community Announcements · RubyDev
Updated the project's unity version and re-built the game because of Unity Security Vulnerability.Alignment required to enter endgame floors is now 2 by default, down from 4. (Alignment is being removed in the next major update so might as well make this less annoying in the meantime.)Removed the console log when the "Legacy Stamina" Game Rule is ON. (Not needed, it can be seen in the stamina bar.)Removed lengthy console log which explained that game rules don't affect your ability to earn achievements or game progress. (Behavior is still the same.)Added new splash line: "Now without massive U
2025-08-07 16:02 UTC · Community Announcements · RubyDev
Hello fellow Tiny Rogues! Just to reassure everyone—the next big update is still in development, thanks for your patience!NewsI must contradict myself from the last FAQ. I am glad to announce that: by now Tiny Rogues now has been a 2-man operation for over 1 month. I have finally hired another programmer!Welcome Peter aka Thorce to the Tiny Rogues Developer Team! He is an amazingly creative individual and smart programmer who I have worked with multiple times before. (We've been together at university!)It's been an absolute pleasure having him by my side and ever since him joining, progress on
2025-04-01 20:42 UTC · Community Announcements · RubyDev
What's planned for 2025? When is the Abyss update coming out? I want the first beta updates to come in 2 to 3 months from now. From there I want to spend 2 to 3 more months in the beta. (Heaven and Hell taught me this.) So we are looking at October or November 2025. Wow, that's a bummer, why are you so slow at developing the game? Taking care of physical health. Enjoying the freedom you guys earned me by spending money on this game. (Thanks btw.
2025-03-12 14:09 UTC · Community Announcements · RubyDev
Fixes Fixed that the effects of Bombardment Tome and Knife Summon Tome didn't actually work. Bombardment Tome can now be upgraded with Illegal Gun Parts and the Knife Summon Tome with Blacksmith Whetstone. Samurai's Dashing Strike skill now aborts when the player is teleported. E.g.: when going through a door. General Changes These camera shakes are not forced upon you anymore (they are now affected by the option): Centurion Hunter Indicator, Centurion Hunter Appearance, Super Flight Skill, Infestation Explosions Added 2 new Options to the Video Options tab. "Camera Update Method" and "Interpo
2025-03-11 21:49 UTC · Community Announcements · RubyDev
Fixes Fixed that Ice Dragon, Arcane Golem, Jousting Champion and Scholar Mages would still be wearing Santa hats sometimes. Fixed that Chaos would be able to roll Santa's loadout. Fixed the outdated information provided when you got Cursed for the first time. Fixed that Spinners from Flails and Bibles would not count towards Orbital Count for e.g.: Esper's "Mama's Stuff" trait. Fixed that the Puppeteer Set Bonus and Esper's "Mental Link" trait would not work at the same time. If both are active, Companion Damage now applies at 125% value to you. Fixed a game freeze that could happen when spawn
2025-02-26 11:43 UTC · Community Announcements · RubyDev
Removed ad for the Tiny Rogues Death Plushie. Fixed a bug that could freeze the game when toggling the inventory while a popup text, e.g.: explaining Poison would be on screen. Sleeping at the tavern doesn't reset fishing at the aquarium anymore. Instead you can now catch 2 fish, previously 1 per tavern.
2025-02-18 11:14 UTC · Community Announcements · RubyDev
V1 Patch Notes Super Hero trait Super Friendly: Now grants +3 Companion Capacity, previously 4. Now also grants +100% Companion Damage. Esper trait Spontaneous Combustion: Description has been shortened to fit the box. Esper trait Mastering Randomness: Fixed that the Lucky Hit Chance granted was a %-increase not a flat value. Jellyfish Companion: Average Damage reduced by 10%. Damage range updated to reflect modern Lightning Damage range. Zenith Weapon: Damage range increased from 150-205 to 185-250. Fixed that during Game Over a weird box would appear on character. Wit Meta Perk → Sleight: No
Full appinfo as delivered by Steam PICS, changenumber 37454840. Also at /api/app/2088570/raw.
{
"appid": "2088570",
"common": {
"name": "Tiny Rogues",
"type": "Game",
"clienttga": "6b22e58d7ec7ac71ddc44ec5b8b97abdc6ef423d",
"clienticon": "e887055e70af00a7f33aa6c5c8724151d00357bc",
"icon": "7ec7eebf0e29881f26fb55fa9e031e6228941811",
"oslist": "windows",
"osarch": "",
"osextended": "",
"releasestate": "released",
"steam_deck_compatibility": {
"category": "3",
"steamos_compatibility": "2",
"steam_machine_compatibility": "3",
"test_timestamp": "1681862400",
"tested_build_id": "10240643",
"tests": {
"0": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsMatchDeckDevice"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_ControllerGlyphsMatchDevice"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "0",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-8.0-1",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"controller_support": "full",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "98.44961240310079",
"height_pct": "92.70833333333331"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "CenterCenter",
"width_pct": "98.44961240310079",
"height_pct": "92.70833333333331"
}
}
},
"store_asset_mtime": "1744184274",
"associations": {
"0": {
"type": "developer",
"name": "RubyDev"
},
"1": {
"type": "publisher",
"name": "RubyDev"
}
},
"primary_genre": "70",
"genres": {
"0": "1",
"1": "25",
"2": "23",
"3": "3",
"4": "70"
},
"category": {
"category_2": "1",
"category_22": "1",
"category_23": "1",
"category_28": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1663948564",
"steam_deck_blog_url": "https://steamcommunity.com/app/2088570/discussions/0/5940851423465799885/",
"community_visible_stats": "1",
"community_hub_visible": "1",
"gameid": "2088570",
"store_tags": {
"0": "42804",
"1": "4885",
"2": "4711",
"3": "4637",
"4": "4026",
"5": "3959",
"6": "1720",
"7": "1716",
"8": "4791",
"9": "4106",
"10": "7743",
"11": "21",
"12": "1684",
"13": "3964",
"14": "4182",
"15": "122",
"16": "3993",
"17": "493",
"18": "3871",
"19": "492"
},
"review_score": "9",
"review_percentage": "96"
},
"extended": {
"developer": "RubyDev",
"publisher": "RubyDev"
},
"config": {
"installdir": "Tiny Rogues",
"launch": {
"0": {
"executable": "Tiny Rogues.exe",
"config": {
"oslist": "windows"
}
}
},
"steamcontrollertemplateindex": "4",
"steamdecktouchscreen": "1",
"steamconfigurator3rdpartynative": "65527"
},
"depots": {
"2088571": {
"config": {
"oslist": "windows"
},
"manifests": {
"public": {
"gid": "315288099553048539",
"size": "635606275",
"download": "441181440"
},
"beta": {
"gid": "315288099553048539",
"size": "635606275",
"download": "441181440"
}
}
},
"branches": {
"public": {
"buildid": "20241007",
"timeupdated": "1759503518",
"timebuildupdated": "1759503423"
},
"beta": {
"buildid": "20241007",
"description": "Beta Version",
"timeupdated": "1759503423",
"timebuildupdated": "1759503423"
}
}
},
"ufs": {
"quota": "10000000",
"maxnumfiles": "50",
"savefiles": {
"0": {
"root": "WinAppDataLocalLow",
"path": "RubyDev/Tiny Rogues",
"pattern": "*.save"
},
"1": {
"root": "WinAppDataLocalLow",
"path": "RubyDev/Tiny Rogues",
"pattern": "*.json"
}
},
"rootoverrides": {
"0": {
"root": "WinAppDataLocalLow",
"os": "Linux",
"oscompare": "=",
"useinstead": "LinuxHome",
"pathtransforms": {
"0": {
"find": "RubyDev/Tiny Rogues",
"replace": ".config/unity3d/RubyDev/Tiny Rogues"
}
}
}
}
}
}