2026-09-10 13:28 UTC · Community Announcements · Komisarek
Normally I'd write a long post, but I think I'll let this one speak for itself. We've had quite a few reviews and comments saying the game was abandoned, we took the money and ran (despite bringing it out of EA and supporting it after release) and some other unsavoury stuff that pained my sweet, Polish heart.For the past year we've been quietly rewriting pretty much all systems to make them more modular, easier to work on and compatible with networking. WuS never meant to have multiplayer, partly because we were afraid to even attempt to implement it. Networking is HARD.Then the code became ma
2026-08-24 19:55 UTC · Community Announcements · Komisarek
Hi everyone! It’s been a good while since our last update, and we’re sorry it’s taken this long. There are a few reasons for the silence, so let’s start with the biggest ones.First of all, I (Kommissar) moved back home to Poland after spending 20 years in the UK. Settling back in has come with its fair share of challenges and interesting situations, which left me with less time than I’d have liked for game development outside of my full-time job. Gothim has also been extremely busy following some major changes at work.Between the two of us, we simply weren’t in the right place to make the chan
2025-01-22 13:28 UTC · Community Announcements · Komisarek
- When Burrowing units are stuck underground, they'll be forced to resurface - Added Templars to Gamepedia - Fixed Wrath of the Desert visual glitching out - Caravans will no longer be stuck in place after being attacked, even if enemies are no longer blocking them - Extra resources on the UI (such as Catapult no. or Mana) will no longer disappear even if the last relevant building was lost - Protection modifiers are now taken into consideration when calculating damage from passive sources (such as magic). For example, Magic Pylon now takes into consideration Vampiryc Curse - Fixed some typos!
2025-01-21 17:26 UTC · Community Announcements · Komisarek
The progress should save correctly now!
2025-01-20 18:00 UTC · Community Announcements · Komisarek
1.0 is now out! More details here: https://store.steampowered.com/news/app/2091500/view/520828802612331106 Map editor sample map and guide: https://steamcommunity.com/sharedfiles/filedetails/?id=3411462218
2025-01-15 23:32 UTC · Community Announcements · Komisarek
{STEAM_CLAN_IMAGE}/42672891/d975c8287212c07f62eb6b6a6c0f48b3b32d08e1.png{STEAM_CLAN_IMAGE}/42672891/ae5d40fa186354795730adb194e68bda480a64d9.png {STEAM_CLAN_IMAGE}/42672891/b586703a1be16e49f2c6c2b7c0dbfca0bebd9391.png Before diving into anything else, I want to start by expressing our heartfelt gratitude to each and every one of you for being part of this incredible journey. Whether you reported a bug, playtested a feature or map, provided feedback, wrote a review, told your friends about our game, shared a screenshot, joined our Discord, or simply played the game—you’ve made a difference, and
2024-11-05 18:45 UTC · Community Announcements · Komisarek
Community notice: We're super close to 1.0 and are aiming to release the game in full, in January. If you have any major feedback before this happens, please join our Discord or write in Steam Discussion. Please consider reviewing the game as well! It helps us immensly! 0.98a: - Added new Cards: "Fortified Barracks" and "Vampire Magic" - Added three new spells (available with Vampire Magic) - Added Fortified Barracks building, allowing to recruit all troop types - Laid groundwork for the upcoming map editor - Caravans will get stuck a lot less frequently now - Pathfinding improvements - Logic
2024-11-03 20:56 UTC · Community Announcements · Komisarek
EDIT: This update has now been released. Enjoy :) Hi guys! Today we have a little content update for you, before we roll out the map modding stuff for 1.0 (which I'm working very hard on!) In all honesty I've no idea how many of you are interested in custom maps, but this is something of a personal challenge and I'm determined to get it running - especially since my game dev background has very much originated in map making and modding. This little content update brings you some additional tools for the late game. One of the things I always found a bit sad, is that to have proper unit variety,
2024-09-25 16:01 UTC · Community Announcements · Komisarek
Hi guys! Some of you know we've been working on Balling Up recently. We just wanted to let you know the game is now available on Steam! If you like skill based platformers, it's one to try out :) Balling Up is available now, here: https://store.steampowered.com/app/2593440/Balling_Up/
2024-09-20 18:59 UTC · Community Announcements · Komisarek
Some users with certain graphic cards reported being unable to launch the game. This patch should address this issue. If you experience it, please contact us.
2024-09-17 13:41 UTC · Community Announcements · Komisarek
Fixed Merlin's spells
2024-09-16 22:40 UTC · Community Announcements · Komisarek
Hey everyone! It’s been a little while, and I know some of you have had concerns about the development of Warlords Under Siege—understandably so. But I’m happy to say we’re still hard at work, refining the game and pushing towards the best possible version before our 1.0 release! We've got a few seemingly small but significant updates lined up, and I'm excited to share what's coming next. BUT before we go further, disclaimer: If something goes wrong, and you want to go back to playing the previous version of the game, you can do so by right clicking on the game, going to properties, betas, and
2024-06-20 12:08 UTC · Community Announcements · Komisarek
Hi guys! Those of you who know us a little closer are aware that we're a team of hobbyists working from our bedrooms, living rooms and basements (depending on who has their PC set up where). Although work on Warlords Under Siege is going very well, it's now mostly being taken care of by Komisarek and Gothim. While all this is going on, Kiwi has taken on a side project to create his dream game - one that’s so simple, you can play it with just one hand, leaving the other free for whatever else you need to do! We'd be honoured if you checked out Androsystem Idle - an incremental idle clicker game
2024-06-15 17:12 UTC · Community Announcements · Komisarek
Hi everyone, as promised new content has arrived! Content Added new map: Merewood, along with new achievements Added new enemy race: Barbarians (look at GamePedia for details) Added new cards: Plunder (I, II, III) Added new sounds for most units, added charge sounds for some units Added post processing to the main menu Bug fixes Pylon no longer damages units when the game is paused Pylon no longer damages units which are under ground Enemy damage dealt to player units is now displayed in red colour Fixed a rare bug when the game wouldn't end in victory because an enemy unit did not die properl
2024-05-24 22:34 UTC · Community Announcements · Komisarek
As promised, now that some major reworks are complete and new systems in place, we're looking at adding in some more content! Originally this wasn't planned at all - all we had in mind were 5 maps with three unique races, but that's out of the window now, and we're adding in more. First, a couple of screenies. Please remember this is a heavy WIP. {STEAM_CLAN_IMAGE}/42672891/be3a0e3a8d5e563be8700fb612a0fee949001c3c.jpg {STEAM_CLAN_IMAGE}/42672891/0a637032d2cb1acc8c20803fbcfb4800f51f6fd6.jpg One of the things that we think we've done well with WuS since Oasis update came out is map variety. Pers
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