Spring Dash Patch Notes - 1.0.2
This is a very small patch release, adding some extra validation to downloaded replay files. As always, if there are any issues with this build, please let me know on my discord server.
Catapult yourself to incredible speeds in this first-person precision platformer. Use your command over vegetation to build up momentum and decimate the bugs in your way. Just be careful not to fall!
| App ID | 2093070 |
|---|---|
| App type | Game |
| Developer | Dillon Steyl |
| Publisher | Dillon Steyl |
| Release date | 2024-03-29 07:00 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/2093070 |
| Last store refresh | 6 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | spring-dash-windows-64bit.exe | --verbose | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:51 UTC | $7.99 | $7.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 14942826 | 2024-07-05 12:50 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 2093071 | 555.20 MB | 314.63 MB | 426345424140192820 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 14942826 | public | 2024-07-05 12:50 UTC | 6 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:45 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
This is a very small patch release, adding some extra validation to downloaded replay files. As always, if there are any issues with this build, please let me know on my discord server.
Hey everyone, Spring Dash has finally been released! Thankyou to everyone who played the demo, play-tested the game, and stuck by my side during development. I'm so happy to have finally released my first game, and I can't wait to work on more projects and build more fun stuff! That's not to say Spring Dash development is completely finished - I will be very active on discord, looking for bug reports, listening to suggestions, and engaging with the community. I hope you enjoy Spring Dash! Join the community Join our discord server to provide feedback and chat with other players!
Hey everyone, As we approach the release date, I've been focusing on performance and stability improvements, as well as addressing a few of the most common pain points. The demo has been updated with a number of these changes. See the full patch notes below! Join the community Join our discord server to provide feedback and chat with other players! Patch Notes Added Debug menu to show FPS and GPU/CPU usage. Keybind is F3 by default. Setting to limit FPS. Defaults to 144. Shader precompilation to reduce stuttering when playing the game for the first time New splash screen, starting in windowed
Hey everyone, Small QoL update to address a common issue with accidental wallruns. Join the community Join our discord server to provide feedback and chat with other players! Patch Notes Changed Player must now be facing (roughly) parallel to the wall in order to start wallrunning. This is mostly to avoid accidental wallruns when holding space and trying to mantle.
Hey everyone, Thanks to everyone who has tried Spring Dash, everyone who has streamed the game, and everyone who has provided feedback. I've just released an update introducing some balancing changes based on recent feedback and watching people stream the demo! Join the community Join our discord server to provide feedback and chat with other players! Patch Notes Changed Increased Ice Weaver chase delay from 1.0s to 1.5s Increase player starting health from 3 to 5 Checkpoints now release a blast wave eliminating nearby bugs Fixed An issue where player would stop sliding near the end of ice
Join me at the Steam Next Fest! I will be monitoring the stream and actively answering questions from Februray 8th 10PM AEST! Feel free to pop in and join me. Wishlist & Follow The release is just around the corner! https://store.steampowered.com/app/2093070/Spring_Dash/ I hope you enjoy the Next Fest! - Dillon
Hey everyone, Small fix for an infamous issue - restart positions should now be consistent! Join the community Join our discord server to provide feedback and chat with other players! Patch Notes Fixed Jumping off a downward-angled ice platform now works correctly An issue causing inconsistent player start positions when restarting during a slide
{STEAM_CLAN_IMAGE}/42896585/3fcd974d5fbf95d1953f43203d6f888438939740.png Join me at the Steam Next Fest! I will be monitoring the stream and actively answering questions from Februray 6th 9PM AEST! Feel free to pop in and join me. Wishlist & Follow The release is just around the corner! https://store.steampowered.com/app/2093070/Spring_Dash/ I hope you enjoy the Next Fest! - Dillon
Hey everyone, More bugfixes and quality-of-life updates. Thanks to everyone who has been playing and giving feedback! It's really nice to see. Join the community Join our discord server to provide feedback and chat with other players! Patch Notes Changed Improved staff animation blending Enabled player collisions with enemies Extended hitbox of ability unlock area Maximum walkable slope angle has been increased Improved player "mantling": Player collision size reduced during mantle Mantle cannot be interrupted by touching the floor Fixed Some potential inconsistency with sapling growth hitbox
Hey everyone, More bugfixes and quality-of-life updates. Thanks to everyone who has been playing and giving feedback! It's really nice to see. Join the community Join our discord server to provide feedback and chat with other players! Patch Notes Added Simple "sliding" SFX added when player is sliding on the ground or wallrunning Multiple window options - windowed, fullscreen (borderless), or exclusive fullscreen. Fullscreen (borderless) is the default. Changed Improved visibility of ability pickups Reduced volume of some piercing sounds - grasshopper slam, ice spike slam, ice spike shatter, e
Hey everyone, Another small update to the demo to address some issues introduced in the previous release. See below for the full patch notes. Join the community Join our discord server to provide feedback and chat with other players! Patch Notes Changed Updated physics engine version Improved calculation of health bar position to take into account player camera orientation Health bar is now semi-transparent Fixed Fixed an issue causing the player to slide down slopes Fixed some crashes caused by restarting the level at certain points (e.g. just after picking up the grapple ability)
Hey everyone, A number of quality-of-life improvements & balancing changes have been released to the demo based on player feedback. See below for the full changelog. Join the community Join our discord server to provide feedback and chat with other players! Patch Notes Added A "compass" that can point the player to the next checkpoint. The default key for this is "F". Updated menu backgrounds with more islands & trees Bounce animations for mushrooms Attempting to spawn a sapling on stone will create a spark effect. An ability charge will not be used. Extra checkpoints added to a number of leve
Hey everyone, One of the most highly-requested features has just been released to the demo - downloadable replays. There is now a "replay" button next to eligible leaderboard entries. Toggling this button will show the ghost of that particular entry in your next run. v0.40.0 also has a number of other quality-of-life improvements based on player feedback. Join the community Join our discord server to provide feedback and chat with other players! Patch Notes Added Ability to download ghost replays Changed Player is now invincible for a short duration after being damaged Grapple hook now uses en
Hey everyone, I'm back from my holiday and I'm getting back into the swing of things. I've started with a bunch of small quality of life improvement and some balancing changes. The biggest change is that high-health enemies (such as the ice-weaver) can now be stunned by the player! Thanks to everyone who is still speedrunning the game and providing feedback. Join the community Join our discord server to provide feedback and chat with other players! Patch Notes Added "Danger UI" is now adaptive. The opacity and size represents how close / dangerous the enemy is to the player Centre crosshair wi
Hey everyone, Thankyou to everyone who has played the Spring Dash demo - especially those of you engaged in the discord server and providing active feedback. I'm working hard to continually improve the game and your feedback is very valuable. This update mainly includes a number of quality-of-life improvements based on player feedback. Join the community Join our discord server to provide feedback and chat with other players! 0.38.0 Patch Notes Added "Top 10" view for leaderboards Changed Respawning at a checkpoint now refreshes all ability charges Increased angle of desert sun to reduce distr
Full appinfo as delivered by Steam PICS, changenumber 36980586. Also at /api/app/2093070/raw.
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