Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-30 13:38 UTC · Community Announcements · Kioop
Added a new light machine gun, the M249, with a magazine capacity of 150 rounds. It is classified as a high-tier weapon and has a low drop rate.Added resource supply points in the second large map of Zombie Escape Mode, based on player feedback about insufficient resources.Added random events in the house located at the southeast corner of the eastern area on the map to enhance the sense of exploration.Fixed a bug where the grenade count display would malfunction when exceeding 100, which was caused by an incorrect variable.Added a URL input box to the in-game computer webpage. Players can now
2025-12-18 18:10 UTC · Community Announcements · Kioop
Brand new “Zombie Escape” mode is now available!!!You can start this mode from “New Game” in the main menu.In “Zombie Escape” mode, you and your team are forced to walk through a city completely overrun by zombies after your car breaks down. Of course, your team is not to be underestimated!!!Your ultimate goal: find the evacuation point and escape alive.Note!! This is no sightseeing tour—every corner of the city hides deadly dangers that can tear you apart, zombie hordes are constantly chasing you, and true death is closing in with every step.Core GameplayWeapon and Ammo Collection: In the rui
2025-09-24 23:12 UTC · Community Announcements · WAEUNION
The brand new "Escape the Zombie City" survival mode will be coming in the next update! Mode Introduction In "Escape the Zombie City" mode, you and your team are forced to walk through a city completely overrun by zombies after your car breaks down. Your ultimate goal: find the extraction point and escape alive. However, the path is anything but easy—danger lurks in every corner of the city, with swarms of zombies relentlessly chasing you. Real death approaches with every step. Core Gameplay Weapon and Ammo Collection: Along the way, you'll find various weapons and ammo (rifles, pistols, melee
2025-07-29 00:00 UTC · Community Announcements · Kioop
When harvesting crops, you can now automatically pick them up. A crop icon will flash during harvesting so you no longer need to press the E key again to collect them, making harvesting more convenient.Added the feature of auto-picking up leaves and wood dropped when cutting grass, making it easier for players to collect dropped items.For the above two features, if your inventory is full, the dropped items will remain on the ground, and players can choose whether to pick them up.Flares have been added in the subway station in the main city. You can use flares to burn zombies or for illuminatio
2025-07-18 19:03 UTC · Community Announcements · Kioop
A new type of high wall, the Stone High Wall, has been added. This wall cannot be climbed over and can block the movement of both zombies and humans.You need to use stones and nails to build this wall. The Stone High Wall has higher defense than the Wooden High Wall.Stones needed for crafting the Stone High Wall can be picked up from the ground outdoors, and they will have a glowing prompt when you get close.Several new respawn points have been added to Survival Mode, with some located in dangerous areas.Fixed an issue where the construction description would not update when rapidly switching
2025-06-27 05:54 UTC · Community Announcements · Kioop
Resolved an issue where some computers would display large white squares for clouds. A new method for rendering clouds has been implemented.Fixed a problem where dialogues could not be skipped when clicking to skip the prologue. This was caused by variables not being updated.Added some zombie hordes and zombies to the main road in the eastern district to increase the game’s challenge and unpredictability.
2025-06-25 08:26 UTC · Community Announcements · Kioop
The weather system now features dynamic clouds. You can see changing cloud shadows on the ground and buildings as the clouds move.Clouds will change over time, and extreme weather conditions such as overcast skies, heavy rain, or clear skies may occur.In the future, cloud control functionality will be added to Director Mode, allowing you to combine it with other weather controllers to create a variety of interesting weather types.Shadow occlusion effects have been added under trees, with shadows changing dynamically according to the weather, enhancing visual quality.Fishing rods can now be fou
2025-06-15 06:32 UTC · Community Announcements · Kioop
Wooden high walls have been added! You can now use them to build more complex camps.Wooden high walls are different from ordinary fences—they are much taller and have higher defense, blocking the movement of both zombies and humans. Humans cannot climb over high walls.You can construct wooden high walls from the build panel by drawing blueprints to plan the wall’s shape, then build by placing materials.Building wooden high walls requires wood and iron nails. Hold the middle mouse button to dismantle wooden high walls. You can also right-click to cancel blueprint drawing.Added a new plant: gras
2025-05-31 15:20 UTC · Community Announcements · WAEUNION
Added the ability to right-click to clear farmlands and chicken traps when placing items or building in Director Mode. Added a prompt at the start of tower defense, informing players they can choose whether to begin tower defense (based on feedback, the story mode now allows players to skip tower defense). Added several special items that can be found inside houses, increasing the randomness of indoor exploration. Added random events inside the villa building in the central area of the Eastern District, enhancing the fun of outdoor exploration. Fixed an issue where crops on farmlands would not
2025-05-27 10:33 UTC · Community Announcements · WAEUNION
Added Buildable Farmlands!!! You can now build farmlands in the construction panel, allowing you to farm on any flat terrain (even indoors) without being limited by the land. This enables you to create camps with farmland anywhere!!! {STEAM_CLAN_IMAGE}/42699193/b21ba50b40d3b14b481dbd1fdeec953d5fbe5b95.png {STEAM_CLAN_IMAGE}/42699193/6c2481fe5f01a25475a1948eedf8ca5679b0e0ed.png {STEAM_CLAN_IMAGE}/42699193/6892ce5d9bc6c89b68b1859e9740f33fea6f5b19.png Building a farmland requires sufficient wood, leaves, and stone. It can be placed indoors (note that crops indoors cannot be naturally watered by r
2025-05-17 06:36 UTC · Community Announcements · WAEUNION
Item names are now directly displayed in the item descriptions within the backpack, eliminating the need to click for identification. Removed the navigation and prompts guiding players to the attic at the start of the prologue to prevent confusion. Enhanced the types of zombies respawning during survival mode hordes, making tower defense more random and unpredictable. Added hordes and some special infected to the central area of the main city to create a more tense and exciting exploration experience. Changed the arrangement of item names, descriptions, hints, and prices within the backpack to
2025-04-29 01:59 UTC · Community Announcements · WAEUNION
A new construction item has been added to the game: Chicken Cage. {STEAM_CLAN_IMAGE}/42699193/ad74a829b75bc57d0e46d57e7c18c6d42c71ed6c.png You can press the V key to find and place it in your backpack. It can immediately capture chickens that come near it. Alternatively, you can wait for a while and check the Chicken Cage later; there is a certain probability it will capture nearby chickens. You can drag chickens to an open area, feed them regularly, and harvest eggs. Tentacle Zombies will now drop more items. Defeating them will yield more resources. Increased the carrying limit for throwable
2025-04-18 16:37 UTC · Community Announcements · WAEUNION
New Weapon: Logging Axe: You can now use a Logging Axe to chop trees faster and acquire lumber more efficiently. Crafting a Logging Axe: You can press the V key to open the building interface and construct a crafting table. Then, craft the Logging Axe at the crafting table. Logging Axe Recipe: The Logging Axe requires two Iron Ingots, two Wood, two Nails, and one Rope to craft. Sleep Deprivation and Stamina: Added a feature where stamina recovery speed decreases when sleep is low, which is more realistic. New Random Events and Supplies: Added random events and resource supplies to the undergro
2025-04-07 11:25 UTC · Community Announcements · WAEUNION
Added a new food item: Wheat Rice. This can be obtained by cooking wheat in a campfire. Wheat can be acquired through farming. New random events added: Find these at the hospital entrance and the subway station. These events include new resource supplies and weapons. Hydration from fire hydrants: You can now drink from fire hydrants by pressing the R key. This replaces the previous method of drinking directly from water sources. Sleep and hydration: Waking up from sleep now reduces your thirst level by 20. You’ll need to replenish your hydration after sleeping. Visual cues for food/water consu
2025-04-03 13:00 UTC · Community Announcements · WAEUNION
After a period of meticulous development, we have added some new features to survival mechanics. The game characters will now have Sleep Value and Thirst Value! {STEAM_CLAN_IMAGE}/42699193/ad738d3e5a7fe4337e1bbf7dbcf7b76254a1ea8f.png About Sleep Value: To achieve this goal, we have modified the functionality of all beds in the world, making them more than just decorative objects. The main character will experience fatigue over time, and when fatigue reaches a certain level, players will need to find a nearby location to rest. A flashing prompt will appear in the lower left corner to notify you
Full appinfo as delivered by Steam PICS, changenumber 38441444. Also at /api/app/2093920/raw.
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