2026-07-30 00:40 UTC · Community Announcements · Juice
Physics This is kind of like a small patch, however I had fixed this issue today in the development branch of the game, and figured to backport this fix for the public version, since it has been a major annoyance for many people! {STEAM_CLAN_IMAGE}/44218979/d88052c27d8f4dc5ce88459a02b53eddaf9ac2de.gif Blade Traps and Elementals now reliably follow at the walls. Game Updates And yes, the game is still not dead! We're getting closer to completing 1.0 by the day. Stay tuned! What's Coming? It's hard to show off anything without spoilers, however this might be nice: {STEAM_CLAN_IMAGE}/44218979/123
2026-04-05 19:54 UTC · Community Announcements · Juice
Flopsy is back in town! The annual easter event is here, Flopsy is back in town! He is located in the north-east of Castle Town! Can you find all his eggs? They can be anywhere in the town! Place Easter Eggs In Dungeon Maker You can now place easter eggs in your own dungeon! Ten variants! Make your own easter egg hunt! Date Range Selection A highly requested feature! You can now granularize the date range to filter online dungeons with! Possible options are All Time, Last Month, Last Week, and Yesterday! More options are always welcome. 1.0 Updates As y'all know, we are hard at work on finishi
2026-04-04 00:24 UTC · Community Announcements · Juice
Hey everyone! We've recently gotten a review claiming the game is dead.This is NOT the case.We are actively pursuing completing the 1.0 release of Quest Master! That's why content updates have slowed down considerably.We have great news to share on that very soon, AND we're also releasing a small new content update in the coming days, I'm sure some of you could imagine what that's about.I hope everyone can understand this content update drought, but unfortunately we only have so much budget and I can't split myself to work on porting, 1.0 content and early access content at the same time.We ap
2026-01-26 20:42 UTC · Community Announcements · Juice
Duration Property We've added a new hugely impactful property, duration! {STEAM_CLAN_IMAGE}/44218979/30f8e9d11a1f412ac1dfd1537dde3020dd658355.png You can select from a large amount of different durations. You can add the duration property to many different objects, here's a few examples: {STEAM_CLAN_IMAGE}/44218979/6505f595b01896c4e9cfe5005069a4e7cf5c3191.gif The duration property of moving platforms determines how long they will pause when hitting an obstacle. By setting it to 0, you can make them immediately continue moving! {STEAM_CLAN_IMAGE}/44218979/4fe4474c36ee163abfeb27cac8066ec778638d0
2026-01-09 21:41 UTC · Community Announcements · Juice
It's modding update time! You can now override base game assets officially using an override mod. This can be used for total conversion mods, like changing out all base game art and audio for those from another game. You could even use it to experiment with custom themes, although it might be better to wait for proper theme modding. {STEAM_CLAN_IMAGE}/44218979/f3267012dfc7a7170e9f4130946425ac42ff9498.png You can replace textures, audio files, and languages! This works for any mod by the way, not just the base Quest Master mod. Overriden assets must match exact relative folder location, as you
2026-01-06 18:39 UTC · Community Announcements · Juice
Pixel Perfection I'm sure many of you have noticed both weird gaps and seams appearing sometimes between tiles, and also possibly shimmering on certain resolutions when the camera moves. This all stemmed from hardware inaccuracies when working with floating point numbers. This is finally fixed now! This means no more ugly lines. In addition, you can change the "Pixel Snap" mode to your desired liking to achieve the effect you want. {STEAM_CLAN_IMAGE}/44218979/b4db6c57325ba851181d4b6dfdb019b47f895ca9.png "Objects" causes all objects (like enemies and the player) to be snapped to pixel positions
2025-12-24 22:28 UTC · Community Announcements · Juice
Papa Claus is back in town! Take your chance to get two event-exclusive pets! {STEAM_CLAN_IMAGE}/44218979/27878795293f591c75fa0d878efb6b197c886e23.gif Memory Reduction and Mod Load Speed Optimizations We've implemented significant memory optimizations into the game, which basically boil down to loading required assets asynchronously on demand. This has brought down memory usage in some cases over 50%, and mods that utilize a lot of music and sounds will basically load instantly now. Happy Holidays from the Quest Master Team
2025-12-18 18:29 UTC · Community Announcements · Juice
25% Off For The Winter Sale! During Steam's Winter Sale, Quest Master is 25% off! Grab it now if you haven't had the chance to before. Recapping the latest update! Language Modding At long last, languages are moddable now! This means you can translate the entire game and share your translations on the Steam Workshop, just like any other mods. {STEAM_CLAN_IMAGE}/44218979/378cffb05f4478077098c7642a757f277b798d73.png The game ships with an example language mod which helps you get started quickly. Otherwise you can always refer to the QM base mod dump. We are excited to see QM getting fan translat
2025-12-17 11:52 UTC · Community Announcements · Juice
Hey y'all! Sorry for the long duration of the rollback. There were some significant technical issues I had to fix, but it's finally completed now. In that time I also added a few new quality of life changes, so let's get into them! Shadows Can Now Use The Bow {STEAM_CLAN_IMAGE}/44218979/f8fd7bfc04a8c8f3b812f4781e87f1fc8167b344.gif Quite the challenge! The Maker Mode Cursor Waves Through Grass {STEAM_CLAN_IMAGE}/44218979/bd027fe2ebd96e74a8cabb9e7397e0ee4f8f2bf1.gif Just a little game feel. Duplex Bow Pattern Changed To Bursts The duplex bow now shoots a burst of two arrows instead of shooting t
2025-12-10 18:04 UTC · Community Announcements · Juice
We're rolling back the newest content update really quickly to figure out a major issue of people's game crashing on startup when they have too many mods installed. We didn't find this in QA, apologies for that. The patch will be rolled out ASAP. Thanks guys, Julian
2025-12-10 15:22 UTC · Community Announcements · Juice
🏹 Bow & Arrow Update + Holiday Castle Town!Today, we’re releasing one of the community’s most requested tools: The Bow & Arrow! 🏹Plus… Castle Town is now fully decorated for the season. WHAT'S NEW? Location TitleThe new location titles give some visual flair to entering new areas! Common for many games, including Zelda, and it was missing from Quest Master for sure. It gives a lot of polish. The location title in Castle Town.In dungeons, it will use the name you give it!Bow & ArrowThe last new tool before 1.0, and easily the most anticipated, is finally here: the Bow & Arrow! It's by far the
2025-11-21 06:35 UTC · Community Announcements · Juice
A surprise update - with kind regards to Danielle, a beloved member of our community and Discord moderator! Happy Birthday Danielle from the QM team and especially myself, Julian! As a small gift, we implemented your Auto-Coffin suggestion! {STEAM_CLAN_IMAGE}/44218979/60ee34ead595c3def6313a4e9607352b994f849b.gif The Auto-Coffin automatically revives a player upon death! It does not need external attacks to do so. {STEAM_CLAN_IMAGE}/44218979/8732b2f3cb7900c0d63a093e8b24cb10819224da.png The default coffin got a makeover! Enjoy your birthday a,Danielle - and everyone, enjoy this new dungeon part!
2025-10-10 00:10 UTC · Community Announcements · Juice
Player Defense Reduction Previously, the player had a base defense of 0.5 which halved all incoming damage. We've been getting increasing feedback that the game is too forgiving in terms of damage which results in people spamming their dungeons with enemies and traps. As of version 0.11.14.20, that base defense has been removed. The change is versioned, meaning old dungeons are unaffected. Please let us know if this change is good or if we should revert it! New Focus Type A new focus type has been added which will make the object itself be ever only focused once, as opposed to each individual
2025-10-07 23:01 UTC · Community Announcements · Juice
You can now use the Tornado Rod while in the air - this should allow for some cool new tricks and puzzles! {STEAM_CLAN_IMAGE}/44218979/600629c8be3e9eda7405389dd04900572c20af70.gif You can still only use one at a time and cannot cheese the system.
2025-10-03 20:49 UTC · Community Announcements · Juice
✨ Quest Master’s Path to 1.0 ✨At gamescom, we revealed the first look at Quest Master’s handcrafted single-player campaign, built entirely with the same Dungeon Maker tools you use. This story-rich adventure will arrive at Quest Master’s 1.0 launch.Since launching in Early Access, you’ve created over 5,000 community-crafted dungeons across 7 elemental themes. That creativity has blown us away, and it’s why we’re working hard to ensure 1.0 is the most polished version of Quest Master possible.Because of that, updates have slowed down with our updates, but only so we can focus on finishing and p
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