2026-08-05 14:12 UTC · Community Announcements · Remoob
Hi, it's been a long time. Since we are planning on posting a "State of the Game" post soon in which we will talk about the past and the future of the game, this summary will just include the patch notes.Clarity & Quality of Life:The game launching on developer build is fixed. Therefore, the building development IDs and technical error messages will not be shown to the player anymore.A couple of bugs in the progression and notification UIs are fixed.Tasks and Task UIs are updated; now you need to interact with the "claim" button on the island selection or handbook to claim task rewards.Some ha
2025-07-25 14:20 UTC · Community Announcements · Remoob
We're decided to gather all the patches and updates we made in the first two days of release in one post for both efficiency and readability. So here we go:Chill and Regular mode balancing & optimizations.Fixed some missing localizations on building descriptions.Fixed the bug that causes mode selection disappearing.Fixed the main menu Ruinland selection bug.Fixed the welcome screen is shown in wrong language.Fixed wrong dialogues in the Tutorial.Fixed the bug that causes game to be locked in the 15th turn.Fixed the mispronunciation in the Korean language.Fixed the bug that causes Noland map to
2025-07-23 17:02 UTC · Community Announcements · Remoob
PILE UP! 1.0 IS RELEASED!Pile Up! 1.0 is released on Steam with many improvements and lots of new content! A unique mechanic for the houses, new and reworked islands, lots of new and reworked buildings, new seals, reworked chill mode and more!Before talking about new content, let’s summarise the early access!Early Access SummaryWe believe that we went through a great EA period.We first added Free Mode for players who want to break their best score with each of their runs, also giving players the freedom to lock buildings that they didn’t want to encounter.Then, we reworked the camera so player
2025-07-10 23:30 UTC · Community Announcements · Remoob
Hello again!The day has finally come... after almost two years in the Early Access, we now finally have a release date for the full release of "Pile Up!". So mark your calendars because Pile Up! V1.0 is coming out on 23th July 2025! For those who want a little bit of a sneak peek into the content of the V1.0 version, here is our release date trailer featuring some of them! 👀Okay, but what's new?2 Brand New Islands2 Completely Reworked IslandsMore than 20 new buildings, adding up to a total of 70!5 new seals, adding up to a total of 8!Brand New Building & Island ChallengesReworked TutorialRewo
2025-05-29 17:01 UTC · Community Announcements · Remoob
Hi everyone! We are really excited to announce you that Pile Up! Full Release a.k.a. V1.0 is coming soon!!! Ah also we just released a small patch. Click here for the patch notes. You can watch the teaser below! Pile Up! was the biggest thing for us in the last four years. For some of us, it was even our whole high school life. Now, we’re finally approaching the peak of this unforgettable chapter. Currently we are working hard behind the scenes preparing brand new islands, buildings, seals, mechanics... Reworking most of the old content for the better and improving the game overall. What is th
2025-05-29 17:01 UTC · Community Announcements · Red
Hi everyone, Before we begin; 1- A new fix patch has just been released. Click here to read the patch notes. If you still encounter any game breaking problems please varify your game files on Steam. Doing so fixes most problems. 2- WE RELEASED THE FULL RELEASE TEASER. Also we will be starting a beta soon. Click here for more info. Without further ado, let's continue. We're excited to announce that Pile Up! is taking part in the Cozy & Family Friendly Games Celebration and TurnBasedThursdayFest events. Pile Up! will have a 45% discount during the events, running from May 29 to June 9. Our siste
2025-05-29 17:01 UTC · Community Announcements · Remoob
Last Patch? Hi! This will be the last patch of the Early Access since Pile Up! Full Release is coming! You can get more info here. Game Breaking Bugs We learned that most game breaking bugs are caused because of file arrengement. Steam is currently investigating the cause. In the meantime if you encounter any game breaking bugs please try varifying game files on Steam. Doing so fixes most problems. Patch Info Only the current level is shown for the Special buildings on the in-game menu now. In-game special building UI now loads properly when you reload a game. The problem which some codes and
2025-04-21 19:53 UTC · Community Announcements · Remoob
Hi, hello, it's been a long time. We were hard at work for Pile Up!’s 1.0 release and for this new update. This update will include important things like a lot of optimization fixes, bug fixes and quality of life changes. But please keep in mind that we are keeping new gameplay content for the 1.0 release. Also, we will talk about 1.0 in our next State of The Game post. So make sure to tune in for it. It’s not that far away. First Off: Optimization is greatly improved all around the game. There are still a couple of things we want to improve more but even currently you should feel the differen
2024-12-19 22:08 UTC · Community Announcements · Remoob
Hi everyone! Since the Steam Winter Festival is here we wanted to release one more update before the 1.0 release which will happen next year. We had normally planned the update before this to be the last but we really thought one more update is needed to fix more bugs and improve QoL. Here is the list of improvements. See you in the next State of the Game post which we will release in February to show you a sneak peak of full release content. Also a note: Since Discord is banned in Turkiye since October 9th we are having problems communicating via our server. So it would be better if you use o
2024-11-06 17:00 UTC · Community Announcements · Red
Hi everyone, November will be a busy time for Pile Up! as we will be taking part in numerous events, and running a 40% discount starting today! The discount will run from November 6 to November 20 to cover the events below! From November 6 to November 9, Pile Up! will be featured in Land of the Crescent, along with many other games from Türkiye. From November 7 to November 14, our co-publisher IndieArk will be running a publisher sale featuring their games, with Pile Up! among them. From November 13 to November 20, we will be taking part in #TurnBasedCarnival, hosted by Acram Digital. If you l
2024-10-16 18:21 UTC · Community Announcements · Remoob
Hi everyone! The update which we talked about in the last State of the Game post is here! This update will consist of many bug fixes, QoL changes and clarity improvements! We might hotfix the game a couple more times before we fully go on full release so please keep this in mind and report any bug you encounter via the in game feedback system. F8 is the shortcut. What have we done for this update? Handbook: -Island page UI changes for cohereance. -Island roadmaps are now color coded by milestone type and show the count of buildings given when hovered. -Related buildings page is fixed. -Now you
2024-10-12 20:37 UTC · Community Announcements · Remoob
Hello hello! Since summer is gone and another season is right before us it is time for a new State of The Game post. We will talk about what we’ve done since the last major update and what is the plan for the 1.0 release. What we’ve done? Well it was summer, so half of the time we were on holiday and fixed the game and improved quality of life for the other half. Which means an improvement update is on its way. We focused on fixing and improving the game because this next update will be the last before Pile Up!’s 1.0 release. Which means we won’t be able to patch the game afterwards. That’s wh
2024-07-22 00:49 UTC · Community Announcements · Remoob
-Fixed the bug where the earned keys and xps won't be saved under certain conditions. (if you had lost keys due to this bug, you will get your lost keys automatically) -Fixed the bug where you can't unlock a new map if you unlocked the maps chill mode. -Fixed the initial loading bug on Sandbox mode. -Fixed the playtime continues counting on esc menu. + More fixes about seals & localization
2024-07-11 18:00 UTC · Community Announcements · Red
As you may know, Pile Up! took part in Independent Games Festival this year and was a finalist for the Best Student Game Awards. After the festival, the wonderful folks over at Crunching Koalas invited us to the event they're organizing to celebrate all the great games at the Independent Games Festival. We'll be continuing our 40% discount we had for the Summer Sale until the end of IGF Celebration Days! If you missed the chance to grab Pile Up! during Summer Sale, the game will be discounted for 9 days longer! {STEAM_CLAN_IMAGE}/42739624/8c0c10916d369d0a3c017a1180bdf1c511ebbb1d.png The event
2024-06-27 20:38 UTC · Community Announcements · Remoob
Fixed School description and population bug. Fixed Jail advancing factories bug. Fixed Police Station forgiven value bug. (10 -> 200) Fixed a couple of small localization bugs.
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