Grab the fate of all life in your hands. Blast your way through the cosmos, destroying monstrous cosmic beasts and the space cultists summoning them, on your path to stopping your mother from unleashing the chaos realm upon the universe, in this sci-fi cosmic horror bullet-hell, STARR RINGER.
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Price history, US store (USD)
Date
Price
Regular
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2026-09-11 21:51 UTC
$9.99
$9.99
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public
9749046
2022-10-18 21:55 UTC
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2099121
windows · english
37.18 MB
27.49 MB
3439969763595905973
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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9749046
public
2022-10-18 21:55 UTC
4 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:33 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2022-11-06 06:16 UTC · Community Announcements · ThorneStarr
Hello, everyone! It's been a little bit since my last update, And that's because I've been swamped the past couple weeks and haven't had a lot of time to work on the game. But I'd like to try and keep you all updated on what's happening and how far along the next update is. Here's a breakdown of what's in the works. ------ > Difficulty Leaderboards Each difficulty is getting it's own leaderboard. When the new boss patch is released, I'll be clearing the current leaderboards and splitting them into their individual difficulties. > New Enemies I've been working on a few new enemies to add new va
2022-10-18 22:08 UTC · Community Announcements · ThorneStarr
Wow! That was very strange. It seems something went wrong when exporting the build this morning and it lead to a very strange and glitched visual bug with all the enemy sprites. I've fixed the issue and have uploaded a new build. Please be sure to update to the latest build to avoid the strange and weird experience of the glitched graphics. I also fixed a bug that was causing the game to crash when shooting the body segments of the snake enemies. Thank you geocym for posting about these issues. I greatly appreciate it.
2022-10-18 11:07 UTC · Community Announcements · ThorneStarr
V0.0.6 - Patch notes New UI and weapons updates and a few other changes. Miniboss progress update. The first miniboss is coming along well. movement systems are working, while hit checks are giving me a little bit of a hard time. But I'll figure it out soon enough. Hopefully the next update will see the new boss in the game. I'm very excited for you all to experience this boss! Changes: Ship Stats added to UI Score moved from top of screen to below Ship Stats Weapons no longer drop to base level when picking up a new weapon type. Hit detection systems have been updated Weapons "Homing" and "Co
2022-10-11 10:38 UTC · Community Announcements · ThorneStarr
V0.0.5 - Patch notes The entire controller can now be utilized. Instead of only the press buttons being usable, you can now use the thumb sticks as well. Thumb Sticks can now be customized.
2022-10-09 12:12 UTC · Community Announcements · ThorneStarr
STARR RINGER V0.0.4 - Patch notes Fixes: Fixed fatal crash error caused by a missing variable. Changes: Left and Right indicators have been added to menus to make menus less confusing. Gamepad Thumbsticks can now be used to control movement. (This can not be customized at this time) Balancing: Tweaked the duration of I-Frames the player has after getting hit. - Decreased from 3 seconds to 2 seconds.
2022-10-08 05:03 UTC · Community Announcements · ThorneStarr
STARR RINGER V0.0.3-b : Day 1 patch. Changes and Fixes: Fixed a bug where the game window would start almost entirely off screen when first loading the game. Cosmic Ray weapon level 4 has been disabled until it can be fixed. fixed a bug where you could start and restart the score uploading sequence by pressing the input key/button before the score upload timer was complete. Weapons now revert by only 1 level instead of reverting back to level 1 when collecting a new type of weapon. Planned for next patch: Make thumb sticks function by default on gamepad. update the Cosmic Ray Weapon to have a
2022-10-07 13:06 UTC · Community Announcements · ThorneStarr
Welcome to STARR RINGER; Early Access! It's been a long time coming, and has taken me many attempts to get to this point. But I'm finally hear unleashing my first game onto Steam! Thank you very much for your interest in my game, and I hope that I'll be able to meet the expectations I've set for myself. And with your help, I know I can make it happen! I will be working hard to make sure that each update adds more content and improves the experience playing STARR RINGER. Now let's save the universe!
2022-10-03 21:15 UTC · Community Announcements · ThorneStarr
While I wish I could have released STARR RINGER today, I unfortunately was greeted this morning to some ugly bugs showed up and I really don't want to have my first indie game release with system breaking bugs. It wouldn't be a very good look. But, do not fret, STARR RINGER will be releasing. And when it releases, it will also have a really awesome trailer to boot! Thanks for your patience, as I somewhat fumble my way through the process of releasing my first game on steam. - Sterling McKay > Programmer, Writer, Designer, and Artist.
Full appinfo as delivered by Steam PICS, changenumber 34884436. Also at /api/app/2099120/raw.