2026-03-11 15:57 UTC · PC Gamer · Nic Reuben
Six years prior to releasing Dishonored, Arkane studio made a game about booting orcs from cliffs. Dark Messiah of Might and Magic had other things going for it, obviously, but it was mainly about the booting. What originally started as an effort by modder Dave Wiltos and a team of others to add co-op to the game eventually resulted in a "blank check" in terms of permission from Ubisoft to develop an SDK. "To quote Ubisoft, they 'don't want to impose any sort of restrictions so that the community can really appreciate the full value of the work that's being put in here,'" wrote Wiltos on ModDB
2025-12-21 00:51 UTC · PC Gamer · Jody Macgregor
Great moments in PC gaming are bite-sized celebrations of some of our favorite gaming memories... Read more.
2025-02-15 13:00 UTC · PC Gamer · Rick Lane
I never cease to be amazed at the modding community's ability to make PC games bigger, better, and in many cases weirder. But the love shown by modder KingDavidW to Arkane's pre-Dishonored hack 'n' slash Dark Messiah of Might and Magic goes above and beyond. As recently outlined in a lengthy update on ModDB, KingDavidW has been actively working with Ubisoft—Dark Messiah's publisher—and Nvidia to bring a swathe of mods and modding tools to the 2006 action game. Now, that collaboration has begun to yield fruit... Read more.
2023-08-29 21:06 UTC · Rock, Paper, Shotgun
Released in 2006, Dark Messiah Of Might And Magic made the most of still-novel physics tech by letting you torment orcs with slippy floors, collapsing log piles, and swift kicks directly into spikes. These slapstick delights made it a cult classic, but rights-holders Ubisoft haven't done much with the game since. Now a group of modders have been given a "completely blank check" by Ubisoft to do what they want with their efforts to build a modding SDK for the nearly 20-year-old game, and their ambitions include co-op and raytracing. Read more
2023-08-28 20:19 UTC · PC Gamer · Ted Litchfield
I've sometimes worried that I'm the only person who remembers Arkane's sophomore outing: Dark Messiah of Might and Magic, a more fun and loose take on the immersive sim where you get to lead guys into slapstick traps and kick orcs off high ledges. That's far from the case though, as the wiltOS modding team has been working for years now to breathe new life into the game, and they've even gotten the all-clear from Ubisoft to do so... Read more.
2017-11-21 17:00 UTC · PC Gamer
Dark Messiah of Might and Magic feels like it comes from Arkane’s adolescence. Dishonored and Prey are the more mature output of the same creative mind. Here is a fantasy action game with not a whole lot to say but an infectious enthusiasm for freewheeling violence. Intricate physics, AI and combat systems converge to create a world that is spectacularly lethal for everybody, except you. As adventuring wizard’s apprentice Sareth, you kick men and orcs with bone-shattering force into spike traps and off rope bridges. You combine directional movement and mouse swings to lop limbs w
2017-05-22 18:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Samuel Horti)
I ve amassed an arsenal of weapons that would make any medieval fantasy army jealous. Shiny daggers, magic staffs, elven bows, orcish cleavers my inventory is full to bursting. But the weapon I ve used the most in Dark Messiah of Might and Magic is somewhat less flashy: my right shoe. It’s a first-person action game with role-playing elements. Or maybe it’s a kicking simulator, and a brilliant one at that. At its core it s a game about booting baddies into spikes, into open fires, and off the tops of tall buildings to land with a crunch and a spray of red on the stones below. ̷
2016-10-24 17:05 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (RPS)
Kick me in the pants, Dark Messiah of Might & Magic is ten years old. That’s ten years since Arkane released their first-person fantasy game about kicking men (or orcs) in the pants. And about slicking the ground with ice using magic, then watching men (or orcs) slip on it and fall off cliffs. Or about being knocked down yourself and being able to see your pants, because it was a rare-at-the-time first-person game in which you had a body. It was good, except for the bits that weren’t, and in its creative slapstick murder there lies some of the roots of Dishonored. We’ve
2015-07-29 17:10 UTC · PC Gamer
Why I Love In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. Today, Phil puts the boot to the monsters of Dark Messiah of Might & Magic. Dark Messiah of Might and Magic was a curious thing. It was created by Arkane Studios, and released six years before Dishonored. It's a melee combat game, created in Source—an engine that never struck me as especially well suited to melee combat. On release, some reviewers bemoaned its repetition, its story, and especially its bugs. I'm not sure I disagree with them. It's a strange, clunky
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