Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-04-05 19:30 UTC · Community Announcements · SuperBlastGames
Hey everyone, I'm excited to announce the latest update for my game, version 1.003. This update includes a number of bug fixes and quality-of-life improvements based on your feedback. Here are the details: Bugfixes v1.003: Fixed an issue where achievements were not granting rewards. Unfortunately, if you have already unlocked the affected achievements, you will not receive the rewards. I apologize for any inconvenience this may cause. Increased the number of gems players receive and made unlocking rewards a bit easier. Made levels a bit easier and slowed down enemies. Increased the fire rate o
2023-03-24 14:10 UTC · Community Announcements · SuperBlastGames
Greetings players, I am thrilled to announce that the highly anticipated release of Rune Break V1.0 is finally here! As a solo developer, I have poured countless hours into perfecting this game, and I am excited to share it with all of you. Rune Break is a time survival game that features minimalistic gameplay with rogue-lite elements. As you progress through the game, you must survive and gather as many gems as possible to upgrade your character's skills and abilities. With V1.0, there are many new features and additions that will enhance your gaming experience. In addition to the existing co
2023-02-24 23:28 UTC · Community Announcements · SuperBlastGames
Dear players, I'm thrilled to announce that the latest update for my game is now live on Steam! As a solo developer, I've been working tirelessly to address issues and make improvements based on your feedback. Here are the changes you can expect to see in version 0.700, released on February 19th, 2023: Added More Damage upgrade modules: I've added new upgrade modules to give you even more power to take on the enemy hordes. Fixed some of the Steam achievements: I've addressed some issues with the Steam achievements to ensure they're unlocking correctly. Added more enemy models: I've added new e
2023-02-16 23:54 UTC · Community Announcements · yashasholom
You've been active in the steam community boards and your feedback is heard, those are the main concern that arose and should work properly now, 1.Fixed development messages popping out sometimes. 2.Fixed level 2 not unlocking. 3.Fixed Dark Elf not unlocking. 4.Fixed some spelling mistakes. 5.Fixed achievements not adding gems. Stay tuned for more content and future updates ! thank you for your support!
2023-02-12 23:43 UTC · Community Announcements · yashasholom
It's finally here! After a year of hard work and dedication, I am proud to announce the release of "Rune Break", a unique blend of casual action games and a rogue-like genres. As a solo developer, this moment marks a significant milestone in my journey, and I am eager to hear feedback from players. "Rune Break" takes players on a thrilling journey through a mystical world filled with magical runes. With fast-paced action gameplay, players must use their skills to defeat fearsome enemies and unravel the mysteries of the runes. I am thrilled to get this game into the hands of players finally. Th
2023-01-24 19:43 UTC · Community Announcements · yashasholom
Hello everyone, I hope this update finds you well. I wanted to give you all a detailed update on the progress of my game development. As a solo developer, I have been working tirelessly to ensure that the game is not only fun to play, but also visually stunning and exciting. I am excited to announce that the game is coming along nicely and is shaping up to be a solid and enjoyable experience. I have been focusing on fine-tuning the gameplay mechanics, improving the graphics and overall user interface, and ensuring that the game runs smoothly. I have also been working on adding new features and
2022-10-06 20:40 UTC · Community Announcements · yashasholom
In the past couple of months, we have been working hard to perfect the look and feel of Rune Break, for this, we made an overhaul to the UI to make it more understandable and changed some of the skills and features, we Added a secondary skill to each character. You will now be able to Dash/Teleport a short distance while in a tight situation, Also we've added new enemy types and changed the landscape for the first level. Also, we've updated the In-Game Screenshots to reflect the Game in its current state better. We would love to hear what you think about the new changes in the comments :)
Full appinfo as delivered by Steam PICS, changenumber 37456071. Also at /api/app/2100040/raw.
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