Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-03-04 05:43 UTC · Community Announcements · malongotemp0
Hello everyone,Here is the public roadmap for Apex Point UE5. Some features are still missing and will be added to the roadmap progressively over time. However, the main content planned for the first package of Apex Point is already outlined.We have deliberately chosen not to communicate any dates for now in order to avoid adding unnecessary pressure. We are still working on organizing the development.The next step for the studio is the finalization of CRASHED!, our mobile project, which should be released soon. Once that is done, we will return 100% to the development of Apex Point.The budget
2026-02-05 18:08 UTC · Community Announcements · malongotemp0
We’ve updated the Apex Studio website.The new design is cleaner, more readable, and better aligned with the direction we’re taking as a studio.You’ll find an updated presentation of our projects, our vision, and what we’re currently working on.The Apex Point page is back online and accessible on our website.👉https://apexstudio.fr/game/apex-point👉 https://apexstudio.fr/
2025-12-18 14:35 UTC · Community Announcements · malongotemp0
We’re excited to share an update on our collaboration with Dynamic Map Platform.Over the past few months, we’ve been working on integrating real-world laser scanned data into Apex Point, exploring how automotive-grade mapping technologies can enhance realism.Our first test location is Daikoku Futo the iconic parking area in Tokyo.This is an early preview of the technology and workflows we’re developing.More locations and updates will follow.Stay tuned.Elias.
2025-10-29 00:18 UTC · Community Announcements · malongotemp0
Hello everyone,A few updates about Apex Point and Apex Studio as a whole.We’re about to finish a mobile game project. This project allows us to diversify Apex Studio’s activities and potentially fund future operations related to Apex Point.As we’ve mentioned before, we want to avoid crowdfunding at all costs. In addition, this project has been a great playground for us, as it helped us develop many valuable skills for Apex Point — including localization (multi-language translation), network and backend systems, and optimization. From a team perspective, it also helped build confidence in our a
2025-08-26 10:45 UTC · Community Announcements · malongotemp0
Apex Studio partners with Dynamic Map Platform (DMP)We are proud to announce a strategic partnership with Dynamic Map Platform (DMP), a leading provider of high-precision 3D map data established with the backing of the Japanese government and investments from 10 major Japanese automobile manufacturers.This partnership represents a major milestone in our vision to deliver innovation in the racing game sector.About Dynamic Map PlatformDMP was established with the backing of the Japanese government and investment from 10 Japanese automobile manufacturers and other enterprises. The company’s headq
2025-08-07 11:40 UTC · Community Announcements · malongotemp0
Hello everyone!We’re excited to let you know that the full transcript of our latest Q&A session, held on Discord, is now available on our website! We answered tons of your questions about the remake of Apex Point in Unreal Engine 5, covering development progress, future plans, tech choices, and more.Read the full transcript here !But that’s not all...We’ve also just launched our brand new website!Feel free to explore it, give us your feedback, and report any bugs (we love bug hunting, just not in our code).Please note: The Apex Point UE5 dedicated page is temporarily unavailable — it's current
2025-06-22 22:39 UTC · Community Announcements · IMPALA67
Changelog:Added mouse sensitivity to the settingsFixed bright reflections and some inaccurate materialsFixed missing reflections in the used dealerAdded developer/cheat menu toggle to the key bindings in the controls menuFixed the shop being too dark at nightFixed part label size issuesMinor bug fixesNotes:A new save is highly recommended if you were using an old save prior to v0.04
2025-06-21 21:06 UTC · Community Announcements · IMPALA67
Changelog:Major graphics overhaul Major performance optimization Adjusted the default graphical settingsFixed few memory leaksFixed lights & shadows flickeringAdded key binds to skip forward/backward 30 minutes in time ("F9" & "F11")Street lights turn on earlier than sunset for better visibilityCreated a dev/cheat menu using the button (~) Fixed engine animationsFixed cars being squatted/lifted in the dealerFixed major physics bug in the suspension causing cars to fly when hitting curbsImproved the character's movement and frictionReworked the car selection menu to fix issues with certain reso
2025-06-19 22:48 UTC · Community Announcements · malongotemp0
Hello everyone,Some of you may have noticed that the game is now titled Apex Point: Prologue. This change was necessary because Steam doesn't allow two games from the same developer account to share the same name.If you’ve searched for the game recently, you might have come across a new AppID named APEX POINT. That’s because we are currently preparing the new store page for the upcoming UE5 version, and this title change reflects that transition.What this means for you:When you purchased Apex Point, you actually bought a bundle containing the Steam application Apex Point (now renamed to Apex P
2025-05-10 17:13 UTC · Community Announcements · malongotemp0
Hello! For those who aren't following us on Discord, I decided to create a little website to show some development content of our UE5 remake of Apex Point. Apex Point website The website might not work correctly with mobile devices. See you around!
2025-02-07 13:18 UTC · Community Announcements · malongotemp0
Hello everyone, This is my first time addressing you publicly here on Steam, so let me briefly introduce myself: I’m malongotemp0, and I’ve been part of Apex Studio (and thus Apex Point) since the very beginning in 2018. I’ve worn several hats, starting as a UI/UX artist and later transitioning to Community Manager (handling social media, which explains my absence from Steam). Today, I manage multiple roles, taking care of both the legal side of the company and the internal development of the game. I believe I’m capable of answering most of your questions regarding the development of Apex Poin
2025-02-05 15:25 UTC · Community Announcements · Damon Salvatore
To clarify the development situation, as some of you may know, myself (the sole unity developer and programmer for Apex Point) and "Amris" (marketing manager, video editor & developer) have been out of the development team for the Unreal remake for more than a year as I could not adapt as quickly as expected to Unreal engine after 7+ years of using Unity especially for a project this big, as for "Amris", he had no work to do in the last year as the team didn't want to show any unfinished content. However, our team got bigger as time went and another member in the team became the active unreal
2024-05-17 17:53 UTC · Community Announcements · Damon Salvatore
Changelog Added a laptop for the "EG6" First person camera can now be moved via mouse (by pressing right click) Increased time attack payouts and increased its difficulty New automatic exposure method Fixed major memory leaks Fixed a bug with turbo boost being too high on loading the game Fixed the disappearing BOV sounds Increased aftermarket turbochargers' spool volume Fixed few naming/spelling mistakes Fixed inverted rims on "C35" Disabled saving outside the garage to prevent major bugs with steering axis Fixed the game starting on the wrong monitor for multi monitor setup Notes: A new save
2023-12-25 18:27 UTC · Community Announcements · Damon Salvatore
-Improved the workshop materials, lighting, and reflections -Improved the paintbooth materials, lighting, and reflections -Optimizations -Various bug fixes
2023-12-24 23:40 UTC · Community Announcements · Damon Salvatore
Changelog: Content: Added a special thanks screen to all the community and patrons Added 4 new 15 inch drag rims with 3 different widths per rim Added 9 shift knobs to the C35, FD3S, AE86, EG6, LA2 & LA3, and the YN85 Added 5 new mufflers, rear louver, and more body parts to the LA2 & LA3 Added 3 strut-bars for multiple vehicles Added "polycarbonate" windows to most vehicles Added race fuel tank to the YN85 Added headlight "lids" for the C35 Added a new trunk for the AE86 Graphics: Improved car paint materials Improved ambient occlusion, bloom, and other post processing effects Fixes: Fixed a
Full appinfo as delivered by Steam PICS, changenumber 37456071. Also at /api/app/2102520/raw.
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