Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:25 UTC.
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2024-01-14 19:34 UTC · PC Gamer · Ted Litchfield
Ray traced lighting, man. I often feel like I can do without its beastly hits to performance in my games, but then I'll see a transformative use of it that makes me want to slam that "RTX on" button. Modder Slasks Psybunker's demo for ray tracing in the original Max Payne (first spotted by DSOGaming) is one such dinger... Read more.
2023-12-18 17:30 UTC · PC Gamer · Andy Chalk
Max Payne and Alan Wake voice actor James McCaffrey has died after a battle with cancer, according to a TMZ report. He was 65... Read more.
2023-10-31 20:01 UTC · PC Gamer · Andy Chalk
Alan Wake 2 is Remedy's big project of the moment, but it's far from the only thing the studio is working on. Today, as part of its most recent financial report, the company shared a look at how its other projects, including a sequel to Control and remakes of the first two Max Payne games, are coming along... Read more.
2021-08-31 11:57 UTC · PC Gamer · Rick Lane
The great philosopher Ludwig Wittgenstein once said that the face is the soul of the body, which, upon reflection, doesn’t make any sense whatsoever. Surely the soul is the soul of the body, hence why it's called 'the soul'. That'll teach me to start off writing articles by googling 'Profound quotes about faces.' Wittgenstein, what the hell did he know?.. Read more.
2021-07-23 18:55 UTC · PC Gamer · Andy Chalk
It's hard to believe but Max Payne, the neo-noir shooter that gave us bullet time, madly over-the-top dialog, and one of the most enduringly famous scowls in all of videogames, is now 20 years old. To celebrate the big birthday, Remedy creative director Sam Lake and Max Payne voice actor James McCaffrey got together to prove that the tragic, grizzled detective has still got it... Read more.
2021-07-23 09:50 UTC · PC Gamer · Andy Kelly
It's Max Payne's 20th anniversary today, so we're re-running this article from last year about why it's such an enduring classic... Read more.
2018-08-21 13:25 UTC · PC Gamer
As a Max Payne 2 fan, the opening chords of Late Goodbye by Finnish band Poets of the Fall always give me a shiver of nostalgia. The atmospheric song plays over the end credits, but has always felt like the game’s theme to me. When I think about Max Payne 2, I think of that acoustic guitar and those low, swelling strings. But in an example of developer Remedy’s knack for clever world-building, Late Goodbye is more than just a credits song: it’s threaded into the game itself, and deeply connected to the story. “We have in-game television shows in Max Payne 2 that bec
2018-07-21 13:50 UTC · PC Gamer
This weekend, we've asked the PC Gamer writers about the upcoming games that have made them the most excited over the years, sometimes from reading ancient issues of our own magazine. You'll find a mix of old and new games in here, and we'd love to hear your choices in the comments below too.  We've also thrown in some answers from subscribers to the PC Gamer Club membership program via our exclusive Discord channel. Find out more about the PC Gamer Club here. Tyler Wilde: Max Payne I remember reading a preview in PC Gamer which stated that you could go from an indoor
2018-07-03 13:30 UTC · PC Gamer
Great moments in PC gaming are short, bite-sized celebrations of some of our favorite gaming memories.   Can a man's face be a moment? This one can. It's a photograph wrapped around a low-poly head to represent the angst-ridden gunslinger Max Payne. It's a picture of Remedy writer and designer Sam Lake, who chose to represent the character's deep pain at the loss of his family by scrunching up all the parts of his face at the same time. Should we do another take, maybe more brooding and serious? No, Sam. This is it, the expression Max Payne players will be looking at f
2016-06-08 20:10 UTC · PC Gamer
Finnish studio Remedy Entertainment has been around for more than 20 years. In that time, it's managed to release Max Payne and a sequel; Alan Wake and a sequel; and, earlier this year, Quantum Break. (There's also its first game, Death Rally, which it remade in 2011, but nobody's ever heard of that one.) It's not exactly a blistering pace of development, which is why Remedy's decided to split itself into two teams, working on two separate projects at the same time! First things first: we ll continue supporting Quantum Break, which became the 'biggest-selling new Microsoft Studios published I
2015-02-13 00:39 UTC · PC Gamer
2013-02-04 19:30 UTC · Kotaku
Surreal stages, events, or gameplay that somehow just don't fit have always been present, and even expected. Their crazy graphics, weird aesthetics and ideas make sure that we have absolutely no idea what's going on. But they have their charm, they are funny, or they're simply part of the experience—and so we love them. We collected a bunch of them below. Bad News in DmC source: DmC Chapter 10 The Cardbridge In Alice: Madness Returns source: Alice Wiki The Nightmare Scenes In Max Payne source: Max Payne's first nightmare LSD Dream Emulator source: LSD Dream Emulator Wiki Inside The Red D
2013-01-16 18:30 UTC · Kotaku
When it comes to deciding what game gets my attention and why, I am absolutely ruthless. I don't care how much better it's going to get, I don't care that it's actually an amazing game and I just have to give it a chance. No. If you mess up in the first hour of a game, I'm done. I call these missteps 'deal breakers,' in reference to when there is something you can't overlook in dating—something that outweighs all other redeeming qualities. Deal breakers don't have to happen in the first hour, of course—most of them do for me because once you've already invested hours into a game
2013-01-10 20:00 UTC · Kotaku
The band HEALTH's killer Max Payne 3 soundtrack was easily one of the best of last year, and a chunk of the reason Max Payne 3 was among my personal top games of 2012. This video from The Creators Project shows the band talking about the process of scoring the game, focusing on the stadium level (maybe my favorite music in the game) and that climactic late-game moment when the vocals kick in. They've also shared some of the musical "stems" they used over at the Creators Project blog. You can listen to those below, and check out the various ways the band would layer sounds to make the music mor
2013-01-10 18:30 UTC · Kotaku
I can't tell you how many hours I've lost in Max Payne 3 doing exactly what YouTube user birgirpall is doing here. Poor Max. There he was, brooding and going on about not saving the girl and what is my butt doing? Trying to do 'trick shots' with his body. Can I clear this gap? Can he fit through here? What happens if I bullet time off this ledge? Oh my god, why is fire a one hit kill? Whoops, I got stuck in this place I wasn't supposed to go. Let's see where else I'm not supposed to go! Dead, dead, dead. Geeze Max, you're no fun. But sometimes it wasn't even a choice. There were some parts whe
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