Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:41 UTC.
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2026-02-21 14:02 UTC · Community Announcements · Dave Microwave
A whole year has passed since Vex Clock released and what better way to celebrate than a 25% discount on the game! While no update was planned for this year's anniversary, I am still planning on giving y'all something quite special soon! I'm working on a video that goes deep into the game's development cycle, its early stages, scrapped concepts and more, so be sure to look forward to that when it comes out! And with that, I bid thee adieu! Have a great weekend and be sure to spread the word to your friends about the game and tell them, John Vex Clock sent you.
2025-09-29 20:36 UTC · Community Announcements · Dave Microwave
A small content update for Vex Clock is now here, introducing the highly requested Freeplay Mode, accessible from the new game section of the mainmenu. You can unlock this mode by beating the game once, and will allow you to revisit any level from the game to collect any collectibles you may have missed as well as to just practice on or ogle at!Added: Freeplay Mode, unlocked after beating the game once Added: Failsafes for completing a boss stage in the event the player is somehow able to exit the stage without collecting the powerup Fixed: A few miscellaneous bugsI hope you enjoy this small c
2025-09-11 22:53 UTC · Community Announcements · Dave Microwave
A small fix for a game breaking bug that was reported today! Don't worry, I still plan on adding that freeplay mode to the game sometime in the future! I've just been very busy with my current project, Dave.EXE, which I hope to give more details on its Steam release in the near future, so stay tuned.Added: The ability to unpause the game by pressing the Escape key when in any of the pause option menusFixed: A bug where entering the pause options menu, backing out and clicking resume would break the menus and not allow you to exit the pause menu.
2025-07-23 00:03 UTC · Community Announcements · Dave Microwave
A small patch I whipped up in short time. Hoping to get around to working on another update for the game in the future to include a freeplay mode for players who want to access any level to practice or play on for fun. Just been very busy with my current project, Dave.EXE and life itself.Added: You can now pause and unpause the game by pressing the Esc key Changed: A tiny portion of dialogue in Lilian's Act 1 hangout cutscene to sound more natural Fixed: A bug where Chloe's head clips through her hair during an ending cutscene Fixed: A typo found in Katrina's Act 1 hangout cutscene Fixed: A bu
2025-03-27 15:57 UTC · Community Announcements · Dave Microwave
A small update that includes a visual health indicator option to the Game Settings menu. Should help with those who are color blind or want an easier way to tell how much health you have! Added: The option in Game Settings to enable an on screen health bar Fixed: A bug where the "Field of View" text wasn't fading out when exiting the Game Settings menu Fixed: A bug where the sound effect for breaking two stacks of destructible crates was too quiet And that's a wrap! I would like to return to this game at some point to work more towards adding full controller support. Just been very busy lately
2025-03-09 12:23 UTC · Community Announcements · Dave Microwave
A small patch, fixing a few small bugs and one glaring issue I overlooked with Iris! Fixed: An issue where Iris' bullets would not damage Emmeline in the Act 5 boss fight Fixed: A bug where the zones for Storming the Castle and Quiet Towers had the "Personal Mission" text swapped around Fixed: A bug where you had to press spacebar instead of escape to skip the cutscene that plays after the first segment in Death's Door
2025-02-26 22:10 UTC · Community Announcements · Dave Microwave
A small patch adding some missing text and fixing a bug with pausing during Emmeline's mid-battle cutscene. Added: Names are now displayed for each ending that can be viewed in the Extras menu Changed: Updated one of the names in the credits as per request Fixed: A bug where the player could pause during the mini cutscene that plays during Emmeline's transition to phase 3 in the final boss fight
2025-02-25 02:08 UTC · Community Announcements · Dave Microwave
Dropping a small patch fixing some bugs and adding a much requested feature to rewatch epilogues after completing an ending. This can also be used to track the endings you've gotten. Added: The ability to rewatch epilogues in the Extras menu Changed: The epilogue cutscenes begin as soon as the credits begin to scroll rather than 10 seconds into the credits screen Fixed: A bug where Chloe's talking audio would keep playing after clicking next during her personal mission cutscene in Act 2 Fixed: Updated a few patron names in the credits as requested Fixed: A bug where Deacon's (the boss's) hitbo
2025-02-22 18:07 UTC · Community Announcements · Dave Microwave
A small quality of life update based on feedback I've read that should hopefully bring the game to a much better state for everyone! Added: FOV sliders for both 1st and 3rd person to the Game Settings Added: Missing QA Testing credits to the credits screen Added: A reload checkpoint button to the pause menu Changed: Spacebar to Escape for skipping cutscenes Changed: Increased the amount of health pickups that appear in Streetside Suppression's wave battle segment Changed: Decreased the amount of strong enemies that appear in Streetside Suppression's wave battle segment Fixed: A bug where some
2025-02-22 00:24 UTC · Community Announcements · Dave Microwave
A small patch fixing some bugs that were reported recently. Will likely have another patch out tomorrow to address some other bugs and general changes I haven't been able to tackle on yet! Fixed: An exploit in Act 2's Flooded Metropolis level that allowed you to jump up on areas you shouldn't Fixed: A bug where the player could walk past the exit trigger in Siren City's Dark Backstreets level Fixed: A bug where Keith's outfit would switch to the next act's outfit when you are currently wearing a costume Fixed: A bug where the destructible crates hiding one of the computer chips were clipping i
2025-02-21 16:32 UTC · Community Announcements · Dave Microwave
A quick hotfix, patching a game breaking bug and a few other smaller bugs. Fixed: A game breaking bug with "Hold to Aim" not functioning after acquiring the missile power up Fixed: Keith had Deacon's weapon description in the party menu Fixed: An exploit that allowed you to get onto bookshelves in Quiet Towers
2025-02-21 14:51 UTC · Community Announcements · Dave Microwave
A small patch that should address a few bugs and small issues that were discovered! Added: More context to Lilian's dialogue during the Act 4 personal mission cutscene Changed: Two voicelines for Deacon Fixed: A bug if you had Iris on your third slot in Newgame-Plus and entered Act 5, you'd have both Garth and Iris' guns equipped at the same time Fixed: A bug where Storming the Castle wouldn't display that you had found the third secret chip on the level Fixed: A few typos throughout the game Fixed: An issue where defeating Emmeline too quickly in Act 4 would cause some enemies and actors to r
2025-01-25 18:17 UTC · Community Announcements · Dave Microwave
After almost three years of development, Vex Clock finally got its release date today along with a new trailer! Have you seen it yet? Check it out below! Whoa Slow Down Now, A Release Date? Yup, Vex Clock has gotten its official release date today. While the game was slated for a 2024 release, time and ambition got the better of me and it had to get pushed back. Now here we are, with the game now slated to release on February 21st 2025! It's crazy to think this game first started development on February of 2022, and after all these years it's reaching the big release. I've been dreaming of thi
2024-10-09 18:40 UTC · Community Announcements · Dave Microwave
I'm back again? With another update post? Unfortunately so! I was hoping to make the next post the release date announcement post, but due to getting caught up with Dave.EXE's new major content update and personal life biz, I haven't had the time to make much progress on the game since July. What Have I Been Up To? Since around early July, I got caught up working on Dave.EXE's second bi-yearly update, The Kern Kalamity update. Added a whole new set of maps, enemies, cosmetics and a brand new seasonal event. While I am a bit upset I lost a good three months of time I could've spent on finishing
2024-06-30 18:00 UTC · Community Announcements · Dave Microwave
We're finally reaching the finish line, so I've got some new stuff to share this time around in terms of what's been done and what's to come! What's Been Done The most important question of all, what's been done so far and how close is the game to being finished? Well good news is, every playable level is complete and a majority of the cutscenes have been finished. I'm currently developing the final level's boss fight segment and will soon be working on all of the endings to the game. After that, I should be able to officially say the game is "finished!" What's To Come? Once the final boss fig
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