2026-05-08 10:51 UTC · Community Announcements · AtomTeam
Greetings, friends! We're happy to announce that our work on the Cursed City update for Swordhaven: Iron Conspiracy is now complete. With it, we finally see the game we had been striving to create, and an even better one at that, thanks to the many suggestions you shared with us throughout the journey. We sincerely hope you'll enjoy playing it now more than ever. {STEAM_CLAN_IMAGE}/44870142/a59c262c009276b69a244c4db9bfe288018ee1b5.jpg What can you expect from the update? The titular Cursed City is a new region made up of several locations, where you will encounter unique creatures, face powerf
2026-04-15 15:52 UTC · Community Announcements · AtomTeam
Hello, friends! We've announced this way back on Kickstarter, and we've been working on it since the first few post-release patches for Swordhaven. Now is the day we finally announce it: Swordhaven will receive the v.1.1. expansion called "The Cursed City" on May 7. {STEAM_CLAN_IMAGE}/44870142/57f8335bf012a611283d278d2da6652ae9cfee27.jpg This update will introduce a new quest from Lady Korynne, leading you into the accursed depths of a hypogean city of the ancients, untouched by looters and infested with horrific beasts. You will travel through ruins, a massive dungeon and multiple sublocation
2026-03-11 21:58 UTC · Community Announcements · AtomTeam
Hello, friends! Long time no see, but today we're finally unveiling a brand-new update for your consideration. And it's not a small one! {STEAM_CLAN_IMAGE}/44870142/f1d51b0d33e12ae1ef739505c12bed821ecadae0.jpg We've not only added new characters and quests to Swordhaven (the city), but to Swordhaven (the game) as a whole. In particular, Ķirzaka Castle in the north now boasts new inhabitants, complete with their own stories, missions, behaviours, portraits... and much more! The Castle has long needed a good spruce-up, as it was practically empty at launch. That's no longer the case! {STEAM_CLAN
2026-02-13 13:25 UTC · Community Announcements · AtomTeam
Greetings, friends! Today we have another patch for you, adding more characters and an entirely new location, while also continuing our trend of expanding pre-existing areas and making them more fun. Of course, some very important bug fixes and general quality-of-life improvements have also been included. Here is the list of the major additions this version brings to the table: Many items got their final inventory icons; Some of the roofs in Swordhaven are now see-through; A mysterious cave has been added to the Ķirzaka Castle; Added more attack techniques to the boars; A new notification has
2026-01-26 21:21 UTC · Community Announcements · AtomTeam
Greetings, friends! We have another patch for you. Plenty of bugs have been fixed, new content has been added, and work on some of your wonderful suggestions is continuing. Here is the list of major improvements: Added more belt slots based on user suggestions and hotkeys to use them quicker; Font size can now be changed in the options; Added experience bonuses for stealing, based on item price and weight; Added new characters and quests: Drunken Snapper Inn, Ķirzaka Castle inn, Swordhaven brothel and sewers; Added new item icons; Fixed infinite glitch with the Feather-Beast trainer in the Min
2026-01-10 14:04 UTC · Community Announcements · AtomTeam
Greetings, friends! Today we're proud to present a new patch to you, featuring not only bug fixes, but also new content, new merchants, improved weapon and crafting balance, and more! This patch also includes Misrav, the purveyor of rarities, who was absent due to unfortunate technical difficulties. A few more patches like this bad boy here get us closer and closer to version 1.1 with new maps, and even more content. So stay tuned! Here is the complete patch log: New characters and quests (Misrav, Painter, etc.); Golden fish; Crafting now always uses chest inventory; Paintings can now be hung
2025-12-31 16:30 UTC · Community Announcements · AtomTeam
Hello, friends We sincerely wish you a happy and productive 2026! On our part, we're hard at work on a new patch that will bring not only a host of important fixes to well-known bugs, but also some QoL additions, new art, and, last but certainly not least, new content for Swordhaven proper (including a new artsy merchant, and *someone* who was unfortunately missing but is now finally ready to appear), as well as the wider land beyond. Expect it next year... well, next week, really! :) Take care, stay awesome and happy new year, again! Yours truly, Atom Team
2025-12-27 18:14 UTC · Community Announcements · AtomTeam
Thank you for all the reports, saves, and detailed feedback you've been sending us since launch. Patch 1.0.3 focuses on stability, quest progression, balance, and overall improvements, addressing many of the most common issues you've encountered during playthroughs. {STEAM_CLAN_IMAGE}/44870142/48be6c14f4ff75df2adc552cb2bcc1cfccd2b183.jpg We're continuing to actively monitor feedback and will keep improving the game with further updates. Your support and patience truly mean a lot to the team. Patch Notes: Fixed multiple dialogue softlocks and progression blockers across the game; Resolved issue
2025-12-21 10:13 UTC · Community Announcements · AtomTeam
{STEAM_CLAN_IMAGE}/44870142/bd5e8e544e47c9d7526e2751f8eee774fa0d9f30.jpg Thank you for all the reports, saves, and detailed repro steps. This patch is mostly about stability, quest flow, and polish across several locations (plus a bunch of audio and UI fixes). Also: Steam Trading Cards are now available. {STEAM_CLAN_IMAGE}/44870142/2a4c95ae47df29667cfa77e8b90dc30c3d12600d.jpg Also added a set of new reaction emojis, so you can better express your emotions: ːfire_shːːfight_shːːghost_shːːpaw_shːːstars_shːːlove_shːːrooster_shː Changelog: - Improved performance in some heavy scenes - Fixed several
2025-12-16 21:12 UTC · Community Announcements · AtomTeam
Greetings, friends! The day is finally here, and Swordhaven v1.0 is finally out of Early Access! We are supremely excited about this milestone, and we can't wait to hear your opinions on the game. {STEAM_CLAN_IMAGE}/44870142/c4005d716dbb102ee9f2e52141817aabe88e43a6.jpg {STEAM_CLAN_IMAGE}/44870142/27adf1bcdc3f620c055f9513b3a04197d3a11aaf.jpg This is the first time we are releasing a game without a save wipe. Indeed, your saves from Early Access are NOT gone; you can always switch to your Early Access saves using the General settings. However, keep in mind that this may cause certain scripts to
2025-12-13 19:28 UTC · Community Announcements · AtomTeam
Greetings, friends! We're nearly there! Swordhaven has been finalised, but it still needs the last bits of polish, so we're releasing the final Early Access version into beta for all of you to try before the full release. Version 0.9.9 is a draft of what the release is meant to look like. You can play through the entire plot and see the end credits. It is still a bit rough around the edges, especially in the endgame, but it's all there for you to check out. Those of you who wish to support our studio further may also consider choosing a complementary DLC. We have two to choose from: the Magus
2025-12-04 22:30 UTC · Community Announcements · AtomTeam
Greetings, guys! We're releasing another small patch with glimpses of end-game content. This is of course still a work in progress, and some of the features are WIP, but we really hope that this makes a good impression. {STEAM_CLAN_IMAGE}/44870142/3d6bcd1556dca2cf9f1c2eb276b24685812f896d.png We would also like to thank you for supporting us in Early Access. Everyone who bought the game during EA will receive a pirate costume, a tricorn hat with its own stats, and a unique haircut to help you live out your corsair adventure! This is a tradition for our team, and a way to thank you for trusting
2025-11-10 23:20 UTC · Community Announcements · AtomTeam
Greetings, friends! Time for a new content update for Swordhaven. This time around we've been focusing on hunting down small mistakes, fixing bugs, adding new interactions with the environment, changing up how the Damage Threshold formula works, and most of all - making the city of Swordhaven feel more lived in. The Steam Deck version has also improved, and was sent for a follow-up review to get the Verified status. {STEAM_CLAN_IMAGE}/44870142/61d3357c06ebd5b71929b700ba824c0fb5f02658.png Travelling through Swordhaven you will now find more guard, dweller and visitor varieties, like the monk gu
2025-10-10 20:43 UTC · Community Announcements · AtomTeam
Greetings, friends! This update to Swordhaven brings a fresh coat of paint to the world, improves overall balance, crafting, and quality of life, and also adds a few new locations with unique interactions we hope you'll enjoy. First off, you can now become the owner of a plot of land with upgradeable facilities: from beekeeping and tree growing, to hiring staff, collecting wooden pigs, and much more. The quest that grants you access to this hefty purchase begins in Swordhaven, though it will lead you beyond the city walls. Another quest for both the Patrician and Thieves Guilds has been added,
2025-09-19 12:49 UTC · Community Announcements · Battlegazer
Added the feature that makes journal notes directly from dialogues Added new weapons, as well as icons and 3D models for some existing ones, e.g. the crafted crossbow Added a new Thieves’ Guild character near the arena You can now complete the Commander quest Increased the variety of enemies in sea encounters Added 18 new achievements (WIP) Fixed a bug where combat encounters in the North would not start Fixed a bug where enemies could spawn in the rest "Camp" location Updated the ship icon on the mini-map Fixed an issue with old saves and the turn counter that could cause combat to freeze. Up
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