Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:08 UTC.
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2024-01-26 18:34 UTC · Community Announcements · Digital Pourpre Studio
Hello cavecrawlers! Today is a special day! Arise from Shadows is all patched up, and with full english voice acting! Look at the video to have a small sneak peek! For this content patch, we will be on sale starting this Friday until 02/02/2024! We are really proud of our work, because as indie developers, the challenge was hard. Since the start of our early access in October, and over the last months since November, we released bugfixes, reworks of existing mechanics, and pathfinding fixes. The last one was the english voice acting, and it's finally done! We also want to thank everyone involv
2023-12-18 16:17 UTC · Community Announcements · Digital Pourpre Studio
Cave Crawlers, here is the third post-release patch, we are still investigating some issues that need time to resolve, but here are the fixes and additions made: Bug fixes: - The text during the intro cutscene will no longer fit into the floor/walls depending on the orientation of the camera - The intro cinematic will no longer play again if you save and load your game in the tutorial scene - The edges of the Controls category were too dark and hid the menu bar, this is no longer the case - A bug causing the toad's damage area to not be equal to its visual index is resolved. - The regeneration
2023-12-04 21:08 UTC · Community Announcements · Digital Pourpre Studio
Cave Crawlers, here is the second post-release patch, beyond the usual fixes related to bugs, the updates at the beginning of the month also bring new features and a rebalancing of those already present: Additions & balancing: - From now on, players will see a circle delimiting the area of damage that the toad does to them, no more unfair deaths! In addition to that, the toad's light will flicker a little earlier, indicating that we are getting dangerously close to it. - Following feedback, the Dash range has been slightly increased to be a little more permissive. - The tutorial environment
2023-11-17 16:21 UTC · Community Announcements · Digital Pourpre Studio
Cave Crawlers, here is the first post release patch, we're still investigating on some issues that need time to solve, but here are fixes and first additions : BugFixes : The player will no longer spawn as a creature in the in-game menu We fixed a problem where players were unable to unpossess creatures after saving under creature and then loading back We added the Haptic turn on/off feature Subtitles will no longer be hovered by HUD indicators (such as sprint/dash) We balanced the in game voice acting as it was too weak, it now be a lot more audible We fixed the damage sound taken when hit by
2023-11-05 11:41 UTC · Community Announcements · Digital Pourpre Studio
Hello cavecrawlers! We are proud to announce the Final Release of Arise from Shadows! We want to thanks everyone involved in the project, from the early builds to Kickstarter backers, and our small but growing community. Even after a failed Kickstarter Campaign, we managed to get on Steam, and have a playable, enjoyable game. Thanks to all of you, we also managed to get a small but active community, and it means a lot to us at Digital Pourpre. As you know since the Steam Next fest, and for the next few months, we will be releasing patches and will continue to focus on bugfixes here and there.
2023-11-03 16:17 UTC · Community Announcements · Digital Pourpre Studio
Player was unable to launch the game (no interactions were present in menu) Sorry for the inconvenience and thanks for your patience.
2023-11-02 19:06 UTC · Community Announcements · Digital Pourpre Studio
Cave Crawlers, we are rolling out an update to Steam, correcting certain features: Fixed visual damage indicator when a creature is possessed Added missing voice dialogues on some stelaes Updated shadows and aerial part of Zone 3 (called Feather Way), issues with the area are resolved The team is still working on other issues in the meantime, we will deploy the release build tomorrow! Thank you for your patience!🙏
2023-10-31 20:28 UTC · Community Announcements · Digital Pourpre Studio
CaveCrawlers, we are rolling out an update to Steam, fixing some features: Fixed an exploit in the form of a bird allowing you to exit the map Fix and improve the management of loss of life in aerial form Added missing voice dialogues on some stelaes Updated shadows and improved the aerial part of Zone 3 (called Feather Way): we still have an issue with shadows only showing on one eye, we are working on it as quickly as possible . Several collisions and breaches fixed. The team is still working on other issues in the meantime, we will deploy a new patch on Thursday, thank you for your patience
2023-10-30 19:39 UTC · Community Announcements · Digital Pourpre Studio
Cavecrawlers, we're rolling out an update on Steam, addressing some changes : New & Easier possession mechanic : we improve visual feedbacks and simplified the mechanic, now you need to orient the controller in the right direction and the blue orb will turn on & your controller haptic will be activated. We're aware that the previous model was really difficult to understand, that's why we also added a quick explanation of the new model on the first creature encounter. Shadow update & improvement on Zone 3 aerial part (called Feather Way) : we still have an issue with shadows displaying only on
2023-10-28 17:00 UTC · Community Announcements · Digital Pourpre Studio
{STEAM_CLAN_IMAGE}/42844340/efad18309c7de603e4ef20f047e8039173cc882c.png Those weirdly shaped blocks are kinda sentient. Touching them will animate them briefly, and you'll hear wispers from the past. Old stories long forgotten, testimonies from a long time ago are told trough them. Crafters of those stelaes are long time gone, but some of their tales still live in the stone. Hidden in the ruined halls of the ancient dwellers, behind strong doors, it's their legacy to the new dwellers from this age. Like you, they didn't see the light of the sun in a long time.
2023-10-27 17:00 UTC · Community Announcements · Digital Pourpre Studio
{STEAM_CLAN_IMAGE}/42844340/5d578ee0dfaf04a0a110d27a599f38ad4f42370f.png Lurking in the shadows, hidden in the bushes, nightrunners are solitary hunters. Preying on small creatures, notably the rat, they walk silently, getting closer before jumping on their prey. Once they got a prey in sight, they gave him a chase for a bit, and if you don't flee fast, you'll end as their meal. But even those predator have weaknesses, being sometimes too large to follow the rodents into their nests. Being a quite common predator in the caves, always stay on your guard when you see their movement in the dark.
2023-10-25 17:00 UTC · Community Announcements · Digital Pourpre Studio
Those arid cliffs are the canyons, the only part of the overworld you'll probably see. Once there, the sun will be your main concern. Shadows are scarce, and your only allies will be the birds. Using them to get to the other side of the canyon will be your main objective in this time limited race against the clock. https://i.imgur.com/hQU1FOe.gif Getting outside is a challenge, but you'll probably need to get out during your journey. Not every cave gets you deeper, sometimes you need to think outside the box to go deeper! About future content: -We finally launched, and we are deploying bugfixe
2023-10-24 19:00 UTC · Community Announcements · Digital Pourpre Studio
{STEAM_CLAN_IMAGE}/42844340/5071c07d7f2ce43c2303b2ed7d2c45bf23ba7df8.png Hello cavecrawlers! Today is the big day! After hammering bugs, small delays, fixing things here and there, we are ready for launch! We are proud of the almost finished product, and we will fix more bugs with your feedback until the end of early access on November 3rd and beyond. The OST will come soon on the Store Page, and will be granted to all early adopters. Steam Next gave us the opportunity to get more and more feedback, and we are already looking back to your new bug reports! More info: -HTC Vive, Vive Cosmos, Rif
2023-10-21 17:00 UTC · Community Announcements · Digital Pourpre Studio
Stuck in front a deep chasm with no where else to go? The birds can give you an hand or, you know a wing... Flying over the fast emptiness of canyon, free from any sort of danger... except from direct sunlight. You only have limited time flying, because your health drops quickly under the sun. Birds are mostly found on the cliffs near the cave entrances, and easy to spot. https://i.imgur.com/086y92T.gif Our birds can also be found in some caves, mosty those connected to the overworld. Maybe there's a reason they are found in both places? They could probably help you reach new paths on your adv
2023-10-20 17:06 UTC · Community Announcements · Digital Pourpre Studio
{STEAM_CLAN_IMAGE}/42844340/f012d5dcce3b27572d5903a0a3f0ccb45126552d.png Those bony fishes swim in the deeper parts of the underwaters parts of the caves. Hunting for axolotls and fishes, their predatory instincts fortunately lack the intelligence to check alguaes and the flora. https://i.imgur.com/eE1cvAv.gif Using this to their advantage, axolotls can survive another day. Their dark skin allows them to blend into the poorly lit lakes and rivers that sprawls underground. Giving chase to their prey, they swim fast enough to catch even the fastest fishes. Hidding from moray eels is the only cha
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/2108640/raw.
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