Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-04-16 02:33 UTC · Community Announcements · Pixel Monsters
Animation Updates: Removed the night glow option in Hitbox judgment settings and added a lighting option. The new lighting options include color, transparency, volume, flicker, and glow on destruction. Moved strike effects, destruction effects, and dynamic effects to the new "Strike" tab. In action settings, changed the "Sound Effect" option to "Sound Effect, Lighting". This option allows adding full lighting effects directly to an animation. Event Updates: Added a new "Lighting" event, which can be used to add a lighting effect to a character or location. Lighting Updates: Added 20 types of l
2026-03-14 05:06 UTC · Community Announcements · Pixel Monsters
Pixel Game Engine is a no-programming 2D game development tool designed for developers, focused on creating pixel-style games. With an intuitive visual editor and a rich library of built-in resources, even users with no game development experience can easily create their own games. Key Features No Programming Required Create complete games through a visual interface, perfect for beginners and indie developers. Switch Between 6 Game Modes with One Click Includes several common game genres, such as: Turn-Based RPG SRPG (Tactical RPG) Side-Scrolling Action ARPG Two-Player Arcade Auto-Battle Mode
2025-12-24 06:57 UTC · Community Announcements · Pixel Monsters
New Year & Steam Workshop Major Update! V1.10Steam Workshop Support Now AvailableThis feature requires logging into Steam. Click “File” → “Workshop” to open the Workshop window. Inside the Workshop window, users can browse assets created by other users, as well as view assets they have subscribed to or uploaded.Common asset types available in the Workshop include:Projects (full projects), portrait templates, animation model collections (models with corresponding animations), models, animations, sprites, background images, icons, sound effects, and music.Users can browse assets by category or s
2025-05-14 08:14 UTC · Community Announcements · Pixel Monsters
Skill Tree Overhaul! • Skill Pages Reworked: Redesigned Skill Learning, Active Skill Setup, and Passive Skill Setup pages in the game menu. All skills are now displayed using skill icons. Skills require prerequisite unlocks before learning the next one. • Active Skill Page: Equip quick access skills for combat. • Passive Skill Page: View and manage passive skills, active effects, and detailed effect entries. Passive skills can now be activated in two different ways: Skill Equip Mode and Auto-Activation Mode. In Auto-Activation Mode, the skill takes effect automatically once the player acquires
2025-02-28 07:58 UTC · Community Announcements · Pixel Monsters
Trap System Update! Added 33 new trap components! New types include: Laser, Trigger Vine, One-Time Trigger Spikes, Speed Boost Panel, Conveyor Belt, Spiked Wall. Removed the "Style" option from traps. New traps will now be directly added to the component tab. Map Updates: Added the following to the "Function" tab: Default - Variable: Allows variables to be changed, enabled, or disabled continuously through character triggers. Default - Main Story: Allows main story text to be changed through character triggers. Default - Battle: Forces a battle to start through character triggers. Characters o
2025-01-26 03:16 UTC · Community Announcements · Pixel Monsters
Custom Portrait Feature is Now Live! Template Management: Users can now edit, copy, add, and create new templates through "Resources - Portrait Templates." New elements can be added to basic portrait templates. Character Appearance: Portrait templates can now be assigned to characters via "Character - Appearance Settings." Doll materials are no longer bound to portrait templates, allowing for more flexibility. Trap Updates: Trap Adjustments Trap mechanics have been revamped, with four new trap types added for testing: Strike Trap Bear Trap Hidden Arrow Falling Hammer Additional Features: Added
2024-12-27 08:07 UTC · Community Announcements · Pixel Monsters
Map Feature Updates! Slope Replaces Stair Platform: The "Stair" component has been updated to "Slope." Slope Adjustments: Customize slope height to change its gradient. Optional railings are available; characters within the railings will not fall. Ruler and Alignment: Added measurement tools for slopes and platforms to help with alignment and positioning. Direct Object Selection: Objects can now be selected directly by clicking, regardless of their elevation from the ground. Event Updates! Three new events have been added: Game Parameter Settings: Adjust game parameters during gameplay. Soundt
2024-11-22 03:39 UTC · Community Announcements · Pixel Monsters
Custom Model Feature Update Paper Doll Models: Moved to the resource manager. Users can view, edit, import, and export both built-in and custom models in the resource list. Both built-in and custom models now support creating new model skins. Special Effect Keywords Expanded Keywords: Increased from 15 to 121 special effect keywords, including freeze, petrify, silence, paralysis, and more, suitable for all game modes. Keyword Settings: Duration, activation probability, buff/debuff values can be configured. Includes built-in animations for effects. Trigger Methods: Effects can be activated via
2024-06-21 02:55 UTC · Community Announcements · Pixel Monsters
This version supports packaging games into the AppImage format. Fixed some bugs in the Android packaging function and added support for more Java versions. Added the ability to switch between custom UI for desktop and mobile versions. Added support for the Swedish language. Added a map function - in-scene teleportation. Fixed some trap functionalities.
2024-06-07 07:36 UTC · Community Announcements · Pixel Monsters
Release Note 0.99L: Android Packaging Feature Begins Testing Instructions for Developers: Developers need to download the corresponding SDK and set the runtime library path. When the path displays as "Ready," it indicates the path is correct. Developers can download the SDK files through the provided links. Currently Tested SDK Versions: Android SDK (34.0.0) Stable Version Java JDK (11.0.0.2) Note: Higher versions of Java JDK may cause issues with package signing. Shader Performance Notice: Some shaders may perform differently on Windows and Android platforms. Basic Android Packaging Process:
2024-05-17 02:50 UTC · Community Announcements · Pixel Monsters
This update fixes some bugs and adds the following features: Map Editing Redesign: Added two new 3D textures. Perspective System Fix: Fixed the perspective system for the ground, and corrected the editing logic for platforms, air walls, and stairs. New Event "Real-Time Map Switching": Developers can switch maps in real-time without using transition effects. Character Running "Always Run": The default movement mode for players is now running. Map Editing Flexibility: Any icons can now be used in map editing, not just map-specific icons. Background-Ground Texture Options: The ground background c
2024-04-29 06:49 UTC · Community Announcements · Pixel Monsters
9 new event types added. Including: real-time map switching, adjusting character appearance, changing form, adjusting skills, etc. Added global variables and custom variables as sources of animation damage determination. Equipment and props have added global variables, custom variables, parameters, etc. as item attributes, and equipment has added abnormal status resistance. Optimized the UI of some modes. This update will not affect existing projects.
2024-04-12 07:10 UTC · Community Announcements · Pixel Monsters
Now developers can draw/copy or import their own paperdoll parts for character. The custom paperdoll part is used as a replacement of built-in paperdoll dressing. You can find the paperdoll management under "Basic Settings". After finish your custom parts, you can select these parts under "Character - Appearence" Enable text outline settings for UI. Fixed bugs.
2024-03-28 06:05 UTC · Community Announcements · Pixel Monsters
Changed default timer between event steps. New event functions "Object Moving" and "Remove Object" added. New intro of engine is added. Fixed bugs that cause unexpected closing. Fixed bugs which cause skill not playing. Fixed bugs of pianting. Fixed shader of character skin color. Fixed bugs of rpg build which may cause stuck after a battle. Game UI updated.
2024-03-15 12:18 UTC · Community Announcements · Pixel Monsters
Attention: This update brings numerous changes, some of which may affect your current game projects. If this update results in incomplete text display or other issues in your project, please carefully review the update announcement or actively contact us. The main contents of this update include: Added support for 6 languages, including Russian, Thai, Korean, Arabic, Italian, and Portuguese. Moved bug reports to the GitHub platform. Modified event execution logic. The event logic in single-chip mode has been removed, and a free-form event logic is now adopted. Users can freely arrange events a
Full appinfo as delivered by Steam PICS, changenumber 36042351. Also at /api/app/2109340/raw.
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