2023-09-22 14:58 UTC · Community Announcements · Bruce Garrido
Greetings Commanders! We're glad to see many of you creating, sharing, and enjoying mods in the Steam Workshop. To celebrate, we're giving away a one-of-a-kind The Great War: Western Front gaming chair, supplied by Noblechairs. You can find all Terms and Conditions here. The competition begins now (22/09/2023) and ends at midnight on (21/10/2023). Entrants must be 18 years or over and residents of Canada, Europe (excluding Russia) or the United States. To enter, please share below in a reply to this post: A mod you have created for The Great War: Western Front (with description and link prefer
2023-09-18 14:35 UTC · Community Announcements · Bruce Garrido
Reporting in, Commanders! Our second Historic Battle video is now live: The Second Battle of Ypres. In interviews with Imperial War Museums and Petroglyph, we examine the history and gameplay behind each scenario. Watch Episode 2 below:
2023-09-18 14:18 UTC · Community Announcements · Bruce Garrido
Reporting in, Commanders! The following changes have just gone live in and update: Theatre Commander Fixed an issue causing German pawns to face the wrong direction when starting an Allied Campaign and then loading a Central Powers Campaign. Fixed an issue causing a mismatch between region flags and unit pawns for Allies when playing as the Central Powers. Fixed an issue resulting in the wrong flags for all regions after loading a Central Powers Campaign. Miscellaneous Localization was added to Petroglyph Mods for Names and Descriptions within the Mod Manager for the Historical Battle of Vimy
2023-08-25 14:16 UTC · Community Announcements · Bruce Garrido
Reporting in, Commanders. This small update is being released to provide the following fix: Fixed an issue in Campaign, where the following regions could not be surrounded: Ypres. Hasselt. Maaseik. Bruxelles. Leuven. Thank you as always for your feedback and support. Continue letting us know about your experiences on the front! The Great War: Western Front Team
2023-08-23 14:05 UTC · Community Announcements · Bruce Garrido
Reporting in, Commanders! We trust that you have been enjoying the 2.1.0 update and the additional modding tools. Update 2.1.1. is a follow-up designed to add further improvements and additional fixes. Settings Added DX12 option to the Video Options page. Note: Restore your Settings to Default to enable this change. Mod Support Added more toggles to the modding diagnostic tool. Updated Modding Guides. Bugfixes Fixed various crashes, including while loading the Siege of Paris Mod Campaign. Fixed an out of bound Turkish localisation issue in Historical Battles menu. Fixed an issue where the US a
2023-08-10 14:12 UTC · Community Announcements · Bruce Garrido
Reporting in, Commanders! We are delighted to deliver this intel containing the details of our second Mod Support update. 2.1.0 includes multiple new features to enhance the modding experience, allowing you to create unique battlefields and Historic Battles. Please be aware that given the scope of the changes in this update, users will require new save files for these to take effect. Steam users will be able to use the platform’s Beta system to roll back to a prior version and finish any ongoing campaigns. To do this, right-click The Great War: Western Front in your library, navigate to Proper
2023-08-07 16:01 UTC · Community Announcements · Bruce Garrido
Reporting in, Commanders! Our second mod support update is arriving this Thursday! It will include numerous features and improvements based on your feedback as well as extensions to modding support, allowing you to create unique battlefields and take even greater control of the Western Front. Among the list of additional features is a Campaign Statistics screen to track the impact of your decisions more closely than ever before, alongside a brand-new Historical Battle which will place you in command of Allied forces in the Battle of Vimy Ridge. Please be aware that given the scope of the chang
2023-07-20 14:14 UTC · Community Announcements · Bruce Garrido
New intel reports an incoming six-part video series to brief you on the Historic Battles! These interviews with Imperial War Museums and Petroglyph examine the history and gameplay behind each scenario. Watch Episode 1: The Battle of the Somme below:
2023-07-04 13:08 UTC · Community Announcements · lmay
Reporting in, Commanders! Following feedback from update 2.0.0, the following changes have been implemented: Fixed a soft lock that would occasionally happen during the defensive battle in the tutorial. Fixed an issue that was causing some players to receive a failed to initialise Windows audio error on start. Fixed an issue with reinforcement points that was preventing players from calling in more units in specific scenarios Thank you always for your feedback. Let know about your experiences on the front here on Steam, as well as on our Twitter and Facebook channels!
2023-06-28 14:12 UTC · Community Announcements · Bruce Garrido
Reporting in, Commanders! You may have heard that today’s update marks an exciting change for The Great War: Western Front. We’re proud to confirm that alongside new content, this release will bring mod support and all the customisation and creativity that entails. We can’t wait to see how you redefine history through your own content and share that throughout the community! With the new mod manager there are countless possibilities ranging from alternate-history versions of the Campaign to new types of units and much more. To bolster the modding experience, another update will arrive in Augus
2023-06-22 10:21 UTC · Community Announcements · Bruce Garrido
Reporting in, Commanders! To celebrate next week's update introducing mod support, we're giving away a high-end PC built by @OverclockersUK! 🔗 https://gleam.io/competitions/5pPal-the-great-war-western-front-win-a-custom-pc {STEAM_CLAN_IMAGE}/42855113/6fbf0c58c0a4a5caff29cba931fd58e02fb51d94.jpg
2023-06-21 13:31 UTC · Community Announcements · Bruce Garrido
Reporting in, Commanders! New intelligence has arrived regarding two free updates arriving this summer to offer mod support, securing you greater control over the battlefield. This support will allow a deep level of customisation and ability to change almost any aspect of the game. This will include adding new units, altering mechanics, balance, custom battles, and more. These updates will also deliver new content and quality of life changes to further enhance your experience. The first update will arrive next week featuring: Modding Tools Mod Manager This in-game feature enables the browsing
2023-05-30 13:07 UTC · Community Announcements · Bruce Garrido
Reporting in Commanders, The following report contains intel on some minor changes including fixes that have been deployed: Balance Increased the range of Mortars to better deal with Tanks. Fixes Fixed an issue where Siege Artillery was not dealing damage to Fort Pillboxes. Fixed an issue where destroyed Fort Pillboxes would linger too long. Fixed an issue where the full supply cost of an Air Mission was refunded upon refueling. There is now no refund after an Air Mission. Fixed multiple issues with incorrect supply refund amounts when withdrawing Infantry and Tanks. Thank you always for your
2023-05-18 11:11 UTC · Community Announcements · lmay
Reporting in, Commanders! We've taken your feedback on board since our last update and implemented the following changes: AI will not surrender if the match is about to end. AI will build more supply depots at strategic level (affects new campaigns only). Concrete reinforced Mortars and Machine gun nests are immune to suppression. Campaign ending National Will drain pop-up changed to say "30 per turn" to reflect its actual effect. As always, keep your feedback coming in our Discussions forum!
2023-05-16 16:30 UTC · Community Announcements · lmay
Reporting in, Commanders! Amid your intense campaigns across the front, we are taking a moment to show our appreciation for your feedback. From the moment of early access, we have been reading your discussions and reviews while also enjoying fantastic creator livestreams. Your feedback and suggestions have been invaluable in forming our updates and still are as we plan our next steps. Among the great ideas being put forward are several feature requests that we would like to highlight ahead of our next update announcement. We are aware of requests to customise your gameplay experience in more d
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